Level 8 Wizard Spells
| Spell | School | Special |
|---|---|---|
| Antimagic Field | Abjuration | C |
| Antipathy/Sympathy | Enchantment | — … |
| Spell | School | Special |
|---|---|---|
| Antimagic Field | Abjuration | C |
| Antipathy/Sympathy | Enchantment | — … |
You overwhelm the mind of one creature you can see within range. If the target has 150 Hit Points or fewer, it has the Stunned condition. Otherwise, its Speed is 0 until the start of your next turn. The Stunned target makes a Constitution saving throw at the end of each of its turns, ending the condition on itself on a success. Spell Tags: Control Available For: Bard (Legacy), Sorcerer (Legacy),…
Level 8 Enchantment (Bard, Sorcerer, Warlock, Wizard) Casting Time: Action Range: 60 feet Components: V Duration: Instantaneous You overwhelm the mind of one creature you can see within range. If the target has 150 Hit Points or fewer, it has the Stunned condition. Otherwise, its Speed is 0 until the start of your next turn. The Stunned target makes a Constitution saving throw at the end of each…
A wave of healing energy washes over one creature you can see within range. The target regains all its Hit Points. If the creature has the Charmed, Frightened, Paralyzed, Poisoned, or Stunned condition, the condition ends. If the creature has the Prone condition, it can use its Reaction to stand up. Spell Tags: Healing, Buff Available For: Bard (Legacy), Cleric (Legacy), Bard, Cleric
You compel one creature you can see within range to die. If the target has 100 Hit Points or fewer, it dies. Otherwise, it takes 12d12 Psychic damage. Spell Tags: Damage, Control Available For: Bard (Legacy), Sorcerer (Legacy), Warlock (Legacy), Wizard (Legacy), Bard, Sorcerer, Warlock, Wizard
You command the body of a creature to twist and warp. If the target has 125 Hit Points or fewer, it takes 8d10 Necrotic damage, and it has the Prone condition. Otherwise, its Speed is 0 until the start of your next turn. The Prone target makes a Constitution saving throw at the end of each of its turns, ending the condition on itself on a success. Available For: Bard (Legacy), Sorcerer (Legacy),…
You speak a word of power that causes waves of intense pain to assail one creature you can see within range. If the target has 100 Hit Points or fewer, it takes 6d8 Force damage and has the Charmed condition for the duration. Otherwise, it takes 6d8 Force damage only. While the target is Charmed, its Speed can be no more than 10 feet, and it has Disadvantage on D20 Tests except Constitution…
Darklord Who Pursues Death “Bow before the pharaoh—whether as a servant or as dust.” —Ankhtepot Ankhtepot has known treachery and conquest. He has known divinity and rule. But now he knows simply boredom and despair. He desires only to recover his lost ka, which he knows lies hidden in Har’Akir. With it, he hopes to become mortal again, die, and face his gods’ judgment. Whether this means peace…
While you have the Stunned condition, you experience the following effects. Incapacitated. You have the Incapacitated condition. Saving Throws Affected. You automatically fail Strength and Dexterity saving throws. Attacks Affected. Attack rolls against you have Advantage.
Level 9 Enchantment (Bard, Sorcerer, Warlock, Wizard) Casting Time: Action Range: 60 feet Components: V Duration: Instantaneous You compel one creature you can see within range to die. If the target has 100 Hit Points or fewer, it dies. Otherwise, it takes 12d12 Psychic damage.
Wondrous Item, very rare (requires attunement) This robe has 3 charges, and it regains 1d3 expended charges daily at dawn. While you wear it, you can take a Magic action and expend 1 charge to cause the garment to display a shifting pattern of dazzling hues until the end of your next turn. During this time, the robe sheds Bright Light in a 30-foot radius and Dim Light for an additional 30 feet,…
You fortify up to six creatures you can see within range. The spell bestows 120 Temporary Hit Points, which you divide among the spell’s recipients. Spell Tags: Buff Available For: Bard (Legacy), Cleric (Legacy), Bard, Cleric
When a creature hits you with an attack roll, you can take a Reaction to force the creature to make a Wisdom saving throw against your spell save DC. On a failed save, the target has the Stunned condition until the end of your next turn. While the target is Stunned, its Speed is reduced to 0 feet. You can use this feature a number of times equal to your Wisdom modifier (minimum of once), and you…
Glabrezus embody delusion and predatory guile. These cunning demons know the most effective traps are those that individuals devise for themselves. Despite having massive claws and overwhelming physicality, glabrezus excel at using flattery and misdirection to coerce victims into isolating themselves and harming others. In the Abyss, glabrezus act as lone hunters or deceitful advisers to greater…
Wondrous Item, very rare This set of four miniature worg statuettes is made from byeshk, a metal that is anathema to Aberrations. Each statuette is small enough to fit in a pocket. If you use a Magic action to speak the command word and throw one of the figurines to a point on the ground within 60 feet of you, the figurine becomes a living Worg for up to 1 hour. You can use one figurine or…
Level 9 Enchantment (Bard, Cleric) Casting Time: Action Range: 60 feet Components: V Duration: Instantaneous A wave of healing energy washes over one creature you can see within range. The target regains all its Hit Points. If the creature has the Charmed, Frightened, Paralyzed, Poisoned, or Stunned condition, the condition ends. If the creature has the Prone condition, it can use its…
Various class features, spells, and other abilities let you take an additional action on your turn called a Bonus Action. The Cunning Action feature, for example, allows a Rogue to take a Bonus Action. You can take a Bonus Action only when a special ability, a spell, or another feature of the game states that you can do something as a Bonus Action. You otherwise don’t have a Bonus Action to take.…
Birch tree, birth, life, strength. Least Power: Once per day, you can sketch berkanan in the air (no action required). When you do so, you can target yourself or a Friendly creature you can see within 30 feet of you that is suffering from one of the following conditions: Frightened, Petrified, Poisoned, or Stunned. The target can repeat the associated saving throw immediately, ending the…
Devil of Spoken Compulsion Speaker devils are hulking, four-armed devils who discover the secrets of creatures they then compel to perform wicked deeds. Despite their large tongues, speaker devils speak with clear and pleasing voices. Among the ranks of the Nine Hells, they are known as logokrons. Many speaker devils are loyal to the archdevil Mephistopheles. These devils record the secrets they…
Level 7 Enchantment (Bard, Sorcerer, Warlock, Wizard) Casting Time: Action Range: 60 feet Components: V Duration: 1 minute You speak a word of power that causes waves of intense pain to assail one creature you can see within range. If the target has 100 Hit Points or fewer, it takes 6d8 Force damage and has the Charmed condition for the duration. Otherwise, it takes 6d8 Force damage only. While…
| Spell | School | Special |
|---|---|---|
| Antipathy/Sympathy | Enchantment | — |
| Befuddlement | Enchantment | — … |
| 1d6 | Destination |
|---|---|
| 1–2 | Pine Barrens (area F2) |
| 3–4 | Infested Outcrop (area F3) … |
| Hit Points | Effect |
|---|---|
| 0–20 | The target dies. |
| 21–30 | The target has the Blinded, Deafened, and Stunned conditions for 1 hour. … |
You inscribe a harmful glyph either on a surface (such as a section of floor or wall) or within an object that can be closed (such as a book or chest). The glyph can cover an area no larger than 10 feet in diameter. If you choose an object, it must remain in place; if it is moved more than 10 feet from where you cast this spell, the glyph is broken, and the spell ends without being triggered. The…
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