Services
This section outlines services and other expenses that adventurers might spend money on.
This section outlines services and other expenses that adventurers might spend money on.
Director, Studio Operations: Will Ansell Director, Franchise Operations: Kate Lancashire Senior Business Operations Manager: Lillian Ai Graphic Designer: Andrea Enfedaque Senior Producer: Dan Tovar Senior Project Manager, Digital Games: William Haymes Senior Producer: Emily Gitelman Producer: Bill Benham, Siera Bruggeman, Vanessa Hoskins, Simonoe Rehbein, Andy Smith, Chris Tulach
Lead Designer: Amanda Hamon Designers: Ron Lundeen, Stephen Rooney, Sarra Scherb Rules Developers: Patrick Renie (lead), Makenzie De Armas, Ben Petrisor Editors: Adrian Ng Di Spaltro (lead), Sadie Lowry, F. Wesley Schneider, Hans Ziegler Art Director: Josh Herman Graphic Designers: Trystan Falcone (lead), Matt Cole Cover Illustrator: Magali Villeneuve Interior Illustrators: David Astruga, Lucaโฆ
Skilled hirelings include anyone hired to perform a service that involves a proficiency (including weapon, tool, or skill): a mercenary, an artisan, a scribe, or the like. The pay shown on the Hirelings table is a minimum; some expert hirelings require more pay. Untrained hirelings are hired for work that requires no particular proficiencies; they include laborers and porters.
Franchise Creative Director: Kara Kenna Senior Creative Lead: AJ Hanneld Creative 5: Paul Benjamin, Chris Jennerjohn Senior Narrative Designer, Lorekeeper: Sarra Scherb Program Manager, D&D; Franchise: Tori Egbert
Lead Designers: Jeremy Crawford, F. Wesley Schneider Designers: Makenzie De Armas, Christopher Perkins, Ben Petrisor Rules Developers: Jeremy Crawford (lead), Christopher Perkins Editors: Judy Bauer (lead), Janica Carter, Michele Carter, Adrian Ng Playtest Analysts: Ben Petrisor (lead), Makenzie De Armas, Ron Lundeen Art Directors: Fury Galluzzi (lead), Bree Heiss, Josh Herman, Kate Irwin, Emiโฆ
Weapon (any simple or martial), varies (requires attunement) Bound into this weapon is a spell of level 8 or lower. The spell is determined when the weapon is created and must belong to the Conjuration, Divination, Evocation, Necromancy, or Transmutation school of magic. The weapon has 6 charges and regains 1d6 expended charges daily at dawn. While holding the weapon, you can expend 1 charge toโฆ
Writing, Graphics, and Item Design: Griffin Macaulay Editing: Dom Prezio, Rose โGMโ Whitcomb, Tony Casper, Ty Christensen, Zachary โCodexโ Thorpe 2024 Conversion: Tony Casper Production: Ricardo Evangelho, Rajaa Al-Subairi Layout: Griffin Macaulay Item and Setting Illustrations: Griffin Macaulay Cover and Character Illustration: Fabian Saravia Maps and Interstitial Illustrations: Cze & Pekuโฆ
Head of Production: Simon Sherry Lead Producer: Joe Raso Principal Graphic Designer: Martin Hughes Graphic Designer: Josh Orchard Lead Developer: Mark McIntyre Managing Editor: Shawn Merwin Art Direction Team: Marius Bota, Matt DeMino Project Support: Ethan Yen Thank You This book was made possible by the incredible support of a passionate and creative team. We, Monty Martin and Kelly McLaughlinโฆ
Weapon (any simple or martial), rare You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon. The weapon deals an extra 3d6 damage of the weaponโs type if the target is a Dragon. Weapons Name Simple Melee Weapons Dragon Slayer Club | 1d4 Bludgeoning | Light | Slow Dragon Slayer Dagger | 1d4 Piercing | Finesse, Light, Thrown (Range 20/60) | Nick โฆ
Head of Production: Simon Sherry Lead Producer: Joe Raso Principal Graphic Designer: Martin Hughes Graphic Designer: Josh Orchard Lead Developer: Mark McIntyre Game Design Consultant: Shawn Merwin Art Direction Team: Marius Bota, Matt DeMino Project Support: Andrew Bishkinskyi, Ethan Yen Interns: Jacob Davis, Jasmine Fiore, Abigail Halbert, Gabriel Holycross, Pan Lyons, Ethan Smith On the Coverโฆ
| Spell Level | Availability | Cost |
|---|---|---|
| Cantrip | Village, town, or city | 30 GP |
| 1 | Village, town, or city | 50 GP โฆ |
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Using a Higher-Level Spell Slot. The Cube increases by 5 feet for each spell slot level above 5.
This work includes material from the System Reference Document 5.2.1 (โSRD 5.2.1โ) by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode. Grim Hollow Playerโs Guide ยฉ 2025, Ghostfire Gaming Pty Ltd. All rights reserved.โฆ
This work includes material from the System Reference Document 5.2.1 (โSRD 5.2.1โ) by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode. Grim Hollow Playerโs Guide ยฉ 2025, Ghostfire Gaming Pty Ltd. All rights reserved.โฆ
Lead Designer: Amanda Hamon Designer: Will Doyle Rules Developer: Ron Lundeen Editors: Judy Bauer (lead), Janica Carter, Sadie Lowry, Cindi Rice Art Directors: Josh Herman (lead), Emi Tanji Graphic Designer: Matt Cole (lead) Cover Illustrator: David Auden Nash Cartographers: Stacey Allan, Will Doyle Illustrators: CoupleofKooks, Tyler Jacobson, Katerina Ladon Consultants: Rico Corazon, Jonathanโฆ
Vice President, Studio Operations: Mark Purvis Director, Studio Operations: Will Ansell Director, Franchise Operations: Kate Lancashire Senior Business Operations Manager: Lillian Ai Graphic Designer: Andrea Enfedaque Product Architect: Dan Tovar Senior Project Manager, Digital Games: William Haymes Senior Producer: Emily Gitelman Producer: Bill Benham, Siera Bruggeman, Vanessa Hoskins, Simonoeโฆ
Director, Studio Operations: Will Ansell Director, Franchise Operations: Kate Lancashire Senior Business Operations Manager: Lillian Ai Global Play Manager: Chris Tulach Senior Producer: Dan Tovar Senior Project Manager, Digital Games: William Haymes Senior Producer: Emily Gitelman Producer: Bill Benham, Vanessa Hoskins, Simonoe Rehbein, Andy Smith, Julie Derhak
Director, Studio Operations: Will Ansell Director, Franchise Operations: Kate Lancashire Senior Business Operations Manager: Lillian Ai Global Play Manager: Chris Tulach Senior Producer: Dan Tovar Senior Project Manager, Digital Games: William Haymes Senior Producer: Emily Gitelman Producer: Bill Benham, Vanessa Hoskins, Simonoe Rehbein, Andy Smith, Julie Derhak
Senior Director, Creative Production Services: Mary Catherine Palumbos Senior Manager, Creative: Bruno Collins Art Director Motion Graphics: Greg Ikens Associate Content Producer: Rohne Nyberg Digital Visual Designer: Luke Phillips Senior Editor: Adam Russo Digital Visual Designer: Tom Goddard Senior Manager, Creative Operations: Eliza Tavares Creative Project Manager: Halie Looper, Sam Renkeโฆ
Director, Studio Operations: Will Ansell Director, Franchise Operations: Kate Lancashire Senior Business Operations Manager: Lillian Ai Graphic Designer: Andrea Enfedaque Product Architect: Dan Tovar Senior Project Manager, Digital Games: William Haymes Senior Producer: Emily Gitelman Producer: Bill Benham, Siera Bruggeman, Vanessa Hoskins, Simonoe Rehbein, Andy Smith, Chris Tulach
Senior Creative Services Manager: Jeffrey Stewart Art Director: Nick Bartoletti Digital Visual Designer: David Schlosser Copywriter: Esther Kao
Director, Studio Operations: Will Ansell Director, Franchise Operations: Kate Lancashire Senior Business Operations Manager: Lillian Ai Global Play Manager: Chris Tulach Senior Producer: Dan Tovar Senior Project Manager, Digital Games: William Haymes Senior Producer: Emily Gitelman Producer: Bill Benham, Vanessa Hoskins, Simonoe Rehbein, Andy Smith, Julie Derhak
The following equipment can be purchased through Auroraโs Whole Realms Catalog.
You convert raw materials into products of the same material. For example, you can fabricate a wooden bridge from a clump of trees, a rope from a patch of hemp, or clothes from flax or wool. Choose raw materials that you can see within range. You can fabricate a Large or smaller object (contained within a 10-foot Cube or eight connected 5-foot Cubes) given a sufficient quantity of material. Ifโฆ
This section outlines services and other expenses that adventurers might spend money on.