An Invisible wall of force springs into existence at a point you choose within range. The wall appears in any orientation you choose, as a horizontal or vertical barrier or at an angle. It can be free floating or resting on a solid surface. You can form it into a hemispherical dome or a globe with a radius of up to 10 feet, or you can shape a flat surface made up of ten 10-foot-by-10-foot panels.…
Houses of horror are living houses, often angry or bitter due to the circumstances of their awakening. They were once mundane buildings or dwellings where powerful magics of life and death took place and infused the stones and timber. Houses of horror jealously covet the true life that its former inhabitants enjoyed, or they carry echoes of the suffering that bodies and souls experienced within…
You create a wall of tangled brush bristling with needle-sharp thorns. The wall appears within range on a solid surface and lasts for the duration. You choose to make the wall up to 60 feet long, 10 feet high, and 5 feet thick or a circle that has a 20-foot diameter and is up to 20 feet high and 5 feet thick. The wall blocks line of sight. When the wall appears, each creature in its area makes a…
You create an image of a paved road on the ground within range, which lasts for the duration. The road is a Line and can be up to 15 feet wide and 120 feet long. When you cast the spell, choose one direction along the road. A creature moving on the road in any other direction must spend 3 feet of movement for every 1 foot it moves. Available For: Bard (Legacy), Sorcerer (Legacy), Wizard (Legacy),…
Type: Gemstone Cost: 500 GP Weight: 1 lb Delerium is a magical mineral left behind by the meteor. It appears in geode clusters of translucent, sharp-edged crystals which reflect octarine light. The eldritch stones softly hum in dissonant tones, and glow brightly at night or when exposed to magic. Deposits are found throughout Drakkenheim, often fused into stone streets and buildings like…
Wondrous Item, unknown rarity (requires attunement by a DC 20 Intelligence (Arcana) check) This strange tome is reputed to have been originally penned by the first human civilization that long ago disappeared beneath the rising seas. It grants its bearer insights needed to peer into secretive realms, at the cost of a growing suspicion of others. Language: Celestial. Attunement Check: Intelligence…
Float Like a Butterfly, Sting Like a Bee Pugilists who practice the Sweet Science hit hard, fast, and often. These Pugilists sometimes battle for the entertainment of the upper classes, but just as often duke it out in back alleys and bars where their next breath depends on a knockout. Level 3: Bare Knuckle Boxer Your attack rolls with Unarmed Strikes can score a Critical Hit on a roll of 19 or…
Potion, rare When you drink this potion, you gain the “reduce” effect of the Enlarge/Reduce spell for 1d4 hours (no Concentration required). The red in the potion’s liquid continuously contracts to a tiny bead and then expands to color the clear liquid around it. Shaking the bottle fails to interrupt this process.
The target takes an extra 2d8 Radiant damage from the attack. The damage increases by 1d8 if the target is a Fiend or an Undead. Using a Higher- Level Spell Slot. The damage increases by 1d8 for each spell slot level above
Wondrous Item, common While holding or wearing this item, you can take a Magic action to summon or dismiss a dome of energy that manifests just above your head. This energy repels moderate quantities of frozen and liquid water, such as rain, snow, bird droppings, or other similar nuisances, but can’t be used to protect against harsh environmental hazards or attacks. The energy field is typically…
An adventure for level 3 characters “Enter the Deadmines” is a D&D; Encounters Celebration adventure that serves as an event play experience at the beginning of the Season of Champions. It is designed to fill a three-hour session.
Wondrous Item, legendary This cube is 3 inches across and radiates palpable magical energy. The six sides of the cube are each keyed to a different plane of existence, one of which is the Material Plane. The other sides are linked to planes determined by the DM. The cube has 3 charges and regains 1d3 expended charges daily at dawn. As a Magic action, you can expend 1 of the cube’s charges to cast…
The gods show their favor toward mortals in myriad ways. A fortunate few have their minds and souls opened to the power of magic. There is no formula for who receives this divine insight, as the gods keep their own counsel concerning their selections. Some of the favored ignore or deny their gift, while others embrace it wholeheartedly. Some who display the potential for divine magic develop and…
The Ruinbound are mutants that can be born to any humanoid species that has contact with the Daelkyr or their minions. A Ruinbound is born with a personal symbiont—an unnatural entity bound to the child. Unlike most symbionts, this entity cannot be separated from its host, and the two are permanently fused. Many Ruinbound have additional disturbing mutations; you can roll on the Ruinbound…
You are adept at hunting monstrous prey, granting you the following benefits. Dead Aim. As a Bonus Action, you can scrutinize a creature to spot its vulnerable points. The next time you deal damage to the creature before the start of your next turn, you ignore the creature’s damage Resistances, if any. Studied Quarry. You have Advantage on ability checks made to recall information about a…
Bandit deceivers use magic to disguise their activities or create flashy distractions. Bandits Bandits use the threat of violence to take what they want. Such criminals include gang members, desperadoes, and lawless mercenaries. Yet not all bandits are motivated by greed. Some are driven to lives of crime by unjust laws, desperation, or the threats of merciless leaders. Roll on or choose a result…
Enormous, iridescent cones, about ten feet high and ten feet wide at the base, and made up of some ridgy, scaly, semi-elastic matter. From their apexes projected four flexible, cylindrical members, each a foot thick, and of a ridgy substance like that of the cones themselves. These members were sometimes contracted almost to nothing, and sometimes extended to any distance up to about ten feet.…
General Feat (Prerequisite: Level 4+) You have learned a certain number of secrets and techniques of the Gatekeeper druidic order. You gain the following benefits. Ability Score Increase. Increase your Wisdom or Charisma score by 1, to a maximum of 20. Gatekeeper Proficiency. You gain proficiency in the Arcana skill. Protection Against Aberrations. When you make a saving throw against the magic…
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Be a Buff, Angry “Wizard” You’re a wizard! Perhaps you went to wizarding school on a football scholarship or just picked up a book at the gym and started reading. No matter how you got here, you’re a wizard, one that just coincidentally has massive, rippling muscles. You have the big dumb hat and the book filled with gibberish and everything! You gently remind others, often by beating them to a…
Domain Doomed by Magic Darklord: Hazlik Genres: Dark fantasy and disaster horror Hallmarks: Amoral spellcasters, magical experiments, magic-ravaged environment, wild magic Mist Talismans: Eye of Hazlik amulet, gremishka foot, scrap from a red robe Aligned Tarokka Card: Diviner Opposed Tarokka Card: Ghost Hazlan is a domain drained of vitality, frayed by magical disasters, and overrun with…
The creature that damaged you is momentarily surrounded by green flames. It makes a Dexterity saving throw, taking 2d10 Fire damage on a failed save or half as much damage on a successful one. Using a Higher-Level Spell Slot. The damage increases by 1d10 for each spell slot level above 1. Spell Tags: Damage Available For: Warlock (Legacy), Warlock, Cleric - Apocalypse Domain, Paladin -…
The undead creature has pale skin and sharp fangs. Its eyes glow with delerium light, and its extended limbs end in over-sized clawed hands and feet. Its veins glow through its skin with a purple hue and you see the abnormalities protruding from its flesh. Tentacles, extra eyes, and mouths emerge across its body. Vampires have an innate ability to both gain and purge delerium contamination from…
Holy paladins spend much of their lives in hallowed halls studying divine doctrine, learning to stand as beacons of the Light for their allies. They believe that evil must be eradicated from the world so that the Light can prevail, and they serve all who are engaged in this holy struggle. The Light, in turn, imbues holy paladins with the power to heal and revitalize their comrades. The following…
After spending much of their lives in temples studying ancient doctrine, preaching the tenets of their faith, and pledging their devotion to the divine powers they follow, the most adept priests leave their houses of worship to serve on the battlefield. There, they use their holy powers to bless allies and mend wounds. And while most stay behind the front lines to aid their comrades, these holy…
Weapon (glaive), uncommon (requires attunement) As long as this weapon is within your reach and you are attuned to it, you and allies within 30 feet of you gain the following benefits. Alarm. The weapon magically awakens each subject who is sleeping naturally when combat begins. This benefit doesn’t wake a subject from magically induced sleep. Supernatural Readiness. Each subject has Advantage on…
Potion, uncommon When you drink this potion, your Strength score changes to 21 for 1 hour. The potion has no effect on you if your Strength is equal to or greater than that score. This potion's transparent liquid has floating in it a sliver of fingernail from a hill giant.
Ring, uncommon This rose gold band is set with an obsidian stone carved in the shape of a heart. While wearing this ring, you can use a Magic action to attempt to learn a creature’s darkest desire. Select a creature that you can see. That creature must succeed on a DC 13 Wisdom saving throw. On a failed save, you immediately learn the target’s greatest desire. On a successful save, you do not…
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