Ashenwood Damage
After dealing with the consequences of failed checks, move to the next challenge.
After dealing with the consequences of failed checks, move to the next challenge.
Armor (ring mail), rare You have a +1 bonus to AC while wearing this armor. This armor is leather armor with heavy rings sewn into it. The rings help reinforce the armor against blows from swords and axes. Ring mail is inferior to chain mail, and it's usually worn only by those who can't afford better armor.
Type: Heavy Armor Cost: 50 GP Weight: 40 lbs Armor Class: 15 Strength: 13 Stealth: Disadvantage This armor is formed by carving disks or short shingles out of whale or giant bones and lacing them to a backing of flexible leather.
Armor (ring mail), legendary You have a +3 bonus to AC while wearing this armor. This armor is leather armor with heavy rings sewn into it. The rings help reinforce the armor against blows from swords and axes. Ring mail is inferior to chain mail, and it's usually worn only by those who can't afford better armor.
Level 7 - 8 Adventure. Thrilling. Acquisition. Snowy Mountain. The party were invited to be guests at the villageโs Winterfest jamboree this year, itโs a time of gift giving and joy. But, on the morning of Winterfest, disaster strikes. The villageโs gifts have been stolen! Can the party steal back the gifts before theyโre damaged or lost forever?
These large, flightless birds are deceptively agile, considering their long bodies and awkward, hopping gait. Solitary predators, they use a hypnotic warbling song to drive prey into a wild frenzy, manipulating them into attacking one another so that the cauthooj can then feast on the remains. Known to some scholars as the puppet master bird, and to others as the shrill shrike, cauthoojs areโฆ
Armor (ring mail), very rare You have a +2 bonus to AC while wearing this armor. This armor is leather armor with heavy rings sewn into it. The rings help reinforce the armor against blows from swords and axes. Ring mail is inferior to chain mail, and it's usually worn only by those who can't afford better armor.
Sorrel could be a Mage taught by Ossymar. Try the Freezing Sphere spell for the blizzard.
Manyhorn Guild Brokers are the senior officials who draft, organise, and oversee trade negotiations between their guild and other parties. These include negotiations between other Manyhorn guilds, as well as other cities, kingdoms, or political groups. Manyhorn Guild Brokers are generally exceptionally cool-headed, especially in a crisis. They pride themselves on their ability to use logicalโฆ
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Type: Heavy Armor Cost: 30 GP Weight: 40 lbs Armor Class: 14 Strength: -- Stealth: Disadvantage This armor is leather armor with heavy rings sewn into it. The rings help reinforce the armor against blows from swords and axes. Ring mail is inferior to chain mail, and it's usually worn only by those who can't afford better armor.
Wondrous Item, common While carrying this blackened silver coin, if you fail a Death Saving Throw, you treat the save as a success instead. Then the coin crumbles into dust. If you carry more than one Helโs Coin, you gain the following curse instead. If you succeed on a Death Saving Throw, you treat the success as a failure. Then one Helโs Coin crumbles to dust. This curse remains until there isโฆ
You and three or more willing creatures lock hands to conjure a spirit from the afterlife to answer your questions. Describe or name a creature that is familiar to you. If the creatureโs soul is free and willing, it manifests as a ghostly specter. This spell fails if the spirit was the target of this spell within the last 10 days. Until the spell ends, you can ask up to three questions of theโฆ
You radiate a concealing aura in a 30-foot Emanation for the duration. While in the aura, you and each creature you choose have a +10 bonus to Dexterity (Stealth) checks and leave no tracks. Spell Tags: Buff, Exploration Available For: Druid (Legacy), Ranger (Legacy), Druid, Ranger, Cleric - Trickery Domain, Cleric - Hunt Domain, Ranger - Trail Warden, Sorcerer - Shadow Sorcery
You conjure a magical bird, which picks up one object you can see within range that isnโt being worn or carried. The object can weigh no more than 50 pounds. The bird carries it to a destination of your choice on a surface within 200 feet of you, as long as there is an unobstructed path to the destination. The bird arrives at the start of your next turn, and then vanishes. Using a Higher-Levelโฆ
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Ketgrinn are catlike Fey spirits who delight in puzzles, riddles, and bargains. They have large, bright eyes and too-wide grins that gleam starkly even in shadows. Ketgrinn are tricksters and spies, often sent by those they serve to steal the voices of a rivalโs minions to sow chaos and confusion. Secret. Ketgrinn canโt resist a puzzle or riddle, and a difficult one can send a ketgrinnโs mindโฆ
You place a curse on a creature that you can see within range. Until the spell ends, you deal an extra 1d6 Necrotic damage to the target whenever you hit it with an attack roll. Also, choose one ability when you cast the spell. The target has Disadvantage on ability checks made with the chosen ability. If the target drops to 0 Hit Points before this spell ends, you can take a Bonus Action on aโฆ
General Feat (Prerequisite: Level 4+) You gain the following benefits. Ability Score Increase. Increase your Strength or Dexterity by 1, to a maximum of 20. Puncture. Once per turn, when you hit a creature with an attack that deals Piercing damage, you can reroll one of the attackโs damage dice, and you must use the new roll. Enhanced Critical. When you score a Critical Hit that deals Piercingโฆ
Piercers resemble stalactites, but each has a toothy maw and a single eye. They hang from cavern ceilings along routes frequented by denizens of the Underdark. Piercers might lurk for months at a time, waiting for any creature of their approximate size to pass underneath. When potential meals move below, piercers release their grip and plummet, intent on impaling prey in a single strike. Ifโฆ
The Wayward Haints * canโt leave the train car they are found within. Each of the bound spirits has a story to tell, though they may only remember vague details. To progress the adventure, the characters must free the haints from the train, which can be accomplished with two general methods. Destruction. Destroying a haint breaks its bond to the train, though it leaves an echo of pain behind thatโฆ
Ankylier Enchanters utilise their magical skills to add further value to the merchandise that the Ankylier forges produce. By commercialising their knowledge, they are able to imbue mystical energies into a piece of armour or weapon, granting it magical properties. Despite their magical abilities, Ankylier Enchanters are not generally turned to for guidance or wisdom. Instead, they are seen asโฆ
You briefly slow time for a creature of your choice that you can see within range. The target must succeed on a Wisdom saving throw or be moved to last place in the Initiative order from the start of the next round onwards. Spell Tags: Chronomancy Available For: Bard (Legacy), Sorcerer (Legacy), Wizard (Legacy), Bard, Sorcerer, Wizard, Warlock - Future You Patron
Weapon (morningstar), uncommon You have a +1 bonus to attack and damage rolls made with this magic weapon. Proficiency with a Morningstar allows you to add your proficiency bonus to the attack roll for any attack you make with it. This weapon has the following mastery property. To use this property, you must have a feature that lets you use it. Sap. If you hit a creature with this weapon, thatโฆ
Sorrel could use Tough Boss stats and have four Tough gang members. Ossymar could arrive only once the gang is defeated.
You paint an arcane trap that later unleashes a magical effect. You graffiti a surface (such as a section of a wall, floor, or table) within range with the paint. The graffiti can cover an area no larger than 5 feet in diameter. If the surface is moved more than 10 feet from where you cast this spell, the paint becomes nonmagical, and the spell ends without being triggered. The graffiti appearsโฆ
Origin Feat You gain the following benefits. Otherworldly Resilience. You have Resistance to one of the following damage types: Necrotic, Psychic, or Radiant (choose when you select this feat). Portal Step. You can spend 15 feet of movement to teleport to an unoccupied space you can see within 15 feet of yourself. You can use this benefit a number of times equal to your Proficiency Bonus but onlyโฆ
You touch a corpse and leave a magical mark. You can choose to make it a visible mark that appears as a rune or word written on the flesh, or you can choose to make the mark Invisible. A creature that takes the Study action to specifically examine a corpse automatically detects it, whether visible or Invisible. Available For: Bard (Legacy), Sorcerer (Legacy), Warlock (Legacy), Wizard (Legacy),โฆ
Each creature of your choice that you can see within range must succeed on a Wisdom saving throw or have the Charmed condition until the spell ends. For the duration, you can take a Bonus Action to designate a direction that is horizontal to you. Each Charmed target must use as much of its movement as possible to move in that direction on its next turn, taking the safest route. After moving inโฆ
This spell instantly transports you and up to eight willing creatures that you can see within range, or a single object that you can see within range, to a destination you select. If you target an object, it must be Large or smaller, and it canโt be held or carried by an unwilling creature. The destination you choose must be known to you, and it must be on the same plane of existence as you. Yourโฆ
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