Moonbrook Side Quests
| 1d6 | Quest Name |
|---|---|
| 1 | Missing Miners |
| 2 | Barrels of Boom … |
| 1d6 | Quest Name |
|---|---|
| 1 | Missing Miners |
| 2 | Barrels of Boom … |
You gain the service of a familiar, a spirit that takes an animal form you choose: Bat, Cat, Frog, Hawk, Lizard, Octopus, Owl, Rat, Raven, Spider, Weasel, or another Beast that has a Challenge Rating of 0. Appearing in an unoccupied space within range, the familiar has the statistics of the chosen form, though it is a Celestial, Fey, or Fiend (your choice) instead of a Beast. Your…
Children in the city of Drannsmund keep going missing when they are out past sunset. Rumors are spreading of strange people whispering from the sewers.
| d12 | Missing Person |
|---|---|
| 1 | Ex-spouse |
| 2 | Sibling … |
The characters are free to conduct the investigation however they see fit. Fillius can offer the following suggestions for ways to gather clues:
As part of casting this spell, you must expend six Hit Point Dice or the spell automatically fails. Blood flows from your body then crystallizes into a barbed arrow, which launches at a creature. Make a ranged spell attack against a target within range. On a hit, roll the Hit Point Dice expended to cast the spell, and the creature takes Piercing damage equal to the numbered rolled. Once lodged in…
Magic and malice give form to invisible stalkers, bodiless spirits of the air. These elusive beings pass unseen with nothing more than a stirring of air. They control powerful winds capable of moving objects and battering foes. Magic-users conjure these creatures to serve as killers and thieves. Invisible stalkers relentlessly pursue their quarry, and they rarely leave evidence of their crimes.…
Scouts are keen archers and acutely aware of their surroundings. They often know several regions particularly well and are familiar with local creatures, landmarks, and perils. Scouts Scouts are warriors of the wilderness, trained in hunting and tracking. They might be explorers or trappers, or they could perform more martial roles as archers, bounty hunters, or outriders.
Wondrous Item, common A question mark is worked into the head of this key. The key has a 5 percent chance of unlocking any lock into which it’s inserted. Once it unlocks something, the key d isappears.
The morlock scavenger is a lankier, smaller version of a typical morlock. Morlocks Originating from humans long lost from the world of light, morlocks dwell in the upper reaches of the Darklands. Their wiry frames mask the strength of their limbs, and their arms are long enough that they can drop into an uncanny, four-limbed shuffle for speed or stealth.
Wondrous Item, varies This small, stuffed roc toy is filled with enchanted down. While holding the toy, you can take a Magic action to gain a Fly Speed of 20 feet for 1 minute or until your Concentration ends. The stuffed toy’s weak magic can carry up to 200 pounds. If you take any damage while flying in this way, you lose Concentration on the effect and immediately start falling. When the effect…
General Feat (Prerequisite: Level 4+, Shadow Pact Feat) Your affinity with the Shadowfell’s melancholy grants you the following benefits. Ability Score Increase. Increase your Strength or Wisdom score by 1, to a maximum of 20. Dangerous Shroud. You have Advantage on attack rolls against creatures within the Emanation of your Shroud of Shadows. Sorrowful Embrace. At the start of its turn, a…
If the lurker is discovered outside the window, it begins combat by using Dark Teleport to appear next to the character who discovered it. If it isn’t revealed in six attempts, the lurker attacks from the ceiling, surprising the characters. Once the lurker is destroyed, the wooden doll climbs onto the left bed and settles in comfortably before becoming inanimate as the soul fragment is put to…
Origin Feat You gain the following benefits. Faithful Companion. You always have the Find Familiar spell prepared. Intelligence, Wisdom, or Charisma is your spellcasting ability for this spell (choose when you select this feat). You can cast it once without a spell slot or Material components, and you regain the ability to cast it in this way when you finish a Long Rest. You can also cast the…
You magically sense the most direct physical route to a location you name. You must be familiar with the location, and the spell fails if you name a destination on another plane of existence, a moving destination (such as a mobile fortress), or an unspecific destination (such as “a green dragon’s lair”). For the duration, as long as you are on the same plane of existence as the destination, you…
This content is part of the World of Warcraft: Deadmines Dungeon.