Missing in Barovia
| d12 | Missing Person |
|---|---|
| 1 | Ex-spouse |
| 2 | Sibling β¦ |
| d12 | Missing Person |
|---|---|
| 1 | Ex-spouse |
| 2 | Sibling β¦ |
Multiattack. Keldar makes two attacks using Longsword or Handaxe in any combination. She can replace one of her attacks with a use of Spellcasting. Longsword. Melee Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) Slashing damage plus 7 (2d6) Thunder damage. Handaxe. Melee or Ranged Attack: +5 to hit, reach 5 ft. or range 20/60 ft. Hit: 6 (1d6 + 3) Slashing damage plus 5 (2d4) Thunderβ¦
Klobiodon is a Jurassic (166 million years old) European pterosaur found in the Taynton Limestone Formation. Design Philosophy Life is diverse. We find that the current 5.5e system of normal, proficiency, and expertise for saves/skills/attacks/etc. calculations based on one chosen stat is insufficient to express that diversity. To give us more granularity in our designs and to better representβ¦
βClo-bi-oh-donβ (Cage tooth) This whole area was filled with lilβ fish-snatching pterosaurs. They kept their distance from us β I guess theyβre used to being plucked off of the ground by small predators. Still, beautiful creatures to see flyinβ and fascinatinβ to observe perchinβ on rocks. They fed by flyinβ low over the water and quickly dippinβ their heads in, nabbinβ unaware fish. Nifty stuff.β¦
Ketgrinn are catlike Fey spirits who delight in puzzles, riddles, and bargains. They have large, bright eyes and too-wide grins that gleam starkly even in shadows. Ketgrinn are tricksters and spies, often sent by those they serve to steal the voices of a rivalβs minions to sow chaos and confusion. Secret. Ketgrinn canβt resist a puzzle or riddle, and a difficult one can send a ketgrinnβs mindβ¦
Potion, uncommon Vitae, blood from within a Kindred, has powerful properties that are passed on when imbibed by a non-Kindred. A single Blood Point can be stored in a drinkable vessel for up to 48 hours without alchemical treatment. When you drink this potion, you gain the following effects. Increased Strength and Speed: Your Strength score increases by 2, and your Speed increases by 5 feet for 1β¦
Slaad lords create death slaadi by infusing gray slaadi with a portion of their chaotic energy. When groups of slaadi act deliberately, death slaadi are often behind their designs. Slaadi Unpredictable slaadi devour and multiply across the Ever-Changing Chaos of Limbo. These toad-like, extraplanar beings embody the endless potentiality of their home plane of existence. While slaadi arenβtβ¦
Kithkin are short folk with stout legs, long arms, and sturdy torsos. Their broad faces; round ears; and large, expressive eyes lend them a vaguely ursine appearance. Most kithkin are linked by an empathic web that lets them sense the feelings of nearby kithkin. Because of this connection, many kithkin trust each other implicitly. Some kithkin remove themselves from this empathic web temporarilyβ¦
List of Stat Block from the Dr Dhrolinβs Dictionary of Dinosaurs.
Weapon (dart), very rare You have a +3 bonus to attack and damage rolls made with this magic weapon. Proficiency with a Dart allows you to add your proficiency bonus to the attack roll for any attack you make with it. This weapon has the following mastery property. To use this property, you must have a feature that lets you use it. Vex. If you hit a creature with this weapon and deal damage toβ¦
The Syndicate's most skilled assassins concoct specialized compounds for each mission. They can make their target spasm in pain, suffocate in silence, or simply fall unconscious, allowing the agent to wisk them away or stage the murder as desired. Their smoke bombs help them escape or turn an unexpected fight in their favour.
You alter the appearance of a set of nonmagical clothing that isnβt being worn by someone else. You determine the color, styling, decoration, and form the clothing takes, though you canβt generate clothes worth more than 15 GP. For example, you could transform a tattered Robe into Fine Clothes, or vice versa. At the end of the spellβs duration, the altered clothing returns to its original form.β¦
Kindred Feat (Prerequisite: Kindred Class) The sunβs light doesnβt harm you as badly as it does other Kindred. You gain the following benefits. Dhampirβs Boon. When you take damage from sunlight, reduce the damage taken by 2. Endure Radiance. As a Bonus Action, you can expend 1 Blood Point to remove your Vulnerability to Radiant damage for 1 minute. Wake with Eveningβs Freshness. When you start aβ¦
Weapon, very rare (requires attunement) You gain a +2 bonus to attack rolls and damage rolls made with this magic weapon. Life Stealing. The weapon has 1d8 + 1 charges. When you attack a creature that has fewer than 100 Hit Points with this weapon and roll a 20 on the d20 for the attack roll, the creature must succeed on a DC 15 Constitution saving throw or be slain instantly as the sword tearsβ¦
The Recluse has lost all but 100 pounds of food and 100 gallons of water. As the journey progresses, see the rules for dehydration and malnutrition in the Playerβs Handbook if the crew risks running out of supplies.
Death knights are deadly combatants and domineering commanders with grim histories. Some strive to end the curses that doom them to undeath, though their selfish souls eternally shackle them to their fates. Others, like the infamous death knight Lord Soth, brood in dismal ruins for centuries, rousing themselves to action only when something reignites their deathless evil. Death Knights Championsβ¦
You touch a creature and grant it a measure of protection from death. The first time the target would drop to 0 Hit Points before the spell ends, the target instead drops to 1 Hit Point, and the spell ends. If the spell is still in effect when the target is subjected to an effect that would kill it instantly without dealing damage, that effect is negated against the target, and the spell ends.β¦
Magic and malice give form to invisible stalkers, bodiless spirits of the air. These elusive beings pass unseen with nothing more than a stirring of air. They control powerful winds capable of moving objects and battering foes. Magic-users conjure these creatures to serve as killers and thieves. Invisible stalkers relentlessly pursue their quarry, and they rarely leave evidence of their crimes.β¦
Once the characters have assumed control of the Recluse, they can continue toward Korth.
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