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Returning 32 results for 'Zone of Truth'.
Magic Items
The Book of Many Things
spells (save DC 16): Command (1 charge), Zone of Truth (2 charges), Compulsion (4 charges), Banishment (4 charges), or Dominate Person (5 charges).
The weapon regains 1d4 expended charges daily at dawn.
Monsters
Eberron: Rising from the Last War
hour), knock.
Thieves' tools, tinker's tools
6
Mediator
Guidance. Ritual only: comprehend languages, zone of truth
Insight (+4), Persuasion (+3)
7
Medium
Minor illusion. Ritual only
Monsters
Infernal Machine Rebuild
a jar's innate spellcasting ability is Intelligence (spell save DC 15). It can innately cast the following spells, requiring no components:
At will: detect thoughts, mage hand, zone of truth
3/day
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
, slow, suggestion, zone of truth
Adult 21 bless, commune, cure wounds, geas,* slow, suggestion, zone of truth
Ancient 24 bless, commune,* cure wounds, geas,* plane shift (+16 to hit
), slow, suggestion, word of recall, zone of truth
*This spell’s casting time is longer than 1 action.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Dragon Spellcasting Age Spell Save DC Spells Known
Young 16 beacon of hope, calm emotions, hold person, zone of truth
Adult 18 beacon of hope, calm emotions, hold person, polymorph
, zone of truth
Ancient 21 beacon of hope, calm emotions, hold person, polymorph, teleport, zone of truth
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
” in this haunted zone is an illusion. The illusion stands still in anticipation of the characters returning its toast, at which point the illusion quaffs its drink; it doesn’t respond to anything else
exits the haunted zone. The only thing the character can hear during this time is the sound of Strahd’s deep, spooky laughter. Failed Exit. If after 1 minute no one has drunk from a chalice, Strahd’s
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
survivors. If the characters have access to zone of truth or similar magic, he flatly refuses to take part in any further questioning. Galin will not respond to intimidation. However, effective roleplaying
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Sentinel Spells table are added to the spell list of your spellcasting class. Mark of Sentinel Spells Spell Level Spells
1st compelled duel, shield of faith
2nd warding bond, zone of truth
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Object
Prayer of Healing
Protection from Poison
Silence
Spiritual Weapon
Warding Bond
Zone of Truth
3rd Level Animate Dead
Beacon of Hope
Bestow Curse
Clairvoyance
Create
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Protection from Poison
Silence
Spiritual Weapon
Warding Bond
Zone of Truth
3rd Level
Animate Dead
Beacon of Hope
Bestow Curse
Clairvoyance
Create Food and Water
Daylight
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
post. The characters’ council contact tells them that Ilmichh has been carefully questioned and subjected to a zone of truth, and that all she said has been confirmed. The characters should understand
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
tools 5 Locksmith Mending. Ritual only: arcane lock (1 hour), knock. Thieves’ tools, tinker’s tools 6 Mediator Guidance. Ritual only: comprehend languages, zone of truth. Insight (+4), Persuasion (+3
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
slots): aid, branding smite, lesser restoration, warding bond, zone of truth
Actions
Multiattack. Donaar makes two attacks with his greatsword or his whip.
Greatsword. Melee Weapon Attack: +5 to
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
the light.” The circle acts as a permanent zone of truth (spell save DC 17) and is where detainees are questioned at dawn. Falling A creature that falls from the platform or within 10 feet of it must
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
spells at the paladin levels listed. Oath of the Crown Spells Paladin Level Spells 3rd command, compelled duel 5th warding bond, zone of truth 9th aura of vitality, spirit guardians 13th
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Slayer Spells Ranger Level Spell 3rd protection from evil and good 5th zone of truth 9th magic circle 13th banishment 17th hold monster Hunter’s Sense At 3rd level, you gain the ability to peer at a
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Restoration Abjuration — Locate Object Divination C Prayer of Healing Abjuration — Protection from Poison Abjuration — Silence Illusion C, R Spiritual Weapon Evocation C Warding Bond Abjuration M Zone of
Truth Enchantment — Level 3 Cleric Spells Spell School Special Animate Dead Necromancy — Aura of Vitality Abjuration C Beacon of Hope Abjuration C Bestow Curse Necromancy C Clairvoyance
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Concentration or Temporary Hit Points required to maintain the spell)
1/Day Each: Flame Strike, Zone of Truth
Weakening Breath. Strength Saving Throw: DC 21, each creature that isn’t currently affected by
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
— Shatter Evocation — Silence Illusion C, R Suggestion Enchantment C Zone of Truth Enchantment — Level 3 Bard Spells Spell School Special Bestow Curse Necromancy C Clairvoyance Divination C, M
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
— Shatter Evocation — Silence Illusion C, R Suggestion Enchantment C Zone of Truth Enchantment — Level 3 Bard Spells Spell School Special Bestow Curse Necromancy C Clairvoyance Divination C, M
Compendium
- Sources->Dungeons & Dragons->Monster Manual
spell)
1/Day Each: Ice Storm (level 5 version), Zone of Truth
Legendary Actions
Legendary Action Uses: 3 (4 in Lair). Immediately after another creature’s turn, the dragon can expend a use to
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Temporary Hit Points required to maintain the spell)
1/Day Each: Control Weather, Ice Storm (level 7 version), Teleport, Zone of Truth
Legendary Actions
Legendary Action Uses: 3 (4 in Lair
Compendium
- Sources->Dungeons & Dragons->Monster Manual
):
At Will: Detect Evil and Good, Thaumaturgy
1/Day Each: Detect Magic, Dispel Magic, Greater Restoration, Heroes’ Feast, Zone of Truth
Legendary Actions
Legendary Action Uses: 3 (4 in Lair
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Spells table. See the Divine Domain class feature in the Player’s Handbook for how domain spells work. Order Domain Spells Cleric Level Spells 1st command, heroism 3rd hold person, zone of truth
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
Despair Although the chambers in this zone are referred to as “temples,” they are essentially security rooms designed to destroy the unwary. Doors. All the doors in this zone are locked. Aura. Divine
Sense and detect evil and good reveal that this zone is thoroughly desecrated. 26. Temple of Light Glowing pillars brightly light this chamber of white marble. Each pillar is carved in the likeness of a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. The poisoned creature can’t knowingly speak a lie, as if under the effect of a zone of truth spell. Wyvern Poison (Injury). This poison must be harvested from a dead or incapacitated wyvern. A
poisoned for 4d6 hours. The poisoned creature is incapacitated. Truth Serum (Ingested). A creature subjected to this poison must succeed on a DC 11 Constitution saving throw or become poisoned for 1 hour
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
in complete control.
Upon one of the Dakra Isles, trespassers learn the truth behind the storied Curse of the Swine
(JAMES RYMAN) Island Inhabitants Any sort of people, from isolated societies
Theros dwells here—such as thri-kreen, yuan-ti, or another creature from the Monster Manual.
4 Rivals. Two settlements have turned the island into a war zone.
5 Prisoner. A powerful monster
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
or Temporary Hit Points required to maintain the spell)
1/Day Each: Flame Strike (level 6 version), Word of Recall, Zone of Truth
Weakening Breath. Strength Saving Throw: DC 24, each creature
), Shapechange (Beast or Humanoid form only, no Temporary Hit Points gained from the spell, and no Concentration or Temporary Hit Points required to maintain the spell)
1/Day Each: Flame Strike, Zone of
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
and Good, Thaumaturgy
1/Day Each: Detect Magic, Dispel Magic, Greater Restoration, Heroes’ Feast, Zone of Truth
Legendary Actions
Legendary Action Uses: 3 (4 in Lair). Immediately after another
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
the spell, Sarana casts Zone of Truth and asks questions about the deceased individual to make sure she’s not returning to life someone who should stay dead.
Service to the Greater Good. The temple
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
, silence, zone of truth
3rd level (3 slots): bestow curse, clairvoyance, counterspell, dispel magic, tongues
4th level (3 slots): divination, locate creature
5th level (2 slots): dispel evil
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
-aged woman with a wry sense of humor named Arleosa Starhenge (NG female Chondathan human commoner). Born in a wild magic zone, Arleosa has the innate magical ability to cast the alter self spell three
him. In truth, Stillmarsh is a vampire (NE male Tethyrian human) whom Nalaskur occasionally calls upon to dispose of unwanted guests. Stillmarsh has an agreement with Nalaskur not to feed on locals or