Herbivores Naming Table
You can include an optional colour and hyphened extras if you so desire:
You can include an optional colour and hyphened extras if you so desire:
Shifters—sometimes called “weretouched”—descend from people who contracted full or partial lycanthropy. Humanoids with a bestial aspect, shifters can’t change shape fully, but they can enhance their animalistic features temporarily in a process they call “shifting.” Shifters resemble humans in height and build but are typically more lithe and flexible. Their facial features have a bestial cast,…
A bodytaker podling is a near-perfect replica of a creature consumed by a bodytaker plant. A podling possesses the appearance and memories of the being it duplicates, but it is entirely loyal to the bodytaker plant that created it. Fundamentally, a podling isn’t its own creature but an expendable appendage of a bodytaker plant. Bodytaker podlings frequently exhibit behaviors that suggest their…
You touch a corpse and leave a magical mark. You can choose to make it a visible mark that appears as a rune or word written on the flesh, or you can choose to make the mark Invisible. A creature that takes the Study action to specifically examine a corpse automatically detects it, whether visible or Invisible. Available For: Bard (Legacy), Sorcerer (Legacy), Warlock (Legacy), Wizard (Legacy),…
Law-abiding humans of the kingdom of Stormwind (whose holdings extend across Elwynn Forest, Westfall, Duskwood, and the Redridge Mountains) hold fast to the principles of honor and justice as they defend their settlements and the Alliance against aggressors. But countless other humans engage in banditry, plot rebellion, or scheme with sinister forces such as the Cult of the Damned to bring about…
Cambions are former mortals corrupted by fiendish power or possessed by insidious forces. While tieflings are free-willed individuals with a hint of fiendish ancestry, cambions are inherently tied to or remade by the wicked magic of the Lower Planes. Many cambions serve the malevolent forces that are the source of their powers. Others seek to claim the might of whatever created them or to seize…
“Clo-bi-oh-don” (Cage tooth) This whole area was filled with lil’ fish-snatching pterosaurs. They kept their distance from us – I guess they’re used to being plucked off of the ground by small predators. Still, beautiful creatures to see flyin’ and fascinatin’ to observe perchin’ on rocks. They fed by flyin’ low over the water and quickly dippin’ their heads in, nabbin’ unaware fish. Nifty stuff.…
You alter the appearance of a set of nonmagical clothing that isn’t being worn by someone else. You determine the color, styling, decoration, and form the clothing takes, though you can’t generate clothes worth more than 15 GP. For example, you could transform a tattered Robe into Fine Clothes, or vice versa. At the end of the spell’s duration, the altered clothing returns to its original form.…
Ketgrinn are catlike Fey spirits who delight in puzzles, riddles, and bargains. They have large, bright eyes and too-wide grins that gleam starkly even in shadows. Ketgrinn are tricksters and spies, often sent by those they serve to steal the voices of a rival’s minions to sow chaos and confusion. Secret. Ketgrinn can’t resist a puzzle or riddle, and a difficult one can send a ketgrinn’s mind…
Ferrymen are Undead created through the use of curses and jinxcraft and are doomed to ply the waters where they were raised. They pole through the bayous and rivers, and even across land on a wave of swamp water, in coffin boats. They can focus the malice of their curse through the light of their lantern poles, jinxing enemies or those who try to force a ride without payment. Secret. Paying a…
A bodytaker podling is a near-perfect replica of a creature consumed by a bodytaker plant. A podling possesses the appearance and memories of the being it duplicates, but it is entirely loyal to the bodytaker plant that created it. Fundamentally, a podling isn’t its own creature but an expendable appendage of a bodytaker plant. Bodytaker podlings frequently exhibit behaviors that suggest their…
Driders combine the features of drow and giant spiders. The wicked god Lolth is fond of transforming her drow worshipers into driders, as either a blessing or a curse. These driders often become fanatical servants of their god, or they are overwhelmed by their transformation and live only to indulge their predatory arachnid instincts. Driders also appear when whole communities are transformed by…
You take control of the weather within 5 miles of you for the duration. You must be outdoors to cast this spell, and it ends early if you go indoors. When you cast the spell, you change the current weather conditions, which are determined by the DM. You can change precipitation, temperature, and wind. It takes 1d4 × 10 minutes for the new conditions to take effect. Once they do so, you can change…
Ankylier Karls are the lowest members of Ankylier society, fulfilling menial tasks and hard labour. Karls are not generally treated with much respect, but are paid appropriately for their efforts by their Ankylier bosses. This allows for wealth to not necessarily be a reflection of social status within Ankylier society. Through an exceptional work ethic or extensive experience, Karls will be…
General Feat (Prerequisite: Level 4+, Charisma 13+) You gain the following benefits. Ability Score Increase. Increase your Intelligence or Charisma score by 1, to a maximum of 20. Opportunist. When a creature you can see within 10 feet of yourself fails a D20 Test using Charisma, you gain Advantage on the next Charisma (Intimidation or Persuasion) check you make against that target in the next…
Calimshan, the Land of Wonders, is a rich realm that hides many secrets and fosters competing powers. Ancient lore lies buried here. Genie clans scheme and sabotage each other. Merchants, assassins, monsters, ancient relics, and cabals are as integral to Calimshan today as they are entwined in its history. Here, adventurers protect caravans traveling across the desert, quest for ancient…
Weapon (any simple or martial), varies (requires attunement) Bound into this weapon is a spell of level 8 or lower. The spell is determined when the weapon is created and must belong to the Conjuration, Divination, Evocation, Necromancy, or Transmutation school of magic. The weapon has 6 charges and regains 1d6 expended charges daily at dawn. While holding the weapon, you can expend 1 charge to…
Tiny Construct, Unaligned AC 12 Initiative +2 (12) HP 2 (1d4) Speed 5 ft., Fly 30 ft.
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