Not sure if it has been said or if I am missing something, but it appears for druids that wildshapes cannot be applied. It would be helpful to have some way to implement a wildshape on a character from within the character sheet page. Overall, I love the character creation!
This is currently in development, along with familiars, companions, pets etc. :)
Much better. Things I’ve noticed is song of rest needs to be tied into the character sheet in general and specifically in the sheets rest system. Another thing to note is opening up initiative on the sheet just bring up the description but doesn’t show bonuses affecting it like jack of all trades.
Possible issue. On my sun soul monk, the searing sunburst ability shows the damage as 2d6+3 under the actions section. I believe it should just be 2d6.
I would like to reiterate the request for custom conditions.
Also, add a "A" or "D" besides relevant skills when character has advantage or disadvantage to a particular skill. (1 level of exhaustion would add a row of "D"s ). I know it already does it for some abilities/features, but it would be great if this was extended to all instances of ADV or DISADV.
Also, add a "A" or "D" besides relevant skills when character has advantage or disadvantage to a particular skill.
This has been requested time and again, along with noting other situational examples underneath (like they’ve done for Saves). They’re really dragging their heels on this one for some reason, despite it being so fundamental to the rules. Perhaps a big revamp of that section is in the works?
It looks fantastic! One thing I thought of is, how about a wish list for the items catalog? As I was going through the items yesterday, as I often do with a new character and seeing things I want to acquire as I level up, I thought it would be cool to add those things to a wish list, so I didn't have to either write them down separately, or have to roam through the list again later to find the items I had tagged as wants.
Possible issue: A character of mine with a +2 Str Bonus, a +2 Dex Bonus and +2 Proficiency Bonus is listed as having the damage for her thrown hand ax as 1d6+6. Shouldn't it be 1d6+4 as it would be Dex and Prof Bonus?
Possible issue: A character of mine with a +2 Str Bonus, a +2 Dex Bonus and +2 Proficiency Bonus is listed as having the damage for her thrown hand ax as 1d6+6. Shouldn't it be 1d6+4 as it would be Dex and Prof Bonus?
Proficiency does not add to damage.
Can you link your character sheet, so a moderator can take a look?
If you have homebrew added to the character, that may be causing this.
This is not technically and bug or error. However I made a "Horse / Pack Mule" to separate non-carried group gear. I picked a lvl 2 | Changeling | Fighter as a base (2d10+2 health) and I tried to force the intelligence to 2 but its keeps changing back to 3 even with the override. If we ever get best/pet/companion sheets I should be able to just add a horse and be done but in the mean time I wonder why the override doesn't work because any character could be hit with the Feeblemind spell reducing it to 1 and need to use the over ride.
The lack of inflection in text means that a reader of any post adds their own inflection as they "verbalize" it in their head. I write long and repetitive in an effort to be clear and avoid my intent from being skewed or inverted. I am also bad at examples. It is common for people to skim my posts pull out the idea they think I mean or want to argue against or focus on my bad example instead of the point I am actually trying to make. I apologies for the confusion my failure to be clear and concise creates.
It looks fantastic! One thing I thought of is, how about a wish list for the items catalog? As I was going through the items yesterday, as I often do with a new character and seeing things I want to acquire as I level up, I thought it would be cool to add those things to a wish list, so I didn't have to either write them down separately, or have to roam through the list again later to find the items I had tagged as wants.
This is not technically and bug or error. However I made a "Horse / Pack Mule" to separate non-carried group gear. I picked a lvl 2 | Changeling | Fighter as a base (2d10+2 health) and I tried to force the intelligence to 2 but its keeps changing back to 3 even with the override. If we ever get best/pet/companion sheets I should be able to just add a horse and be done but in the mean time I wonder why the override doesn't work because any character could be hit with the Feeblemind spell reducing it to 1 and need to use the over ride.
Seem to be the case with any abilities, not just intelligence - the base is 3, I guess it's because that's the minimum you can roll with the 4d6/drop1 method. It is certainly a bug, because there are several ways to reduce someone's abilities, e.g. the CR 1/2 Shadow drains strength.
Rollback Post to RevisionRollBack
--[ Natural 20 - that's how I roll! ]-- We've stopped this OGL madness, but stay vigilant, they tried it once, they can try it again.
I don't know if anyone have asked for this but I would like to see some kind of ammunition management via the items. like if I have a bow I can attach ammunition to it so I only have to click on it and chose the ammunition that I use and it automatically deducts from the amount that I have like it does with spell slots.
They don't give timelines so that people aren't disappointed if a timeline falls through. It's in progress, we'll get it when it's done and working. :)
Sorry if this has been asked before. Is there a way to turn on an adventurers league options only mode for specific characters? That way you’d know everything you’re doing for that character keeps you legal for adventurers league games.
Sorry if this has been asked before. Is there a way to turn on an adventurers league options only mode for specific characters? That way you’d know everything you’re doing for that character keeps you legal for adventurers league games.
Not yet but it's on the roadmap of planned things.
This is currently in development, along with familiars, companions, pets etc. :)
Pun-loving nerd | She/Her/Hers | Profile art by Becca Golins
If you need help with homebrew, please post on the homebrew forums, where multiple staff and moderators can read your post and help you!
"We got this, no problem! I'll take the twenty on the left - you guys handle the one on the right!"🔊
Much better. Things I’ve noticed is song of rest needs to be tied into the character sheet in general and specifically in the sheets rest system. Another thing to note is opening up initiative on the sheet just bring up the description but doesn’t show bonuses affecting it like jack of all trades.
Possible issue. On my sun soul monk, the searing sunburst ability shows the damage as 2d6+3 under the actions section. I believe it should just be 2d6.
I would like to reiterate the request for custom conditions.
Also, add a "A" or "D" besides relevant skills when character has advantage or disadvantage to a particular skill. (1 level of exhaustion would add a row of "D"s ). I know it already does it for some abilities/features, but it would be great if this was extended to all instances of ADV or DISADV.
My Homebrew: Magic Items | Monsters | Spells | Subclasses | My house rules
Playing D&D since 1st edition. DMs Guild Author: B.A. Morrier Twitter: @benmorrier he/him
This has been requested time and again, along with noting other situational examples underneath (like they’ve done for Saves). They’re really dragging their heels on this one for some reason, despite it being so fundamental to the rules. Perhaps a big revamp of that section is in the works?
It looks fantastic! One thing I thought of is, how about a wish list for the items catalog? As I was going through the items yesterday, as I often do with a new character and seeing things I want to acquire as I level up, I thought it would be cool to add those things to a wish list, so I didn't have to either write them down separately, or have to roam through the list again later to find the items I had tagged as wants.
Great work, love the entire product!
Possible issue: A character of mine with a +2 Str Bonus, a +2 Dex Bonus and +2 Proficiency Bonus is listed as having the damage for her thrown hand ax as 1d6+6. Shouldn't it be 1d6+4 as it would be Dex and Prof Bonus?
Proficiency does not add to damage.
Can you link your character sheet, so a moderator can take a look?
If you have homebrew added to the character, that may be causing this.
Pun-loving nerd | She/Her/Hers | Profile art by Becca Golins
If you need help with homebrew, please post on the homebrew forums, where multiple staff and moderators can read your post and help you!
"We got this, no problem! I'll take the twenty on the left - you guys handle the one on the right!"🔊
This is not technically and bug or error. However I made a "Horse / Pack Mule" to separate non-carried group gear. I picked a lvl 2 | Changeling | Fighter as a base (2d10+2 health) and I tried to force the intelligence to 2 but its keeps changing back to 3 even with the override. If we ever get best/pet/companion sheets I should be able to just add a horse and be done but in the mean time I wonder why the override doesn't work because any character could be hit with the Feeblemind spell reducing it to 1 and need to use the over ride.
I don't know why you would need it but here is the character: https://www.dndbeyond.com/profile/ClaytonCross/characters/2622416
The lack of inflection in text means that a reader of any post adds their own inflection as they "verbalize" it in their head. I write long and repetitive in an effort to be clear and avoid my intent from being skewed or inverted. I am also bad at examples. It is common for people to skim my posts pull out the idea they think I mean or want to argue against or focus on my bad example instead of the point I am actually trying to make. I apologies for the confusion my failure to be clear and concise creates.
Use the notes section?
Check out all my important links here.
May we live in Less Interesting Times
Seem to be the case with any abilities, not just intelligence - the base is 3, I guess it's because that's the minimum you can roll with the 4d6/drop1 method. It is certainly a bug, because there are several ways to reduce someone's abilities, e.g. the CR 1/2 Shadow drains strength.
--[ Natural 20 - that's how I roll! ]--
We've stopped this OGL madness, but stay vigilant, they tried it once, they can try it again.
I don't know if anyone have asked for this but I would like to see some kind of ammunition management via the items. like if I have a bow I can attach ammunition to it so I only have to click on it and chose the ammunition that I use and it automatically deducts from the amount that I have like it does with spell slots.
Kind regards
Fettouhi
Any rough timeline on familiar support?
They don't give timelines so that people aren't disappointed if a timeline falls through. It's in progress, we'll get it when it's done and working. :)
Won't be too long now...
What a tease :p.
Soon™
Sorry if this has been asked before. Is there a way to turn on an adventurers league options only mode for specific characters? That way you’d know everything you’re doing for that character keeps you legal for adventurers league games.
Not yet but it's on the roadmap of planned things.
My Homebrew: Races | Subclasses | Backgrounds | Spells | Magic Items | Feats
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I believe the wizard is broken, right now a wizard im making can only get first level spells, and he's set to level 20.