Creatures by Challenge Rating
| Challenge Rating | Creature |
|---|---|
| 1/4 | Dandelion Dragon |
| 1/2 | Clematis Dragon … |
| Challenge Rating | Creature |
|---|---|
| 1/4 | Dandelion Dragon |
| 1/2 | Clematis Dragon … |
Drunken Dragon Handout Buy the House a Round. For 20 GP, a character can buy a drink for everyone in the taproom. For the next 24 hours, that character has Advantage on Charisma (Persuasion) checks made in the keep. Solicit Rumors. Once per day, a character in the tavern can make a DC 10 Charisma (Persuasion) check to glean a rumor from the bartender or a chatty patron. On a successful check,…
Wondrous Item, rare This one-foot-long rope of woven fox tails channels the power of the trickster Loki to escape difficult situations. While you hold it or have it on you, you have Advantage on checks or saving throws made to avoid or end the Grappled or Restrained conditions. Unraveling. As a Magic action, you can unravel one of the nine knots in the rope to cast one of the following spells,…
Kithkin are short folk with stout legs, long arms, and sturdy torsos. Their broad faces; round ears; and large, expressive eyes lend them a vaguely ursine appearance. Most kithkin are linked by an empathic web that lets them sense the feelings of nearby kithkin. Because of this connection, many kithkin trust each other implicitly. Some kithkin remove themselves from this empathic web temporarily…
Type: Gemstone Cost: 5,000 GP Weight: -- A blue white, canary, pink, brown, or blue gemstone worth 5000 gold pieces.
“Large iron gates topped with the words ‘Oakswood Orchard and Distillery’ greet you. Past the gates, you can see big stone buildings and fields of fruitful apple trees.” Pomeroy is on the other side of the gates, calling out for help. Blocking access to the gates are six sets of wildly snapping garden shears that will attack the party when they try and get past.
The tavern offers the following services: Food and Drink. The tavern sells the items listed on the Drunken Dragon Handout. Give this handout to your players whenever they visit this location.
Fighting Style Feat (Prerequisite: Fighting Style Feature) While you’re wearing Light, Medium, or Heavy armor, you gain a +1 bonus to Armor Class. Notes: +1 AC when wearing Light, Medium, or Heavy armor
“Carvings and pictograms line the walls of the massive chamber. They are painted in vibrant earthy pigments and surrounded by gold script.” The writing throughout the temple is Celestial, and details the Couatl’s tenets of courage, respect, generosity and kindness. The carvings show the Couatl as a guardian and often give clues about the best course of action.
Potion, uncommon Vitae, blood from within a Kindred, has powerful properties that are passed on when imbibed by a non-Kindred. A single Blood Point can be stored in a drinkable vessel for up to 48 hours without alchemical treatment. When you drink this potion, you gain the following effects. Increased Strength and Speed: Your Strength score increases by 2, and your Speed increases by 5 feet for 1…
Wondrous Item (eldritch carving), varies (requires attunement by a gruesome process) To apply an Eldritch Carving, one must follow a gruesome process. Unlike most art, where the artist determines the quality of the art, with Eldritch Carvings, the canvas—the person getting carved— determines the quality of the work. The canvas must envision the rune in their mind as best they can, causing their…
This sprawling structure, built haphazardly over centuries from quarry stones, looks like a ruin from the outside. Its interior is bathed in lamplight and resonates with quiet music and hushed conversation. The House of Wine and Vinegar is a hospital and drinking hall adjacent to Conch’s mines. Its proprietor, the human Low Netherese witch Cyrleine-of-the-Pond (Medium, Neutral Good Archpriest),…
"The shelves are groaning with the weight of mismatched plates, bowls, serving platters, candlesticks, loose silverware, glass decanters and more." The scullery is a small storage room. The route there involves narrow corridors and two flights of stairs. Inside the scullery, several different sets of tableware are all muddled up. The party must find the Winterfest set, which has a mistletoe…
Ketgrinn are catlike Fey spirits who delight in puzzles, riddles, and bargains. They have large, bright eyes and too-wide grins that gleam starkly even in shadows. Ketgrinn are tricksters and spies, often sent by those they serve to steal the voices of a rival’s minions to sow chaos and confusion. Secret. Ketgrinn can’t resist a puzzle or riddle, and a difficult one can send a ketgrinn’s mind…
Wondrous Item, legendary This item first appears to be a sealed iron barrel weighing 500 pounds. The barrel has a hidden catch, which can be found with a successful DC 20 Intelligence (Investigation) check. Releasing the catch unlocks a hatch at one end of the barrel, allowing two Medium or smaller creatures to crawl inside. Ten levers are set in a row at the far end, each in a neutral…
Wondrous Item, Rare This one-foot-long rope of woven fox tails channels the power of the trickster Loki to escape difficult situations. While you hold it or have it on you, you have Advantage on checks or saving throws made to avoid or end the Grappled or Restrained conditions. Unraveling. As a Magic action, you can unravel one of the nine knots in the rope to cast one of the following spells,…
“The orchard floor is sticky with crushed fruit. At the far end of the field, a team of shiny copper constructs are attempting to rip scared guests out of a tree.” Aldur has already disabled two constructs, but has used up most of his magic for the day to do so. The three VIPs climbed the apple tree when Aldur suggested they did so. The tree will last two rounds before the apple pickers break it…
The skalds don’t admit to knowing stories of the first giantkin, but few giantkin care about or dwell on their origin. Descended from giants and smaller species in equal measure, they know they must walk their own path in lands where some look upon their ancestry with disfavor. Actions alone will forge their legacy. Giantkin primarily inhabit communities on the fringes of giant-held territories…
Weapon (shortsword), rare (requires attunement) This sword always has a green gleam to it. You can speak this magic sword’s command word as a Bonus Action to cause glowing green acid to seep from the blade. The liquid sheds Dim Light in a 5-foot-radius Emanation originating from the blade. While acid drips from the blade, it deals an extra 2d6 Acid damage to any target it hits. In addition,…
You take control of the weather within 5 miles of you for the duration. You must be outdoors to cast this spell, and it ends early if you go indoors. When you cast the spell, you change the current weather conditions, which are determined by the DM. You can change precipitation, temperature, and wind. It takes 1d4 × 10 minutes for the new conditions to take effect. Once they do so, you can change…
Wondrous Item, rare You can take a Magic action to blow the horn, which emits a thunderous blast in a 30-foot Cone that is audible out to 600 feet. Each creature in the Cone makes a DC 15 Constitution saving throw. On a failed save, a creature takes 5d8 Thunder damage and has the Deafened condition for 1 minute. On a successful save, a creature takes half as much damage only. Glass or crystal…
Klobiodon is a Jurassic (166 million years old) European pterosaur found in the Taynton Limestone Formation. Design Philosophy Life is diverse. We find that the current 5.5e system of normal, proficiency, and expertise for saves/skills/attacks/etc. calculations based on one chosen stat is insufficient to express that diversity. To give us more granularity in our designs and to better represent…
"You stand at the top of a grand, double-sided staircase looking out at the opulent room. The central table is bare, as are the walls." The banquet hall has a raised seating area at one end, where the dessert table has been set up. Artum tells the party where the garlands should be hung: along the balconies, up the stairs and criss-crossing the ceiling.
Once the distillery is powered down, Eliya gives the party a banknote they can cash in for 750gp for their help. Aldur promises to name a future product in the party’s honour, and hands them one of the Immovable Rods from the ransacked factory floor.
You can snatch others from the jaws of death, but your own grip lingers too tightly. The feeling of saving others from suffering fills you with resolve, even as it drains the vigor from those you rescue. Critical Savior. When a creature within 120 feet of you is subjected to a Critical Hit or is reduced to 0 Hit Points, you can use your Reaction to magically switch places with the target. Each of…
You place a curse on a creature that you can see within range. Until the spell ends, you deal an extra 1d6 Necrotic damage to the target whenever you hit it with an attack roll. Also, choose one ability when you cast the spell. The target has Disadvantage on ability checks made with the chosen ability. If the target drops to 0 Hit Points before this spell ends, you can take a Bonus Action on a…
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