Creatures by Challenge Rating
| Challenge Rating | Creature |
|---|---|
| 1/4 | Dandelion Dragon |
| 1/2 | Clematis Dragon β¦ |
| Challenge Rating | Creature |
|---|---|
| 1/4 | Dandelion Dragon |
| 1/2 | Clematis Dragon β¦ |
You and three or more willing creatures lock hands to conjure a spirit from the afterlife to answer your questions. Describe or name a creature that is familiar to you. If the creatureβs soul is free and willing, it manifests as a ghostly specter. This spell fails if the spirit was the target of this spell within the last 10 days. Until the spell ends, you can ask up to three questions of theβ¦
Klobiodon is a Jurassic (166 million years old) European pterosaur found in the Taynton Limestone Formation. Design Philosophy Life is diverse. We find that the current 5.5e system of normal, proficiency, and expertise for saves/skills/attacks/etc. calculations based on one chosen stat is insufficient to express that diversity. To give us more granularity in our designs and to better representβ¦
Choose a creature that you can see within range. Positive energy washes through the target, restoring 70 Hit Points. This spell also ends the Blinded, Deafened, and Poisoned conditions on the target. Using a Higher- Level Spell Slot. The healing increases by 10 for each spell slot level above 6. Spell Tags: Healing Available For: Cleric (Legacy), Druid (Legacy), Cleric, Druid
You draw knowledge through the power of blood about a creature you can see within range. You learn the targetβs species and creature type, its current Hit Points, and any conditions affecting it. You also learn if it has any of the following, and, if so, what they are: Vulnerability, Resistance, or Immunity to damage or conditions. Additionally, the next ability check or attack roll you makeβ¦
βClo-bi-oh-donβ (Cage tooth) This whole area was filled with lilβ fish-snatching pterosaurs. They kept their distance from us β I guess theyβre used to being plucked off of the ground by small predators. Still, beautiful creatures to see flyinβ and fascinatinβ to observe perchinβ on rocks. They fed by flyinβ low over the water and quickly dippinβ their heads in, nabbinβ unaware fish. Nifty stuff.β¦
You banish a creature that you can see within range into a labyrinthine demiplane. The target remains there for the duration or until it escapes the maze. The target can take a Study action to try to escape. When it does so, it makes a DC 20 Intelligence (Investigation) check. If it succeeds, it escapes, and the spell ends. When the spell ends, the target reappears in the space it left or, ifβ¦
A creature you touch regains a number of Hit Points equal to 2d8 plus your spellcasting ability modifier. Using a Higher-Level Spell Slot. The healing increases by 2d8 for each spell slot level above 1. Spell Tags: Healing Available For: Bard (Legacy), Cleric (Legacy), Druid (Legacy), Paladin (Legacy), Ranger (Legacy), Artificer (Legacy), Bard, Cleric, Druid, Paladin, Ranger, Artificer, Warlockβ¦
You emit a drunken aura that quickly washes away, leaving an intense hangover. A creature you choose within range makes a Constitution saving throw. On a failed save, the creature takes (3d8) Psychic damage and has the Poisoned condition until the end of your next turn. On a successful save, the target takes half as much damage only. The target has Disadvantage on Constitution saving throws itβ¦
Wondrous Item, uncommon This cylindrical flask is etched with arcane runes. Humanoid blood stored in the blood capsule remains fresh for up to one year. The flask stores enough blood to sustain a vampire for one day.
Wondrous Item, legendary This item first appears to be a sealed iron barrel weighing 500 pounds. The barrel has a hidden catch, which can be found with a successful DC 20 Intelligence (Investigation) check. Releasing the catch unlocks a hatch at one end of the barrel, allowing two Medium or smaller creatures to crawl inside. Ten levers are set in a row at the far end, each in a neutralβ¦
Potion, uncommon Vitae, blood from within a Kindred, has powerful properties that are passed on when imbibed by a non-Kindred. A single Blood Point can be stored in a drinkable vessel for up to 48 hours without alchemical treatment. When you drink this potion, you gain the following effects. Increased Strength and Speed: Your Strength score increases by 2, and your Speed increases by 5 feet for 1β¦
Weapon (blowgun needles), uncommon When a target takes damage from this magical blowgun needle, any ongoing spell of level 3 or lower on the target ends. Once it deals damage to a target, the needle is no longer magical.
Weapon (any sword), rare (requires attunement) This sword always has a green gleam to it. You can speak this magic swordβs command word as a Bonus Action to cause glowing green acid to seep from the blade. The liquid sheds Dim Light in a 5-foot-radius Emanation originating from the blade. While acid drips from the blade, it deals an extra 2d6 Acid damage to any target it hits. In addition,β¦
Potion, varies You regain Hit Points when you drink this potion. The number of Hit Points depends on the potionβs rarity, as shown in the table below. Whatever its potency, the potionβs red liquid glimmers when agitated. Potion
Weapon, uncommon This magic ammunition is made by the elder Clerics of nature and hunting deities. Attack rolls made with this ammunition deal no damage on a hit. When you hit a creature other than yourself with the ammunition, the target regains Hit Points equal to 2d4 plus your Dexterity and Wisdom modifiers (minimum +1). If the target is an ally, you have Advantage on the attack roll. Once itβ¦
Ankylier Enchanters utilise their magical skills to add further value to the merchandise that the Ankylier forges produce. By commercialising their knowledge, they are able to imbue mystical energies into a piece of armour or weapon, granting it magical properties. Despite their magical abilities, Ankylier Enchanters are not generally turned to for guidance or wisdom. Instead, they are seen asβ¦
Origin Feat You gain the following benefits. Battle Medic. If you have a Healerβs Kit, you can expend one use of it and tend to a creature within 5 feet of yourself as a Utilize action. That creature can expend one of its Hit Point Dice, and you then roll that die. The creature regains a number of Hit Points equal to the roll plus your Proficiency Bonus. Healing Rerolls. Whenever you roll a dieβ¦
Weapon (longsword), artifact (requires attunement) Few ever saw the gleaming blade DΓ€mglesvir before the Godβs End, as only the emperor was permitted to draw the sword from its sheath. Now its blade and hilt are black, like a weapon dipped in shadow. Aspirant At this tier of Attunement, you have the following benefits:
You attempt to transform a creature that you can see within range into a Beast. The target must succeed on a Wisdom saving throw or shape-shift into Beast form for the duration. That form can be any Beast you choose that has a Challenge Rating equal to or less than the targetβs (or the targetβs level if it doesnβt have a Challenge Rating). The targetβs game statistics are replaced by the statβ¦
Many Limukin are deeply in touch with the natural world around them. For some, this manifests as magical control over their surroundings. Limukin who show this trait often use it to help their kin shape their environment to better suit their needs, without fundamentally altering it. They craft burrows and redirect rivers but maintain a strict code of minimal harm to the environment. Limukin whoβ¦
Type: Adventuring Gear Cost: 5 GP Weight: 3 lbs A Healerβs Kit has ten uses. As a Utilize action, you can expend one of its uses to stabilize an Unconscious creature that has 0 Hit Points without needing to make a Wisdom (Medicine) check.
At the end of the adventure, all characters receive rewards based on their accomplishments. For more information on advancement and other rewards, see the Legends of Greyhawk page on D&D; Beyond.
Wondrous Item, very rare This book contains health and nutrition tips, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the bookβs contents and practicing its guidelines, your Constitution increases by 2, to a maximum of 30. The manual then loses its magic but regains it in a century.
Nonplayer characters, items, and other elements that appear multiple times in the Northlands Sagas are collected in this Appendix.
Weapon, uncommon This magic ammunition is made by the elder Clerics of nature and hunting deities. Attack rolls made with this ammunition deal no damage on a hit. When you hit a creature other than yourself with the ammunition, the target regains Hit Points equal to 2d4 plus your Dexterity and Wisdom modifiers (minimum +1). If the target is an ally, you have Advantage on the attack roll. Once itβ¦
Abvekus are demons that embody assassinsβ sadistic professionalism. Patient killers, they prefer to stalk targets from afar before striking. These targets might be the abvekusβ enemies or the enemies of demon lords or powerful villains the abvekus serve. Abvekus are bipedal, insectile demons whose arms end in scythe-like claws. They take pride in their kills and sometimes wear or otherwiseβ¦
The Musical Instruments described here are used by musicians across FaerΓ»n.
Shaman are spiritual adepts who commune with the elemental forces of the world and channel their power. These elemental forces are chaotic and, left to their own devices, would rage against each other in unending primal fury. A shamanβs call is to bring balance to this chaos, acting as a moderator among air, earth, fire, and water. A shamanβs magic focuses the elements to support the shamanβsβ¦
Each creature of your choice that you can see within range must succeed on a Wisdom saving throw or have the Charmed condition until the spell ends. For the duration, you can take a Bonus Action to designate a direction that is horizontal to you. Each Charmed target must use as much of its movement as possible to move in that direction on its next turn, taking the safest route. After moving inβ¦
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