Harper Renown
| Renown Score | Reward |
|---|---|
| 3+ | You can stay in any Harper stronghold. While there, the Harpers provide you a Modest lifestyle for free. |
| 5+ | You can buy Common potions and scrolls at Harper strongholds. … |
| Renown Score | Reward |
|---|---|
| 3+ | You can stay in any Harper stronghold. While there, the Harpers provide you a Modest lifestyle for free. |
| 5+ | You can buy Common potions and scrolls at Harper strongholds. … |
Type: Adventuring Gear Cost: 15 GP Weight: 6 lbs Fine Clothes are made of expensive fabrics and adorned with expertly crafted details. Some events and locations admit only people wearing these clothes.
Multiattack. The eagle makes two Rend attacks. Rend. Melee Attack Roll: +5, reach 5 ft. Hit: 5 (1d4 + 3) Slashing damage plus 3 (1d6) Radiant damage.
Wondrous Item, rare (requires attunement) This hat carries with it the cleverness and knowledge of many previous scholars. While wearing it, you gain a bonus to Intelligence checks and Intelligence saving throws. This bonus is determined by the hat’s rarity. In addition, for every 5 days you spend researching a subject, you gain knowledge as if you had been researching it for an additional 2 days…
Ankylier Enchanters utilise their magical skills to add further value to the merchandise that the Ankylier forges produce. By commercialising their knowledge, they are able to imbue mystical energies into a piece of armour or weapon, granting it magical properties. Despite their magical abilities, Ankylier Enchanters are not generally turned to for guidance or wisdom. Instead, they are seen as…
Characters earn an advancement towards their next level. If they decline the advancement, they also do not earn any treasure but are still eligible to earn marks of prestige or other non-treasure rewards.
Each Dark Bargain is unique, and a character can enter into a given bargain only once. A character could be bound to multiple Dark Bargains at one time, but each one only once.
Weapon (glaive, greatsword, longsword, rapier, scimitar, or shortsword), very rare (requires attunement) When you hit with an attack roll using this magic weapon, the target takes an extra 1d6 Cold damage. In addition, while you hold the weapon, you have Resistance to Fire damage. In freezing temperatures, the weapon sheds Bright Light in a 10-foot radius and Dim Light for an additional 10 feet.…
Weapon (Glaive, Greatsword, Longsword, Rapier, Scimitar, or Shortsword), Very Rare (Requires Attunement) When you hit with an attack roll using this magic weapon, the target takes an extra 1d6 Cold damage. In addition, while you hold the weapon, you have Resistance to Fire damage. In freezing temperatures, the weapon sheds Bright Light in a 10-foot radius and Dim Light for an additional 10 feet.…
Wondrous Item, Very Rare These horseshoes come in a set of four. As a Magic action, you can touch one of the horseshoes to the hoof of a horse or similar creature, whereupon the horseshoe affixes itself to the hoof. Removing a horseshoe also takes a Magic action. While all four shoes are affixed to the hooves of a horse or similar creature, they allow the creature to move normally while floating…
Dark Bargains weave Druskenvald’s essence into the characters who dare to strike them. These ancient agreements bind the land, its magical energies, its creatures.. and you. The effects bring boon and bane alike. It may be best for some sinister characters to offer their bargains plainly, letting the lurking curses reveal themselves only when the time is right. Beware your entry into these…
| Character Level | Number of Adventuresto Next Level |
|---|---|
| 1 | 1 |
| 2 | 2 … |
Armor (scale mail), very rare (requires attunement) Dragon Scale Mail is made of the scales of one kind of dragon. Sometimes dragons collect their cast-off scales and gift them. Other times, hunters carefully preserve the hide of a dead dragon. In either case, Dragon Scale Mail is highly valued. While wearing this armor, you gain a +1 bonus to Armor Class, you have Advantage on saving throws…
| 1d100 | Magic Item |
|---|---|
| 01-07 | Candle of the Deep |
| 08-26 | Mystery Key … |
You can include an optional colour and hyphened extras if you so desire:
Weapon (shortsword), very rare (requires attunement) When you hit with an attack roll using this magic weapon, the target takes an extra 1d6 Cold damage. In addition, while you hold the weapon, you have Resistance to Fire damage. In freezing temperatures, the weapon sheds Bright Light in a 10-foot radius and Dim Light for an additional 10 feet. When you draw this weapon, you can extinguish all…
Magic Items for Starting Characters If you’re starting a campaign for characters above level 1, “ Creating a Character ” offers suggestions for how many magic items such characters should start with and the rarity of those items. Consider these approaches to determining the items each character receives: DM Choice: Choose items for each character using your own judgment. Player Choice: Let the…
Phaerimm elders are generals of phaerimm forces, directing covert and direct operations to help their kind subjugate all who stand in their way. Their ability to siphon magic from magic items makes them incredibly dangerous foes.
Armor (scale mail), uncommon Mithral is a light, flexible metal. If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn't. This armor consists of a coat and leggings (and perhaps a separate skirt) of leather covered with overlapping pieces of metal, much like the scales of a fish. The suit includes gauntlets.
Wondrous Item, Uncommon (Requires Attunement) These crystal lenses fit over the eyes. They have 3 charges. While wearing them, you can expend 1 or more charges to cast Charm Person (save DC 13). For 1 charge, you cast the level 1 version of the spell. You increase the spell’s level by one for each additional charge you expend. The lenses regain all expended charges daily at dawn.
Armor (leather), very rare You have a +2 bonus to AC while wearing this armor. The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.
Armor (scale mail), rare (requires attunement) While wearing this armor, you don’t have the Unconscious condition when you are at 0 Hit Points. You still make Death Saving Throws normally. You can’t use the Help action to make a Medicine check to stabilize yourself. This armor consists of a coat and leggings (and perhaps a separate skirt) of leather covered with overlapping pieces of metal, much…
General Feat (Prerequisite: Level 4+, Charisma 13+) You gain the following benefits. Ability Score Increase. Increase your Intelligence or Charisma score by 1, to a maximum of 20. Opportunist. When a creature you can see within 10 feet of yourself fails a D20 Test using Charisma, you gain Advantage on the next Charisma (Intimidation or Persuasion) check you make against that target in the next…
Azer sentinels defend their communities’ smiths and channel their flames through their weapons.
*Stat blocks for these creatures (except the card drawer) appear in the Monster Manual.
Armor (studded leather), rare (requires attunement) This armor is a creation of the daelkyr Belashyrra, the Lord of Eyes. Made from a tough, leathery material, the coat is warm to the touch and covered with eyes—eyes of many different types of creatures, constantly glancing around as it studies your surroundings. When you attune to the armor, it binds itself to your flesh and shares its insight,…
You can take a Magic action to touch the token to a body of water at least 60 feet in diameter. The token disappears, and a 50-foot-long, 20-foot-wide boat shaped like a swan takes its place. The boat is self-propelled and moves across water at a speed of 6 miles per hour. You can take a Magic action while on the boat to command it to move or to turn up to 90 degrees. The boat remains for 24…
Bargain with Whimsical Fey Your pact draws on the power of the Feywild. When you choose this subclass, you might make a deal with an archfey, such as the Prince of Frost; the Queen of Air and Darkness, ruler of the Gloaming Court; Titania of the Summer Court; or an ancient hag. Or you might call on a spectrum of Fey, weaving a web of favors and debts. Whoever they are, your patron is often…
| 1d6 | A Green Hag Trades Its Knowledge For... |
|---|---|
| 1 | A bargainer’s memories of a loved one. |
| 2 | The cauldron of a rival hag. … |
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