Through theological study, or perhaps an induction into a secretive cabal, Daemonologists have learned to cast divine magic without the need for faith or bargains. Their spellbooks are scribed with prayer fragments and blasphemous hymns, enabling them to siphon scraps of power from both Arch Seraphs and Arch Daemons. From their heretical research, they've come to believe such otherworldly beingsβ¦
General Feat (Prerequisite: Level 4+, Dexterity 13+) You gain the following benefits. Ability Score Increase. Increase your Dexterity score by 1, to a maximum of 20. Parry. If youβre holding a Finesse weapon and another creature hits you with a melee attack, you can take a Reaction to add your Proficiency Bonus to your Armor Class, potentially causing the attack to miss you. You gain this bonusβ¦
βClo-bi-oh-donβ (Cage tooth) This whole area was filled with lilβ fish-snatching pterosaurs. They kept their distance from us β I guess theyβre used to being plucked off of the ground by small predators. Still, beautiful creatures to see flyinβ and fascinatinβ to observe perchinβ on rocks. They fed by flyinβ low over the water and quickly dippinβ their heads in, nabbinβ unaware fish. Nifty stuff.β¦
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Ankylier Enchanters utilise their magical skills to add further value to the merchandise that the Ankylier forges produce. By commercialising their knowledge, they are able to imbue mystical energies into a piece of armour or weapon, granting it magical properties. Despite their magical abilities, Ankylier Enchanters are not generally turned to for guidance or wisdom. Instead, they are seen asβ¦
βZoolβ (after Zuul from Ghostbusters) As we moved over the rollinβ scrub, we came across somethinβ remarkable. A lone dinosaur feeding on scrub, entirely oblivious to us. Few times in my life had I ever come across such an unyieldinβ amount of muscle and armour. When I first saw this thing, I knew it was built for one thing and one thing only β defence. We studied it in detail. Armoured back,β¦
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No two DMs run the game in exactly the same wayβand thatβs how it should be! Youβll be most successful as a DM if you choose a play style that works best for you and your players. The Rule of Fun D&D; is a game, and everyone should have fun playing it. Everyone shares equal responsibility in moving the game along, and everyone contributes to the fun when they treat each other with respect andβ¦
Potion, uncommon You can breathe underwater for 24 hours after drinking this potion. This potionβs cloudy green fluid smells of the sea and has a jellyfish-like bubble floating in it.
General Feat (Prerequisite: Level 4+) You are adept with the use of Wands as a swift Spellcasting Focus. You gain the following benefits. Ability Score Increase. Increase your Intelligence, Wisdom, or Charisma score by 1, to a maximum 20. Wand Mastery. If you make a spell attack using a Wand as a Spellcasting Focus, you gain Advantage on the attack roll if the target hasnβt taken a turn.β¦
Weapon (longsword), artifact (requires attunement) Few ever saw the gleaming blade DΓ€mglesvir before the Godβs End, as only the emperor was permitted to draw the sword from its sheath. Now its blade and hilt are black, like a weapon dipped in shadow. Aspirant At this tier of Attunement, you have the following benefits:
Be a Buff, Angry βWizardβ Youβre a wizard! Perhaps you went to wizarding school on a football scholarship or just picked up a book at the gym and started reading. No matter how you got here, youβre a wizard, one that just coincidentally has massive, rippling muscles. You have the big dumb hat and the book filled with gibberish and everything! You gently remind others, often by beating them to aβ¦
Bargain with Whimsical Fey Your pact draws on the power of the Feywild. When you choose this subclass, you might make a deal with an archfey, such as the Prince of Frost; the Queen of Air and Darkness, ruler of the Gloaming Court; Titania of the Summer Court; or an ancient hag. Or you might call on a spectrum of Fey, weaving a web of favors and debts. Whoever they are, your patron is oftenβ¦
Manipulate Time with Help from the Future Your patron is you in a decades-distant future. Perhaps your future self found an artifact of great power connecting them to the past, which they must now lead you to discover, or perhaps they were taught the mystic arts by their future self long ago, a cycle you will have to continue someday. Your future self has forgotten the fine details of some thingsβ¦
Type: Heavy Armor Cost: 50 GP Weight: 40 lbs Armor Class: 15 Strength: 13 Stealth: Disadvantage This armor is formed by carving disks or short shingles out of whale or giant bones and lacing them to a backing of flexible leather.
Abvekus are demons that embody assassinsβ sadistic professionalism. Patient killers, they prefer to stalk targets from afar before striking. These targets might be the abvekusβ enemies or the enemies of demon lords or powerful villains the abvekus serve. Abvekus are bipedal, insectile demons whose arms end in scythe-like claws. They take pride in their kills and sometimes wear or otherwiseβ¦
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General Feat (Prerequisite: Level 4+) Your skill with magical Orbs helps you evade enemies while overcoming their defenses. You gain the following benefits. Ability Score Increase. Increase your Intelligence, Wisdom, or Charisma score by 1, to a maximum 20. Fortune Teller. When you finish a Short or Long Rest, roll 1d6 and record the result. When you cast a spell using an Orb as a Spellcastingβ¦
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Type: Simple Ranged Weapon Cost: 2 SP Weight: 1/4 lb Damage: 1d4 Piercing Properties: Finesse, Thrown (range 20/60), Vex Silver isnβt an ideal material from which to craft edged weapons, but it possesses innate traits that pose a threat to certain supernatural creatures. Upkeep. When you make an attack roll with a silver weapon or piece of ammunition, it takes a cumulative -1 penalty to attackβ¦
As part of casting this spell, you must expend two Hit Point Dice or the spell automatically fails. The lifeblood flowing within creatures tells you its secrets. Creatures that have Immunity to the Exhaustion condition are immune to this spell. Until the spell ends, you can determine if creatures you can see are related biologically. In addition, you know if a creatureβs Hit Points are atβ¦
Origin Feat You gain proficiency in any combination of three skills or tools of your choice. Repeatable. You can take this feat more than once. Notes: Proficiency in three skills or tools
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Wondrous Item, uncommon (requires attunement) While wearing this pendant, you can take a Magic action to regain 2d4 + 2 Hit Points. Once used, this property canβt be used again until the next dawn. In addition, you have Advantage on saving throws to avoid or end the Poisoned condition while you wear this pendant.
Weapon (dart), varies (requires attunement) Bound into this weapon is a spell of level 8 or lower. The spell is determined when the weapon is created and must belong to the Conjuration, Divination, Evocation, Necromancy, or Transmutation school of magic. The weapon has 6 charges and regains 1d6 expended charges daily at dawn. While holding the weapon, you can expend 1 charge to cast its spell.β¦
Wreak Bloody Havoc The Circle of Blood is a keeper of the old ways. They remember how ancient Druids performed sacrificial rituals under a blood-red moon to appease the uncaring forces of nature. These Druids trade blood for life in a delicate balance to bolster their allies and destroy their enemies. Level 3: Circle of Blood Spells When you reach a Druid level specified in the Circle of Bloodβ¦
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