Incubus
Medium Fiend, Neutral Evil AC 15 Initiative +3 (13) HP 66 (12d8 + 12) Speed 30 ft., Fly 60 ft.
Medium Fiend, Neutral Evil AC 15 Initiative +3 (13) HP 66 (12d8 + 12) Speed 30 ft., Fly 60 ft.
Shadow demons form when exceptionally wicked demons are destroyed and prevented from reconstituting their physical forms in the Abyss. This might occur due to divine intervention, when a demon is destroyed in the Abyss, or under more unusual circumstances. Shadow demons are the incorporeal remnants of these destroyed demons’ evil. They usually vaguely resemble their former shapes, but some take…
Ankylier Enchanters utilise their magical skills to add further value to the merchandise that the Ankylier forges produce. By commercialising their knowledge, they are able to imbue mystical energies into a piece of armour or weapon, granting it magical properties. Despite their magical abilities, Ankylier Enchanters are not generally turned to for guidance or wisdom. Instead, they are seen as…
Incubi exploit the vulnerability of mortal dreams. Slipping into the homes of sleepers, incubi feed off dreams and replace them with terrifying nightmares. Incubi visit victims nightly until their prey expires. The incubi then hunt for new victims, preferring the loved ones of past targets. Incubi can transform into succubi and vice versa, taking the forms they need to manipulate foes in dreams…
Ankylier Karls are the lowest members of Ankylier society, fulfilling menial tasks and hard labour. Karls are not generally treated with much respect, but are paid appropriately for their efforts by their Ankylier bosses. This allows for wealth to not necessarily be a reflection of social status within Ankylier society. Through an exceptional work ethic or extensive experience, Karls will be…
Make a Deal with the Lower Planes Your pact draws on the Lower Planes, the realms of perdition. You might forge a bargain with a demon lord such as Demogorgon or Orcus; an archdevil such as Asmodeus; or a pit fiend, balor, yugoloth, or night hag that is especially mighty. That patron’s aims are evil—the corruption or destruction of all things, ultimately including you—and your path is defined by…
Weapon (longsword), artifact (requires attunement) Few ever saw the gleaming blade Dämglesvir before the God’s End, as only the emperor was permitted to draw the sword from its sheath. Now its blade and hilt are black, like a weapon dipped in shadow. Aspirant At this tier of Attunement, you have the following benefits:
Bargain with Whimsical Fey Your pact draws on the power of the Feywild. When you choose this subclass, you might make a deal with an archfey, such as the Prince of Frost; the Queen of Air and Darkness, ruler of the Gloaming Court; Titania of the Summer Court; or an ancient hag. Or you might call on a spectrum of Fey, weaving a web of favors and debts. Whoever they are, your patron is often…
Magic and malice give form to invisible stalkers, bodiless spirits of the air. These elusive beings pass unseen with nothing more than a stirring of air. They control powerful winds capable of moving objects and battering foes. Magic-users conjure these creatures to serve as killers and thieves. Invisible stalkers relentlessly pursue their quarry, and they rarely leave evidence of their crimes.…
Phantom hearses are ghostly carriages complete with horses and coachmen—amalgamations of tormented souls driven to claim the living and drag them to the land of the dead. The spirit coachmen strike with phantom whips and weapons, and even fly out to harry foes at a distance, while the ghostly horses drive the hearse in a crushing charge that gathers victims and seals them into a spectral coffin…
Fighting Style Feat (Prerequisite: Fighting Style Feature) When a creature you can see hits another creature within 5 feet of you with an attack roll, you can take a Reaction to reduce the damage dealt to the target by 1d10 plus your Proficiency Bonus. You must be holding a Shield or a Simple or Martial weapon to use this Reaction. Notes: Intercept an attack hit to another creature
Flyby. The dragonnel doesn’t provoke an Opportunity Attack when it flies out of an enemy’s reach. Actions Multiattack. The dragonnel makes two Rend attacks. Rend. Melee Attack Roll: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) Slashing damage.
Medium Undead, Chaotic Evil AC 13 Initiative +3 (13) HP 66 (12d8 + 12) Speed 5 ft., Fly 40 ft. (hover)
Deepdrecks were miners long ago who found themselves far too deep beneath the earth, where they were cursed and corrupted by deforming powers. Now they tunnel and dig greedily, bloated with poisonous gases. Astute observers have noted that these monsters occasionally bear a resemblance to missing loved ones who have long been thought dead. Secret. The toxic essence of deepdrecks is disrupted by…
Nalfeshnees seek to dominate all they encounter. Hulking and grotesque, these demons combine misshapen, bestial features with ogre-like frames. Through both brute force and cunning, nalfeshnees compel cultists and weaker demons to serve them in the endless conflicts of the Abyss or in plots on the Material Plane. Many nalfeshnees view themselves as prospective demon lords and seek to conquer…
Nicrone Dendallen is a human Wizard whose passion for self-improvement has become an obsession, focused on removing the inherent limits of his own mortality. His focus on gaining power through sacrifice at any cost attracts dedicated sycophants. Their beliefs make them eager to recklessly endanger their lives for the chance to earn powerful rewards from his hand. Dedicated and tenacious followers…
Weaves the Threads of Fate The Nornbound Cleric pays homage to the Norns and in return is granted the ability to see and manipulate the threads of mortals' fates. This power, seen as tampering to some, can help or hinder the outcome of actions taken by the Cleric's targets. While Nornbound offer prayers to the other gods, the Norns are the guiding light to whom they have pledged their service.…
A Tiny Beast of your choice that you can see within range must succeed on a Charisma saving throw, or it attempts to deliver a message for you (if the target’s Challenge Rating isn’t 0, it automatically succeeds). You specify a location you have visited and a recipient who matches a general description, such as “a person dressed in the uniform of the town guard” or “a red-haired dwarf wearing a…
You formed a mystical connection to the Ghostlight Express that affords you insight into the nature of spirits, granting the following benefits. Ghostly Touch. When you damage a creature with the Incorporeal Movement trait, you can ignore the creature’s damage Resistances, if any. Spirit Sense. As a Bonus Action, you can sense any Undead within 60 feet of you, or any creatures in the Ethereal…
Armor (ring mail), legendary You have a +3 bonus to AC while wearing this armor. This armor is leather armor with heavy rings sewn into it. The rings help reinforce the armor against blows from swords and axes. Ring mail is inferior to chain mail, and it's usually worn only by those who can't afford better armor.
Type: Martial Ranged Weapon Cost: 500 GP Weight: 3 lbs Damage: 1 Piercing Properties: Ammunition, Light, Magazine, Repeater, Vex Mastery of Advanced Weapons requires military training and skill. To use any of the special properties or the Weapon Mastery properties of the Repeater Needler, you must take the Advanced Weapon Proficiency feat. This weapon has the following mastery property. To use…
Driders combine the features of drow and giant spiders. The wicked god Lolth is fond of transforming her drow worshipers into driders, as either a blessing or a curse. These driders often become fanatical servants of their god, or they are overwhelmed by their transformation and live only to indulge their predatory arachnid instincts. Driders also appear when whole communities are transformed by…
This content is part of the Scions of Elemental Evil.