Zuul
Large Beast (Thyreophoran), Unaligned AC 20 (Extensive Osteoderms) Initiative -3 (7) HP 72 (10d10 + 22) Speed 20 ft.
Large Beast (Thyreophoran), Unaligned AC 20 (Extensive Osteoderms) Initiative -3 (7) HP 72 (10d10 + 22) Speed 20 ft.
↓ Use Minimum Hit Points and Damage Rolls for this creature.
Armor (ring mail), legendary You have a +3 bonus to AC while wearing this armor. This armor is leather armor with heavy rings sewn into it. The rings help reinforce the armor against blows from swords and axes. Ring mail is inferior to chain mail, and it's usually worn only by those who can't afford better armor.
↑ Use Maximum Hit Points and Damage Rolls for this creature.
| Name | AC | HP | Initiative | Key Ability |
|---|---|---|---|---|
| Bandit | 12 | 11 | +1 | Ranged and melee attacks |
| Commoner | 10 | 4 | +0 | Club (clipboard) … |
↓ Use Minimum Hit Points and Damage Rolls for this character.
You touch a corpse and leave a magical mark. You can choose to make it a visible mark that appears as a rune or word written on the flesh, or you can choose to make the mark Invisible. A creature that takes the Study action to specifically examine a corpse automatically detects it, whether visible or Invisible. Available For: Bard (Legacy), Sorcerer (Legacy), Warlock (Legacy), Wizard (Legacy),…
Armor (ring mail), rare You have a +1 bonus to AC while wearing this armor. This armor is leather armor with heavy rings sewn into it. The rings help reinforce the armor against blows from swords and axes. Ring mail is inferior to chain mail, and it's usually worn only by those who can't afford better armor.
| Name | AC | HP | Initiative | Key Ability |
|---|---|---|---|---|
| Animated Armor | 18 | 33 | +2 | Multiple slam attacks |
| Animated Flying Sword | 17 | 14 | +4 | 50 ft. fly speed … |
You take control of the weather within 5 miles of you for the duration. You must be outdoors to cast this spell, and it ends early if you go indoors. When you cast the spell, you change the current weather conditions, which are determined by the DM. You can change precipitation, temperature, and wind. It takes 1d4 × 10 minutes for the new conditions to take effect. Once they do so, you can change…
A storm cloud appears at a point within range that you can see above yourself. It takes the shape of a Cylinder that is 10 feet tall with a 60-foot radius. When you cast the spell, choose a point you can see under the cloud. A lightning bolt shoots from the cloud to that point. Each creature within 5 feet of that point makes a Dexterity saving throw, taking 3d10 Lightning damage on a failed save…
↑ Use Maximum Hit Points and Damage Rolls for this creature.
Characters earn an advancement toward their next level. If they decline the advancement, they do not earn any treasure but remain eligible to earn marks of prestige or other non-treasure rewards.
The Pluvenn favour high-pitched squawky names spoken in their ancient Archosauric tongue, such as Skree, Kek, Kareese, or Pip. They also sometimes have names spoken in Common, such as William, Hermione, Richard, or Audrey. Typically, the naming convention of an individual village will be similar among its populace, either all having Archosauric names or all having Common names.
The Ankylier invariably give their offspring names that convey strength or power by combining two words, and are usually in their native tongue Archosauric. Names are nether gender- or sex-specific. Common names include: Boulderfist, Ruggedhide, Ironguts, and Booming-Chest. If their names are in Archosauric, to a non-speaker they would sound like: Karko-ragh, Gurrgu, Oo-tarm-ma, and Vro-fath.
Within Mount Karao’kr, a hatching Jeholrak is typically given a simple name. However, once coming of age, Jeholrak begin to bestow upon themselves ever more extravagant names with reference to (supposedly) heroic deeds they have achieved. As such, the older or more influential a Jeholrak is, the longer and more ludicrous their name becomes. Below are some examples: Hatchling names Rassolax;…
Limukin typically have short names with two, three, and (rarely) four syllables. Their names, and language in general, include many hard ‘K’, ‘N’, and ‘I’ sounds. Typical names include: Piphi, Torsek, Nuek, Nanzaahn, Gerumal, Jam’reer, Liph’ko, Neararu.
| Name | AC | HP | Initiative | Key Ability |
|---|---|---|---|---|
| Bulette | 17 | 94 | +0 | Burrows and leaps |
| Commoner | 10 | 4 | +0 | Club (hiking pole) … |
| Name | AC | HP | Initiative | Key Ability |
|---|---|---|---|---|
| Commoner | 10 | 4 | +0 | Low hit points |
| Flesh Golem | 9 | 93 | -1 | Resistant to magic … |
Type: Heavy Armor Cost: 350 GP Weight: 65 lbs Armor Class: 17 Strength: 16 Stealth: Disadvantage Also called tvifold brynja, the rings of this chain mail are doubled, so each pair is passed through by four pairs of other rings. It is very heavy and bulky.
Potion, uncommon This gruesome mixture is made from ground mouruge bones, along with rotten meat and mud. When consumed, your Strength score becomes 19 for 1 hour (unless it is already 19 or higher). You also have Disadvantage on Intelligence ability checks and saving throws for the duration.
This mark of prestige is granted to all characters who made a deal with the Night Hag coven.
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On the Elemental Plane of Earth, galaxies of gemstones twinkle over vaults of treasure. If dao are there, so is wealth worth hunting. —Gundren Rockseeker, Dwarf Treasure Hunter Genies of minerals and gemstones, dao embody the resolve of rock. Using innate magic, they move through the earth unimpeded, exploring depths inaccessible to most. Dao delight in the treasures of the earth, whether raw…
You twist your fingers and fate seems to follow suit. Until the end of your next turn, you can reroll any ability check you make to play nonmagical games of skill and must use the new roll. Therefore, this spell could influence a game of poker, but not the result of a Deck of Many Things. Available For: Bard (Legacy), Sorcerer (Legacy), Warlock (Legacy), Wizard (Legacy), Bard, Sorcerer, Warlock,…
Weapon (halberd or handaxe and quarterstaff), very rare (requires attunement) This Halberd’s haft is made of rough, dark wood and is miraculously easy to heft. The bladed end of the Halberd looks like a hatchet that’s been absorbed by the hewn wood. While holding the Halberd with two hands, you can use a command word as a Bonus Action to magically split the weapon into its more basic components.…
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