Armor (ring mail), legendary You have a +3 bonus to AC while wearing this armor. This armor is leather armor with heavy rings sewn into it. The rings help reinforce the armor against blows from swords and axes. Ring mail is inferior to chain mail, and it's usually worn only by those who can't afford better armor.
| Skill | Ability | Example Uses |
|---|---|---|
| Acrobatics | Dexterity | Stay on your feet in a tricky situation, or perform an acrobatic stunt. |
| Animal Handling | Wisdom | Calm or train an animal, or get an animal to behave in a certain way. โฆ |
One of the best ways to learn how to run a D&D; game is to observe other DMs in action. Another DM can give you a solid foundation for understanding the roleโas well as inspire you with cool things you can do in your games. You can use these questions to help you reflect on a game you observe: Beginning the Session. How did the DM start the session? Was there a recap? Body Language. What gesturesโฆ
Some rogues practice skulking in the shadows; others study where and when to strikeโbut you? Youโve got luck on your side. For reasons no one fully comprehends, fortune favors you in ways that defy explanation. You trip into treasure, stumble onto the missing key, or escape death by inches, surviving odds that would make a gambler faint. But your luck isnโt magic, and it isnโt something youโฆ
On the Elemental Plane of Earth, galaxies of gemstones twinkle over vaults of treasure. If dao are there, so is wealth worth hunting. โGundren Rockseeker, Dwarf Treasure Hunter Genies of minerals and gemstones, dao embody the resolve of rock. Using innate magic, they move through the earth unimpeded, exploring depths inaccessible to most. Dao delight in the treasures of the earth, whether rawโฆ
Armor (ring mail), rare You have a +1 bonus to AC while wearing this armor. This armor is leather armor with heavy rings sewn into it. The rings help reinforce the armor against blows from swords and axes. Ring mail is inferior to chain mail, and it's usually worn only by those who can't afford better armor.
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Bandit deceivers use magic to disguise their activities or create flashy distractions. Bandits Bandits use the threat of violence to take what they want. Such criminals include gang members, desperadoes, and lawless mercenaries. Yet not all bandits are motivated by greed. Some are driven to lives of crime by unjust laws, desperation, or the threats of merciless leaders. Roll on or choose a resultโฆ
Origin Feat You have someone or something guarding you for as long as you can remember, even if you donโt know why. You gain the following benefits. Luck Points. You have a number of Luck Points equal to your Proficiency Bonus and can spend the points on the benefits below. You regain your expended Luck Points when you finish a Long Rest. Reroll. Whenever you make a D20 Test and roll 9 or lowerโฆ
Your mind ravenously gathers details and desperately clings to its memories and faculties, granting you the following benefits. Desperate Detail. You have Advantage on Intelligence (Investigation) checks. Iron Mind. You have Advantage on saving throws made to avoid or end the Charmed condition and to avoid having your memories read or altered. Notes: Desperate Detail, Iron Mind
No two DMs run the game in exactly the same wayโand thatโs how it should be! Youโll be most successful as a DM if you choose a play style that works best for you and your players. The Rule of Fun D&D; is a game, and everyone should have fun playing it. Everyone shares equal responsibility in moving the game along, and everyone contributes to the fun when they treat each other with respect andโฆ
General Feat (Prerequisite: Level 4+, Dexterity 13+) You gain the following benefits. Ability Score Increase. Increase your Dexterity score by 1, to a maximum of 20. Parry. If youโre holding a Finesse weapon and another creature hits you with a melee attack, you can take a Reaction to add your Proficiency Bonus to your Armor Class, potentially causing the attack to miss you. You gain this bonusโฆ
If there are parts of the game you prefer not to handle yourself, assign them to players who enjoy them. If you donโt want to break your narrative stride by looking up a rule, designate another player to be the rulebook reference expert. If you donโt like tracking Initiative, ask another player to do so.
You touch a willing creature, pulling from its pool of magical energy to fuel your spellcasting. The target expends a level 1 spell slot, temporarily lending it to you. Once before the start of your next turn, you can cast a spell using the borrowed spell slot instead of your own. If you donโt expend the borrowed spell slot before then, it is lost. Once a creature has lent three spell slots inโฆ
Camouflaged as rock formations, ropers are aberrant ambushers that lurk in wait for smaller creatures. These bizarre subterranean hunters extend their rubbery tentacles to explore and prod their surroundings, often reaching beyond their fields of vision. Should they encounter prey, these limbs ensnare victims and drag them close to ropersโ toothy maws. If these tentacles are severed, ropersโฆ
From a distance, will-oโ-wisps look like lanterns bobbing in the dark. Through the windows of abandoned structures or around the bends of treacherous paths, these spirits tempt the curious into peril. Once their prey is vulnerable, will-oโ-wisps feed on the life force of those they lay low. Roll on or choose a result from the Will-oโ-Wisp Ambushes table to inspire how a will-oโ-wisp imperils itsโฆ
Type: Heavy Armor Cost: 30 GP Weight: 40 lbs Armor Class: 14 Strength: -- Stealth: Disadvantage This armor is leather armor with heavy rings sewn into it. The rings help reinforce the armor against blows from swords and axes. Ring mail is inferior to chain mail, and it's usually worn only by those who can't afford better armor.
Rogues with the outlaw specialization are ruthless swashbucklers who use agility and guile to dominate in combat while standing toe-to-toe with their enemies. Many of these rogues are affiliated with outlaw bands like the Defias Brotherhood and the pirates of Booty Bay. The following choices will help you focus on this specialization: Level 1. Choose Daggers and Rapiers for your Weapon Masteryโฆ
Spells Prepared. You determine what spells you can prepare for each class individually, as if you were a single-classed member of that class. If you are a level 4 Ranger / level 3 Sorcerer, for example, you can prepare five level 1 Ranger spells, and you can prepare six Sorcerer spells of level 1 or 2 (as well as four Sorcerer cantrips). Each spell you prepare is associated with one of yourโฆ
The skills are shown on the Skills table, which notes example uses for each skill proficiency as well as the ability check the skill most often applies to.
| Skill | Ability | Example Uses |
|---|---|---|
| Acrobatics | Dexterity | Stay on your feet in a tricky situation, or perform an acrobatic stunt. |
| Animal Handling | Wisdom | Calm or train an animal, or get an animal to behave in a certain way. โฆ |
General Feat (Prerequisite: Level 4+, Emerald Enclave Fledgling Feat) You gain the following benefits. Ability Score Increase. Increase your Intelligence, Wisdom, or Charisma score by 1, to a maximum of 20. Friend to Animals. You have Advantage on ability checks when taking the Influence action with Beasts. Two Hearts, One Mind. You always have the Beast Sense spell prepared. You can cast it onceโฆ
As part of casting this spell, you must expend nine Hit Point Dice or the spell automatically fails. Roll the Hit Point Dice expended to cast the spell and gain a number of Temporary Hit Points equal to twice the rollโs total. You gain the creature type of the spellโs target, in addition to your own type. While the spell lasts, you have Immunity to the Poisoned condition; you no longer need toโฆ
You hail from Lorwyn, a land of eternal sunshine, or you have studied the place with great intensity. You consider the majestic creature Eirdu the living embodiment of the sun, and you love embarking on whimsical adventures. You hold your loved ones close, even if only emotionally, for youโve seen some venture into Shadowmoor or beyond and become faded versions of themselves. Youโre neverthelessโฆ
Dreaming Dark Infiltrators are spies sent to gather intelligence. They plant psychic seeds in their minds of their foes that enhance the infiltratorsโ combat prowess against those enemies.
Bring Light to Banish Darkness The Light Domain emphasizes the divine power to bring about blazing fire and revelation. Clerics who wield this power are enlightened souls infused with radiance and the power of their deitiesโ discerning vision, charged with chasing away lies and burning away darkness. The Light Domain is associated with gods of truth, vigilance, beauty, insight, and renewal. Someโฆ
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