Unique Bargains
Each Dark Bargain is unique, and a character can enter into a given bargain only once. A character could be bound to multiple Dark Bargains at one time, but each one only once.
Each Dark Bargain is unique, and a character can enter into a given bargain only once. A character could be bound to multiple Dark Bargains at one time, but each one only once.
Once the characters enter Ashenwood, they cannot take a Long Rest until the adventure concludes. This wilderness contains too many threats, and the spirits themselves bristle at the intrusion.
Certain magic items are beyond compare and have played remarkable roles throughout the course of history. Some are made by powerful deities while others occur naturally, or supernaturally, on their own. Whatever the Artifact, these relics of power are virtually indestructible, and are often sought after by heroes and villains to better bend the world to their wills. These items must be givenβ¦
Maidenwoods are creatures birthed from tree stumps by old magics, often arising from curses that turn the forest against a transgressor. They scuttle on roots like legs, and the broken trunk becomes a fierce, grinding maw. The maidenwoodβs tendrils blossom into lifelike figures it uses to lure its prey close. Secret. The curse that maintains a maidenwood unravels if one is offered an appleβanβ¦
A creature within range must succeed on a Strength saving throw or be trapped inside an iron maiden formed of bone that appears in its space. The creature has the Restrained and Incapacitated conditions, is behind Total Cover, canβt be damaged by attacks or effects originating from outside, and takes 3d6 Piercing damage at the start of each of its turns as spikes of bone pierce its body. At theβ¦
The arisen are spoken of in fearful whispers across Etharis, all too often proclaimed unnatural entities that can be neither trusted nor redeemed. For although they are humanoids, each arisen is a unique construct created by magic, mysterious science, or both. Arisen are never born in their current form. They are not undead, nor have they been raised from death by divine magic. Rather, eachβ¦
Ketgrinn are catlike Fey spirits who delight in puzzles, riddles, and bargains. They have large, bright eyes and too-wide grins that gleam starkly even in shadows. Ketgrinn are tricksters and spies, often sent by those they serve to steal the voices of a rivalβs minions to sow chaos and confusion. Secret. Ketgrinn canβt resist a puzzle or riddle, and a difficult one can send a ketgrinnβs mindβ¦
Born with the innate gifts of two naturally skilled creatures, feathren have a shared sense of confidence in their abilities. Feathren spend their lives learning and mastering new trades to sate their curiosity, preferring to answer a puzzle or question on their own rather than ask for help. Many feathren find camaraderie among those that share a common passion, and while theyβre remiss to turnβ¦
Charms can be received in many different ways. For example, a Wizard who finds an eldritch secret in a dead archmageβs spellbook might be infused with the magic of a Charm, as might a character who solves a sphinxβs riddle or drinks from a magical fountain. Mythic creatures sometimes grace their allies with Charms, and some explorers find themselves bearing a Charm after discovering a long-lostβ¦
You suggest a course of activityβdescribed in no more than 25 wordsβto one creature you can see within range that can hear and understand you. The suggestion must sound achievable and not involve anything that would obviously deal damage to the target or its allies. For example, you could say, βFetch the key to the cultβs treasure vault, and give the key to me.β Or you could say, βStop fighting,β¦
Type: Light Armor Cost: 10 GP Weight: 10 lbs Armor Class: 11 + Dex modifier Strength: -- Stealth: -- The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.
Type: Tool Cost: 25 GP Weight: 1 lb Ability: Dexterity Utilize: Pick a lock (DC 15), or disarm a trap (DC 15) If you have proficiency with a tool, add your Proficiency Bonus to any ability check you make that uses the tool. If you have proficiency in a skill thatβs used with that check, you have Advantage on the check too.
Dark Bargains are binding once sealed. There are tales and legends of those who have outwitted a bargainer or found a way to break a bargainβs hold on them, but the truth of such stories is left to the GM to decide.
List of Magic Items from the Steinhardt's Guide to the Eldritch Hunt Player Pack.
Ability: Strength Weight: 6 lb. Utilize: Seal or pry open a door or container (DC 20) Craft: Club, Greatclub, Quarterstaff, Barrel, Chest, Ladder, Pole, Portable Ram, Torch
Armor of the Vampire Lily Dragon Cherry Blossom Token Clematis-tainted Weapon Dandelion Hourglass Floral Dragon Grooming Rake Great Harvest Apple Hydrangea Dragon Antidote Ornithogalum Dragon Elixir Ornithogalum Dragon Honey Peony Dragon Essence Succulent Water of Life Wisteria Dragon Perfume
You cut a hole in the fabric of reality, sending a bolt of cosmic matter toward a creature in range. Make a ranged spell attack against the target, which gains no benefit from Half Cover or Three-Quarters Cover. On a hit, you deal 6d6 Force damage. If you roll a 6 on a d6 for this spell, you can roll another d6 and add it to the damage. When you cast this spell, the maximum number of these d6sβ¦
Type: Tool Cost: 1 GP Weight: 9 lbs This kit is used to carefully extract natural medicines from plants and animals. It consists of a small flint-knapped blade, wooden tweezers, water-proof pouches, and adhesives. When attempting a Medicine check while in a Forest, Jungle, Island, or Swamp environment, you may replace the check's DC with this kit's DC (DC 8).
Type: Gemstone Cost: 5,000 GP Weight: -- A blue white, canary, pink, brown, or blue gemstone worth 5000 gold pieces.
Weapon (morningstar), very rare (requires attunement) While holding this weapon, you receive a +5 bonus to AC and gain 5 Temporary Hit Points, which last until they are depleted or you finish a Long Rest. While holding the weapon, you suffer the unfortunate side effect of sounding wildly overconfident, no matter what you say. (Everybody Dies at Turtle Bay) Proficiency with a Morningstar allowsβ¦
| 1d8 | Quirk |
|---|---|
| 1 | Blissful. You feel fortunate and optimistic about what the future holds. Butterflies and other harmless creatures might frolic in the itemβs presence. |
| 2 | Confident. The item helps you feel self-assured. β¦ |
You create a sound or an image of an object within range that lasts for the duration. See the descriptions below for the effects of each. The illusion ends if you cast this spell again. If a creature takes a Study action to examine the sound or image, the creature can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC. If a creatureβ¦
Type: Ammunition Cost: 1 GP Weight: 1 lb Whether due to a tool or implement being wielded in a hurry, or the active knowledge of someone who understands the intrinsic weakness of Kindred, a weapon made solely of wood can pierce the heart. Wooden Ammunition. Wooden ammunition is destroyed after hitting or missing a target. Crossbow bolts are used with a weapon that has the ammunition property toβ¦
βClo-bi-oh-donβ (Cage tooth) This whole area was filled with lilβ fish-snatching pterosaurs. They kept their distance from us β I guess theyβre used to being plucked off of the ground by small predators. Still, beautiful creatures to see flyinβ and fascinatinβ to observe perchinβ on rocks. They fed by flyinβ low over the water and quickly dippinβ their heads in, nabbinβ unaware fish. Nifty stuff.β¦
You formed a mystical connection to the Ghostlight Express that affords you insight into the nature of spirits, granting the following benefits. Ghostly Touch. When you damage a creature with the Incorporeal Movement trait, you can ignore the creatureβs damage Resistances, if any. Spirit Sense. As a Bonus Action, you can sense any Undead within 60 feet of you, or any creatures in the Etherealβ¦
General Feat (Prerequisite: Level 4+) You gain the following benefits. Ability Score Increase. Increase your Strength or Dexterity by 1, to a maximum of 20. Puncture. Once per turn, when you hit a creature with an attack that deals Piercing damage, you can reroll one of the attackβs damage dice, and you must use the new roll. Enhanced Critical. When you score a Critical Hit that deals Piercingβ¦
Piercers resemble stalactites, but each has a toothy maw and a single eye. They hang from cavern ceilings along routes frequented by denizens of the Underdark. Piercers might lurk for months at a time, waiting for any creature of their approximate size to pass underneath. When potential meals move below, piercers release their grip and plummet, intent on impaling prey in a single strike. Ifβ¦
Whispered among forest dwellers is the tale of a cursed vine, said to creep into the bodies of the living or the dead, twisting them into woodwarped. These wooden creations of tangled roots and bark take shape into a crude yet eerily familiar imitation of their hosts. Those that slay their hosts are sometimes clad in the stolen clothing and armor of their victims, silently wandering the woodsβ¦
Any gear and other mundane items found can be used during the adventure but are removed at the conclusion of play.
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