Heirloom Rarity
| Level 1–6 | Level 7–12 | Level 13+ |
|---|---|---|
| Rare | Very Rare | Legendary |
| Level 1–6 | Level 7–12 | Level 13+ |
|---|---|---|
| Rare | Very Rare | Legendary |
| Level 1–6 | Level 7–12 | Level 13+ |
|---|---|---|
| Rare | Very Rare | Legendary |
Weapon (spear), very rare (requires attunement) This crystalline Spear bends the light it generates in such a way that it becomes tangible. You gain a +2 bonus to attack rolls and damage rolls made with this magic weapon, which has the Light property. While you hold the Spear in one hand and have another hand free, you can use a command word as a Magic action to create a ghostly projection of the…
Three illusory duplicates of yourself appear in your space. Until the spell ends, the duplicates move with you and mimic your actions, shifting position so it’s impossible to track which image is real. Each time a creature hits you with an attack roll during the spell’s duration, roll a d6 for each of your remaining duplicates. If any of the d6s rolls a 3 or higher, one of the duplicates is hit…
Type: Adventuring Gear Cost: 5 GP Weight: 1/2 lb A handheld steel Mirror is useful for personal cosmetics but also for peeking around corners and reflecting light as a signal.
Wondrous Item, rare When you cast the Counterspell spell and the target of the spell fails its saving throw, you can consume this magic item. When you do, if the target fails its saving throw, it loses any spell slot used to cast the spell, and takes 1d6 Force damage per level of the spell.
You create dozens of illusory mirrors to confuse up to three creatures of your choice that you can see within range. Each target makes an Intelligence saving throw. On a failed save, a target takes 7d6 Psychic damage and has the Stunned condition. While the target is Stunned, its Speed is halved. On a successful save, a target takes half as much damage only. A Stunned target repeats the…
Wondrous Item, common With the right expertise and rituals, a songbird harpy’s magic can be suffused throughout her plumage. While wearing this magical feather, you find that people can be much more agreeable—all they need is a little push. When you make a Charisma (Persuasion) check, you can choose to have Advantage on the check (no action required). Once this property is used, the feather…
| 1d8 | Persona |
|---|---|
| 1 | Rusty Riba, a rowdy smith with a folksy accent, filthy fingernails, and a quick temper |
| 2 | Father Temino, a morose priest of Amaunator, Helm, Chauntea, or another well-known deity, who offers somber counsel in a monotone … |
Type: Equipment Pack Cost: 39 GP Weight: 39 lbs A Diplomat’s Pack contains the following items: Chest, Fine Clothes, Ink, 5 Ink Pens, Lamp, 2 Map or Scroll Cases, 4 flasks of Oil, 5 sheets of Paper, 5 sheets of Parchment, Perfume, and Tinderbox.
Weapon (glaive, greatsword, longsword, rapier, scimitar, or shortsword), very rare (requires attunement) When you hit with an attack roll using this magic weapon, the target takes an extra 1d6 Cold damage. In addition, while you hold the weapon, you have Resistance to Fire damage. In freezing temperatures, the weapon sheds Bright Light in a 10-foot radius and Dim Light for an additional 10 feet.…
Wondrous Item, very rare When this 4-foot-tall, 2-foot-wide mirror is viewed indirectly, its surface shows faint images of creatures. The mirror weighs 50 pounds, and it has AC 11, HP 10, Immunity to Poison and Psychic damage, and Vulnerability to Bludgeoning damage. It shatters and is destroyed when reduced to 0 Hit Points. If the mirror is hanging on a vertical surface and you are within 5 feet…
Armor (leather), very rare You have a +2 bonus to AC while wearing this armor. The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.
Armor (leather), legendary You have a +3 bonus to AC while wearing this armor. The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.
Phaerimm elders are generals of phaerimm forces, directing covert and direct operations to help their kind subjugate all who stand in their way. Their ability to siphon magic from magic items makes them incredibly dangerous foes.
Gamble with Life and Death Fortune is a fickle thing—unless you’re a High Roller. These Gunslingers are master card sharps and dice throwers that mix their love of risk with their talent for gunplay. High Rollers push their luck until it runs out, then push harder. Why settle for a win when you could bet it all and win big? Level 3: Poker Face You gain proficiency with all Gaming Sets and in one…
Type: Adventuring Gear Cost: 15 GP Weight: 6 lbs Fine Clothes are made of expensive fabrics and adorned with expertly crafted details. Some events and locations admit only people wearing these clothes.
Characters gain renown with the Harpers by completing Harper missions and upholding the Harper code. As their Renown Score with the Harpers increases, characters gain access to various perks, as shown on the Harpers Renown table. If your campaign doesn’t use renown, your DM decides if and when characters earn these perks.
Magic Items for Starting Characters If you’re starting a campaign for characters above level 1, the Player’s Handbook offers suggestions for how many magic items such characters should start with and the rarity of those items. Consider these approaches to determining the items each character receives: DM Choice: Choose items for each character using your own judgment. Player Choice: Let the…
A handheld steel Mirror is useful for personal cosmetics but also for peeking around corners and reflecting light as a signal.
Oversize insects, ankhegs burrow close to the surface, creating sprawling underground labyrinths. From these tunnels, they burst forth to dissolve and devour smaller creatures using their acid-dripping mandibles and sprays of digestive enzymes. Ankhegs are the bane of farmers whose grazing livestock are easy prey for these monsters. Many ankhegs hunt alone, but those in places with ample food…
Weave Beguiling Fey Magic The College of Glamour traces its origins to the beguiling magic of the Feywild. Bards who study this magic weave threads of beauty and terror into their songs and stories, and the mightiest among them can cloak themselves in otherworldly majesty. Their performances stir up wistful longing for forgotten innocence, evoke unconscious memories of long-held fears, and tug at…
| Renown Score | Reward |
|---|---|
| 3+ | You can stay in any Harper stronghold. While there, the Harpers provide you a Modest lifestyle for free. |
| 5+ | You can buy Common potions and scrolls at Harper strongholds. … |
Phaerimm are malevolent alien beings who seek to dominate other sentient beings. A phaerimm's conical body ripples through the air, trailing behind a large, flat mouth ringed by four delicate arms. A phaerimm’s body tapers to a venomous stinger it prefers to use only when magical means fail it. Ancient phaerimm devastated the once-powerful empire of Netheril. The phaerimm were imprisoned long…
Armor (scale mail), uncommon Mithral is a light, flexible metal. If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn't. This armor consists of a coat and leggings (and perhaps a separate skirt) of leather covered with overlapping pieces of metal, much like the scales of a fish. The suit includes gauntlets.
Phaerimm are malevolent alien beings that seek to dominate other sentient species. A phaerimm’s conical body ripples through the air, trailing behind a large, flat mouth ringed by four delicate arms. A phaerimm’s body tapers to a venomous stinger they prefer to use only when magical means fail them. Ancient phaerimm devastated the once-powerful empire of Netheril. The phaerimm were imprisoned…
Armor (double mail), uncommon (requires attunement) This suit of armor is made of prismatic steel infused with the power of the Bifrost. While you are wearing it, you automatically succeed on saving throws against effects that would push, pull, teleport, or otherwise move you against your will. While attuned to the armor, you can take a Magic action to teleport the armor onto or off of your body,…
This content is part of the The Crooked Moon Part One: Player Options & Campaign Setting. You can unlock it by purchasing the book in our marketplace.