Bejeweled Conclave Trinkets
| 1d6 | Trinket |
|---|---|
| 1 | An empty perfume bottle that smells faintly of longing |
| 2 | Three love letters in the same handwriting, signed with different names โฆ |
| 1d6 | Trinket |
|---|---|
| 1 | An empty perfume bottle that smells faintly of longing |
| 2 | Three love letters in the same handwriting, signed with different names โฆ |
When you cast this spell, all footprints and fingerprints within a 30-foot Emanation originating from you become highlighted and glow faintly for the duration. When you cast the spell, choose any point in time up to 10 days ago. Only footprints and fingerprints left between that time and the present will be highlighted. Each creature that leaves footprints and fingerprints is assigned a uniqueโฆ
Weapon (morningstar), very rare (requires attunement) While holding this weapon, you receive a +5 bonus to AC and gain 5 Temporary Hit Points, which last until they are depleted or you finish a Long Rest. While holding the weapon, you suffer the unfortunate side effect of sounding wildly overconfident, no matter what you say. (Everybody Dies at Turtle Bay) Proficiency with a Morningstar allowsโฆ
Weapon (any sword), very rare (requires attunement) This otherworldly blade is made from starmetal steel; a potent alloy produced by combining iron with carbon extracted from the bones of powerful aberrant creatures. During the forging process, the blade is quenched in the spinal fluids of a Far Dweller to draw out extraplanar forces. The resulting metal has an octarine sheen that reflectsโฆ
You radiate a concealing aura in a 30-foot Emanation for the duration. While in the aura, you and each creature you choose have a +10 bonus to Dexterity (Stealth) checks and leave no tracks. Spell Tags: Buff, Exploration Available For: Druid (Legacy), Ranger (Legacy), Druid, Ranger, Cleric - Trickery Domain, Cleric - Hunt Domain, Ranger - Trail Warden, Sorcerer - Shadow Sorcery
Weapon (shortsword), very rare (requires attunement) This otherworldly shortsword is made from starmetal steel; a potent alloy produced by combining iron with carbon extracted from the bones of powerful aberrant creatures. During the forging process, the blade is quenched in the spinal fluids of a Far Dweller to draw out extraplanar forces. The resulting metal has an octarine sheen that reflectsโฆ
Ring, uncommon (requires attunement) This golden band is stamped with images of smiling humanoid faces. While attuned to this ring, the wearer has Advantage on Search actions to make a Wisdom (Insight) check. Additionally, you can take a Magic action to cast Zone of Truth (save DC 15) with the ring. The ring can't be used this way again until the next dawn.
General Feat (Prerequisite: Level 4+, Mark of Shadow Feat) You gain the following benefits. Ability Score Increase. Increase one ability score of your choice by 1, to a maximum of 20. Improved Intuition. When you use the Cunning Intuition benefit of your Mark of Shadow feat, you can roll 1d6 instead of 1d4. Improved Shadow. When you use the Shape Shadows benefit of your Mark of Shadow feat toโฆ
Weapon (greatsword), very rare (requires attunement) This otherworldly greatsword is made from starmetal steel; a potent alloy produced by combining iron with carbon extracted from the bones of powerful aberrant creatures. During the forging process, the blade is quenched in the spinal fluids of a Far Dweller to draw out extraplanar forces. The resulting metal has an octarine sheen that reflectsโฆ
Weapon (morningstar), uncommon (requires attunement) You can invoke great destructive power when you wield this weapon, causing triple damage on a successful hit. The power requires a magical word or phrase to be uttered, which you choose when you attune to it. Once used, this power cannot be used again until you finish a Long Rest. (Everybody Dies at Turtle Bay) Proficiency with a Morningstarโฆ
Weapon (morningstar), uncommon (requires attunement) As long as this weapon is within your reach and you are attuned to it, you and allies within 30 feet of you gain the following benefits. Alarm. The weapon magically awakens each subject who is sleeping naturally when combat begins. This benefit doesnโt wake a subject from magically induced sleep. Supernatural Readiness. Each subject hasโฆ
Wondrous Item, common This item functions as a sheet of Parchment. After writing on it, you can take a Magic action to fold or roll the sheet and seal it while speaking or signing a word or short phrase. If a creature unseals the sheet without using the same word or phrase, the writing on the sheet appears as if it were written in an unknown and unintelligible script.
General Feat (Prerequisite: Level 4+, Fey Pact Feat) You gain the following benefits. Ability Score Increase. Increase your Intelligence, Wisdom, or Charisma score by 1, to a maximum of 20. Fading Target. When an enemy misses you with an attack roll, you can take a Reaction to gain the Invisible condition until the start of your next turn or until immediately after you make an attack roll, dealโฆ
Wondrous Item, common A question mark is worked into the head of this key. The key has a 5 percent chance of unlocking any lock into which itโs inserted. Once it unlocks something, the key d isappears.
Wondrous Item (requires use by a warforged), uncommon A delicate winged creature, this homunculus was designed to facilitate communication between warforged soldiers during the Last War. A Final Messenger is a Tiny Construct with an AC of 20, 6 Hit Points, and a Fly Speed of 60 feet. It has Immunity to Poison damage and Psychic damage, and all conditions other than Unconsciousness. If it isโฆ
Dragonmark Feat (Prerequisite: Eberron Campaign, Canโt Have Another Dragonmark Feat) You gain the following benefits. Hunterโs Intuition. When you make a Wisdom (Perception or Survival) check, you can roll 1d4 and add the number rolled to the ability check. Finderโs Magic. You always have the Hunterโs Mark spell prepared. You can cast it once without a spell slot, and you regain the ability toโฆ
General Feat (Prerequisite: Level 4+, Mark of Scribing Feat) You gain the following benefits. Ability Score Increase. Increase one ability score of your choice by 1, to a maximum of 20. Improved Intuition. When you use the Gifted Scribe benefit of your Mark of Scribing feat, you can roll 1d6 instead of 1d4. Inspired Scribing. When you cast Comprehend Languages, you can modify the spell toโฆ
Intellect devourers serve their mind flayer creators by consuming other creaturesโ brains and pupยญpetizing the mindless bodies. These quadrupedal brains seek to ambush sapient beings, then drain their thoughts until theyโre mindless. Then, if their victims are Humanoids, they enter the creaturesโ skulls. With access to the victimsโ knowledge and control of their bodies, intellect devourers useโฆ
You drive a spike of psionic energy into the mind of one creature you can see within range. The target makes a Wisdom saving throw, taking 3d8 Psychic damage on a failed save or half as much damage on a successful one. On a failed save, you also always know the targetโs location until the spell ends, but only while the two of you are on the same plane of existence. While you have this knowledge,โฆ
You create a magical zone that guards against deception in a 15-foot-radius Sphere centered on a point within range. Until the spell ends, a creature that enters the spellโs area for the first time on a turn or starts its turn there makes a Charisma saving throw. On a failed save, a creature canโt speak a deliberate lie while in the radius. You know whether a creature succeeds or fails on thisโฆ
Prince of Demons, the Sibilant Beast, and Master of the Spiraling Depths, Demogorgon is the embodiment of chaos, confusion, and destruction, seeking to corrupt all that is good and undermine order in the multiverse. The demon lord is a meld of different forms. He has a saurian lower body and clawed, webbed feet; suckered tentacles sprout from the shoulders of his great apelike torso, which isโฆ
Weapon (shortsword), uncommon (requires attunement) As long as this weapon is within your reach and you are attuned to it, you and allies within 30 feet of you gain the following benefits. Alarm. The weapon magically awakens each subject who is sleeping naturally when combat begins. This benefit doesnโt wake a subject from magically induced sleep. Supernatural Readiness. Each subject hasโฆ
Wondrous Item, uncommon When you cast the Forced Hesitation spell, you can consume this magic item. When you do, if the target fails its saving throw, its Initiative roll is reduced by the two highest results of the damage dice combined.
Dragonmark Feat (Prerequisite: Eberron Campaign, Canโt Have Another Dragonmark Feat) You gain the following benefits. Gifted Scribe. When you make an Intelligence (History) check or an ability check using Calligrapherโs Supplies, you can roll 1d4 and add the number rolled to the ability check. Scribeโs Insight. You know the Message cantrip. You also always have the Comprehend Languages spellโฆ
Type: Gemstone Cost: 100 GP Weight: 1/2 lb Delerium is a magical mineral left behind by the meteor. It appears in geode clusters of translucent, sharp-edged crystals which reflect octarine light. The eldritch stones softly hum in dissonant tones, and glow brightly at night or when exposed to magic. Deposits are found throughout Drakkenheim, often fused into stone streets and buildings likeโฆ
Wondrous Item, unknown rarity Zarmavdianโs spellbook, Thresholds of Truth, was once a straightforward treatise on arcane and occult lore containing several useful spells. However, itโs been so annotated and cross-referenced over the centuries that the original text is difficult to discern in many places. Itโs clear that Zarmavdian was interested in preventing eldritch creatures from manipulatingโฆ
You touch an object throughout the spellโs casting. If the object is a magic item or some other magical object, you learn its properties and how to use them, whether it requires Attunement, and how many charges it has, if any. You learn whether any ongoing spells are affecting the item and what they are. If the item was created by a spell, you learn that spellโs name. If you instead touch aโฆ
Spells Prepared. You determine what spells you can prepare for each class individually, as if you were a single-classed member of that class. If you are a level 4 Ranger / level 3 Sorcerer, for example, you can prepare five level 1 Ranger spells, and you can prepare six Sorcerer spells of level 1 or 2 (as well as four Sorcerer cantrips). Each spell you prepare is associated with one of yourโฆ
Dressed in robes of black and red that stand as a mockery to the garb often worn by members of the Sacred Flame, and clutching an ornate golden staff with a crimson orb in one hand, and a shimmering spectral maul in the other, these Dark Confessors call forth unholy curses and spirits from the abyss to bend to their will. Their pale skin, sunken black eyes, and sharp fangs stand as a grimโฆ
You try to temporarily sliver the mind of one creature you can see within range. The target must succeed on an Intelligence saving throw or take 1d6 Psychic damage and subtract 1d4 from the next saving throw it makes before the end of your next turn. Cantrip Upgrade. The damage increases by 1d6 when you reach levels 5 (2d6), 11 (3d6), and 17 (4d6). Spell Tags: Damage, Debuff Available For:โฆ
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