Entertainer's Pack
Type: Equipment Pack Cost: 40 GP Weight: 58 1/2 lbs An Entertainer’s Pack contains the following items: Backpack, Bedroll, Bell, Bullseye Lantern, 3 Costumes, Mirror, 8 flasks of Oil, 9 days of Rations, Tinderbox, and Waterskin.
Type: Equipment Pack Cost: 40 GP Weight: 58 1/2 lbs An Entertainer’s Pack contains the following items: Backpack, Bedroll, Bell, Bullseye Lantern, 3 Costumes, Mirror, 8 flasks of Oil, 9 days of Rations, Tinderbox, and Waterskin.
Wondrous Item, uncommon This delicious gum comes in packs of five and can be blown into large, levitating bubbles 1 foot in diameter. You need to chew a piece of the gum for 1 minute before its magic can be used. Once it’s been chewed for at least 1 minute, you can take a Magic action while the gum is in your mouth to blow a single bubble with it. When you do, you gain the effect of the Levitate…
Weapon (longsword), artifact (requires attunement) Few ever saw the gleaming blade Dämglesvir before the God’s End, as only the emperor was permitted to draw the sword from its sheath. Now its blade and hilt are black, like a weapon dipped in shadow. Aspirant At this tier of Attunement, you have the following benefits:
Characters selecting this option randomly determine a magic item from the table below and receive 63 GP.
Level 2 Enchantment (Bard, Sorcerer, Wizard) Casting Time: Action Range: 30 feet Components: V, S, M (a vial of strong liquor) Duration: Instantaneous You emit a drunken aura that quickly washes away, leaving an intense hangover. A creature you choose within range makes a Constitution saving throw. On a failed save, the creature takes 3d8 Psychic damage and has the Poisoned condition until the…
Designers Michael Holik, Beniamin Ghita, Jaron Mortimer Cover Illustrator Martin Kirby-Jackson Graphic Design Michael Holik Interior Illustrations Martin Kirby-Jackson, Moniek Schilder, Lucas Ferreira CM On the Cover Martin Kirby-Jackson illustrates a view from the foot of the multidimensional Spire of Secrets. High above, arcane vortices churn into other corners of the multiverse, while…
You create up to four torch-size lights within range, making them appear as torches, lanterns, or glowing orbs that hover for the duration. Alternatively, you combine the four lights into one glowing Medium form that is vaguely humanlike. Whichever form you choose, each light sheds Dim Light in a 10-foot radius. As a Bonus Action, you can move the lights up to 60 feet to a space within range. A…
As part of casting this spell, you must expend four Hit Point Dice or the spell automatically fails. Make a melee spell attack against a creature within 5 feet using the Material component of this spell. On a hit, roll the Hit Point Dice expended to cast the spell plus 4d8. You deal Necrotic damage equal to the roll’s total. If this damage causes the creature to be reduced to 0 Hit Points, it…
Doomsayer and Fanatic Cultists use extreme measures to spread radical beliefs. They often follow obscure mystical traditions or obsess over interpretations of ancient prophecies. They might worship supernatural patrons—deities, otherworldly creatures, manipulative alien minds, or stranger forces. Some cultists devote themselves to Demogorgon, the self-proclaimed Prince of Demons. These cultists…
Devas are emissaries of divine will. These immortal messengers adopt the shapes of mystical beasts or idealized, winged mortals. As with all angels, their true forms are known only to the gods they serve. Rather than literal correspondence from a god, a deva conveys an allegory or quest to mortals, tasking them with delivering something to its rightful place. While the angel might be called on in…
The most common type of death’s head arises from a person or animal, perhaps the victim of an unjust execution or a headhunting terror such as a dullahan (detailed in Ravenloft: The Horrors Within). Flying and biting, a death’s head harries its victims until destroyed. Death’s Heads Death’s heads are disembodied, flying heads reanimated by wicked magic. These hateful heads vary in description…
Hypnovulfen resemble massive wolves with unnaturally large orange eyes and wide, crooked maws. Despite their size, hypnovulfen are shockingly stealthy, able to stalk their prey and snare them with a hypnotic gaze from the shadows. The gaze beguiles victims into seeing a loved one beckoning them closer for a warm embrace. All the better for a hypnovulfen to feed and consume the unfortunate…
When magical energy becomes dangerously unstable, it sometimes animates into an eldritch eddy: an uncontrolled whirlwind of Evocation magic that crackles with fire and lightning. Eldritch eddies typically arise where magic use is heavy and irresponsible, such as near a fanatical mage’s sanctum, a workshop that churns out magic items, or a library where undertrained scribes work with Spell Scrolls…
When magical energy becomes dangerously unstable, it sometimes animates into an eldritch eddy: an uncontrolled whirlwind of Evocation magic that crackles with fire and lightning. Eldritch eddies typically arise where magic use is heavy and irresponsible, such as near a fanatical mage’s sanctum, a workshop that churns out magic items, or a library where undertrained scribes work with Spell Scrolls…
The gods show their favor toward mortals in myriad ways. A fortunate few have their minds and souls opened to the power of magic. There is no formula for who receives this divine insight, as the gods keep their own counsel concerning their selections. Some of the favored ignore or deny their gift, while others embrace it wholeheartedly. Some who display the potential for divine magic develop and…
You were in service to a vampire or a small group of vampires lairing together. The Undead drank your blood more times than you can count. You might have served willingly, perhaps with aspirations of one day becoming a vampire yourself. Or you might have been magically charmed and retain only a few muddled memories of your time as a vampire familiar. In either case, your time in the vampire den…
When you cast this spell, you gain one level of contamination. You create a 20-foot-radius sphere of the Deep Haze on a point you choose within range. The fog spreads around corners. It lasts for the duration or until strong wind disperses the fog, ending the spell. Its area is heavily obscured. When a creature enters the spell’s area for the first time on a turn or starts its turn there, that…
On the Elemental Plane of Earth, galaxies of gemstones twinkle over vaults of treasure. If dao are there, so is wealth worth hunting. —Gundren Rockseeker, Dwarf Treasure Hunter Genies of minerals and gemstones, dao embody the resolve of rock. Using innate magic, they move through the earth unimpeded, exploring depths inaccessible to most. Dao delight in the treasures of the earth, whether raw…
Type: Poison Cost: 200 GP Weight: -- Injury Poison A creature subjected to Deathdance must succeed on a DC 13 Constitution saving throw or have the Poisoned condition for 1 minute. Humanoids automatically succeed on this save. The creature also has the Incapacitated condition while Poisoned in this way, as it thrashes uncontrollably.
Type: Equipment Pack Cost: 12 GP Weight: 55 lbs A Dungeoneer’s Pack contains the following items: Backpack, Caltrops, Crowbar, 2 flasks of Oil, 10 days of Rations, Rope, Tinderbox, 10 Torches, and Waterskin.
Wondrous Item, uncommon (requires attunement) This glass orb is a useful defense against meddlesome mages and magic-wielding spies. Detect Divination. When you are targeted by a spell from the Divination school, the orb glows bright green for the spell’s duration. Spellcasting Focus. This orb can be used as an Arcane Focus.
Until the spell ends, your attacks with weapons deal an extra 1d4 Radiant damage on a hit. Spell Tags: Damage Available For: Paladin (Legacy), Paladin, Paladin - Oath of Castigation
Make a Deal with the Lower Planes Your pact draws on the Lower Planes, the realms of perdition. You might forge a bargain with a demon lord such as Demogorgon or Orcus; an archdevil such as Asmodeus; or a pit fiend, balor, yugoloth, or night hag that is especially mighty. That patron’s aims are evil—the corruption or destruction of all things, ultimately including you—and your path is defined by…
Primal Strike. Once on each of its turns, when the druid hits a creature with an attack, it deals an extra1d8 Cold, Fire, Lightning, or Thunder damage (chosen on a successful hit). Actions Multiattack. The druid makes three attacks, or it casts a spell. Fang and Claw (Wild Shape Only). Melee Attack Roll: +7, reach 5 ft. Hit: 17 (4d6 + 3) Radiant damage, and the target has the Prone condition.…
Whenever a character drops to 0 Hit Points in the Hellfire Dome, Dardew extends an infernal contract to that character. This event takes place outside the Initiative order, which resumes after the character accepts or declines Dardew’s offer. Read or paraphrase the following text: The scene around you freezes as Dardew appears and unfurls a lengthy contract. “I’ve got a good feeling about you.…
The target takes an extra 2d8 Radiant damage from the attack. The damage increases by 1d8 if the target is a Fiend or an Undead. Using a Higher- Level Spell Slot. The damage increases by 1d8 for each spell slot level above
You create a twisting pattern of colors in a 30-foot Cube within range. The pattern appears for a moment and vanishes. Each creature in the area who can see the pattern must succeed on a Wisdom saving throw or have the Charmed condition for the duration. While Charmed, the creature has the Incapacitated condition and a Speed of 0. The spell ends for an affected creature if it takes any damage or…
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