FEATURE REQEUST: Campaign-Level DM Content Control Lists
We BADLY need more granular tools for allowing content at the Campaign level. This is going to be CRUCIAL with all of the new Feats, Spells, Classes, Subclasses, Items, etc of the Same Name coming in the future.
DM's need, today, a way enable or disable content which the DM owns at a more granular level. The sliders on a per-character level are not NEARLY detailed enough, nor should I have to go into EVERY character to change them (only to have the player change them back layer not realizing why I changed them).
There needs to be campaign level settings. When you create a campaign, you should be able to pick an existing one to serve as a template.
As a DM who runs multiple campaigns, there are numerous scenarios where I want to have Content X enabled for one campaign, but not the other.
I also need to be able to "hide" Homebrew content, by being able pre-create it, but it should NOT show up for Characters in that Campaign until I deem it so. #spoilerfree A single "Homebrew" slider at the character level is woefully insufficient.
These need to be Campaign level settings which VISIBILITY, ADDABILITY, and REMOVABILITY of certain items, spells, feats, races, subraces, classes, subclasses, etc.
This is CRUCIAL for One D&D during the transition period that is to come, when we have 2 of every class, subclass, feat, changes to magic items, etc.
A single global "5E Legacy" switch will not suffice. What is there today will not suffice. It barely suffices today, and leads to tons of problems.
It needs to be granular down tot he individual piece of content, and it needs to be settable at the campaign level. Oh, and not just one boolean switch per piece of content, we need control over: VISIBILITY, ADDABILITY, REMOVABILITY
I also need to be able to "hide" Homebrew content, by being able pre-create it, but it should NOT show up for Characters in that Campaign until I deem it so. #spoilerfree A single "Homebrew" slider at the character level is woefully insufficient.
You can at least do this with a workaround - create your private homebrew item, then remove it from your own collection. It'll stay in your "created homebrew" lists, but if it's not in your curated collection, your players shouldn't see it.
This just occurred to me, but since we now have an Encounter Builder, I'd love some sort of metadata (sort/filter) option on the Monsters list (both in the Encounter Builder and on the regular filter list). This metadata (sort/filter) option would be to show how many times each monster has been added to an encounter in the Encounter Builder. Give us facts on which are the most (and least) popular monsters. Sometimes I'm looking through the extensive list of monsters and thinking, "Nah, Hobgoblins are way too common an enemy, Orcs too, and Gnolls. I want something different, something my players might not have ever faced. Something like a Dolgrim or a Zorbo. I wonder how common they are in campaigns!"
As a bonus, it could also be a useful way for DMs to know how much an average PC should know about each monster. If everyone fights Hobgoblins, it's probably common knowledge that they're more dangerous when they have an ally near their target. But if no one has ever even really seen a Zorbo, the PCs would be very unlikely to know that their AC depends on what material they're in contact with, and that they can utterly destroy their targets defences. Mileage may vary on this, but I know I'd find it useful for figuring out what info PCs have, based on how rarely they're used in other games.
The ddb.ac/feature-requests link just sends you to a WOTC site than sends you back to this feedback forum.
So... my feedback is: Please include an option to make class and level private on the campaign page. There's no good reason for players to know what class and level their fellow PCs are.
Not sure if this is the place to post this, but I would like to suggest having either a dollar amount gift card, or a possible wish list that gets updated with purchases, so people who are not familiar with D&D can gift us and then we have the ability to chose what we get. This way I don't suddenly get 3 copies of the DMG, for example, or I can complete a bundle with the amount gifted to me.
If this is not where I should post this, please direct me to where I should go.
[Feature Request] Bonus: Critical Hit Die, Special and Critical Hit Roll Requirement
As someone who has looked at other editions of D&D I would like to expand on the versatility of weapons a little bit by adding a few more sub-modifiers to DNDBeyond's list of potential homebrew mechanics.
What am I requesting?
I am asking for three things:
Add a modifier to homebrew weapons similar to a Magic Bonus except it changes the Critical Hit to work similarly to the Fighter Champion subclass. I can select "Critical Hit at 15 through 20, or Critical Hit at 12 by itself.
Critical Hit Die modifier. Instead of double the dice, have a bonus > submodifier > critical hit die damage die. Where I could potentially increase or decrease the die mulitplier of a critical hit with a specific magic weapon.
Allow us to add the Special property to the list of potential properties for a weapon.
Who would this benefit?
Anyone who wants to make a weapon a little more unique. Since we are not allowed to create Equipment we could bridge the gap through magic weapon properties.
When to use this?
So I don't have to book keep a player when they do roll a x3 critical hit.
How to implement?
It is already implemented into DNDBeyond. Its just locked behind subclasses.
Bumping my Previous Request: Grouped Collections
I am currently asking for a Folder-like collection mechanic. Creating a group of homebrew that I can remove or add to a campaign with ease.
Get some new higher ups and lawyers, because I'm pretty sure you have people who are about as insecure as Andrew Tate and just as heartless. Your 'draft' is a spit in the face of a person's creative rights and your response to criticism is to call the community stupid. Have fun with OGL 1.1, because no one else will.
Abandon ship.
I do not believe this is the correct thread for discussing the OGL.
I cant seem to find how to link character/class/race features onto posts like how you can with spells, I tried [feature]Telepathic Speech[/feature] but nothing. It be nice to do that. Also, it be nice to link your rolls from the character sheet to posts on the site. Not sure if these are things you can already do.
In summery,
1. A [feat][/feat] and [feature][/feature] function.
2. The ability to link rolls made on the character's sheet onto a PbP post.
New Feature: Customized dropdown for "varies" rarity items
For items which have the "varies" rarity, the Customize section should have a drop-down so that the player can pick what the actual rarity is of the item within their inventory. The drop down should contain:
common uncommon rare very rare legendary artifact
Once selected, the item should then show in the Inventory in the appropriate color based on the selected rarity.
I'm sorry if I am bringing uup something that has already been addressed, but the DDB character creater has the abilityu to add in feats beyond level progression, can we get the capability to add in spells known as well?
Not a new feature, but an expansion on an existing one: Containers.
Currently, there are only a limited amount of containers (Backpack, Pouch, Barrel, etc.)
Currently, you can add a custom item to your inventory, but you cannot modify it into a weapon, container, armor, etc.
Currently, you can create a homebrew wondrous item and add a Container tag to it, but it does not become usable as a container.
My request is simple: Please make it possible to convert custom and homebrew items into usable containers. I wanted to organize my inventory more, and I was going to do that by making a custom item titled "Belt." My goal was to move items to my "Belt" so I could find it easier instead of it just being in my "Equipment" section or "Backpack" section. I know that the container expansion is something that some other users have requested, so I know I'm not the only one.
I'm sorry if I am bringing uup something that has already been addressed, but the DDB character creater has the abilityu to add in feats beyond level progression, can we get the capability to add in spells known as well?
There are two fairly easy workarounds for this.
Custom Feat. The workaround I use for this is to add a custom Feat "Additional Spells Known" that has the "Choose a spell" selectors as part of it. You can duplicate the Magic Initiate feat as a good starting point. You can then pick the spells by selecting the "Additional Spells Known" Feat through Manage Feats. You can add any number of spells that way. Just keep an eye on your players. :-)
Custom Subclass. The other way is to custom subclass. That's not terrible either. just create your subclass from the existing subclass, and add the spell or spells to it. This way the players can't choose, and if that is what you want/need, then I'd recommend this route. If you need your players to fill these in, or they are going to evolve over time, I'd recommend the aforementioned Feat approach so you're not constantly having to go in and edit the Subclass.
Not a new feature, but an expansion on an existing one: Containers.
Currently, there are only a limited amount of containers (Backpack, Pouch, Barrel, etc.)
Currently, you can add a custom item to your inventory, but you cannot modify it into a weapon, container, armor, etc.
Currently, you can create a homebrew wondrous item and add a Container tag to it, but it does not become usable as a container.
My request is simple: Please make it possible to convert custom and homebrew items into usable containers. I wanted to organize my inventory more, and I was going to do that by making a custom item titled "Belt." My goal was to move items to my "Belt" so I could find it easier instead of it just being in my "Equipment" section or "Backpack" section. I know that the container expansion is something that some other users have requested, so I know I'm not the only one.
Add a bonafide container of your choice to your inventory e.g. sack. Then customize the sack, renaming it to 'belt'. Add items to your 'belt'. Voila!
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Sinze Zendesk is 100% broken right now...
FEATURE REQEUST: Campaign-Level DM Content Control Lists
We BADLY need more granular tools for allowing content at the Campaign level. This is going to be CRUCIAL with all of the new Feats, Spells, Classes, Subclasses, Items, etc of the Same Name coming in the future.
DM's need, today, a way enable or disable content which the DM owns at a more granular level. The sliders on a per-character level are not NEARLY detailed enough, nor should I have to go into EVERY character to change them (only to have the player change them back layer not realizing why I changed them).
There needs to be campaign level settings. When you create a campaign, you should be able to pick an existing one to serve as a template.
As a DM who runs multiple campaigns, there are numerous scenarios where I want to have Content X enabled for one campaign, but not the other.
I also need to be able to "hide" Homebrew content, by being able pre-create it, but it should NOT show up for Characters in that Campaign until I deem it so. #spoilerfree A single "Homebrew" slider at the character level is woefully insufficient.
These need to be Campaign level settings which VISIBILITY, ADDABILITY, and REMOVABILITY of certain items, spells, feats, races, subraces, classes, subclasses, etc.
This is CRUCIAL for One D&D during the transition period that is to come, when we have 2 of every class, subclass, feat, changes to magic items, etc.
A single global "5E Legacy" switch will not suffice. What is there today will not suffice. It barely suffices today, and leads to tons of problems.
It needs to be granular down tot he individual piece of content, and it needs to be settable at the campaign level. Oh, and not just one boolean switch per piece of content, we need control over: VISIBILITY, ADDABILITY, REMOVABILITY
That is all. ;-)
You can at least do this with a workaround - create your private homebrew item, then remove it from your own collection. It'll stay in your "created homebrew" lists, but if it's not in your curated collection, your players shouldn't see it.
I want a way to communicate directly to WotC in the forum. [REDACTED]
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
I would love to see a "dice roller"-feature without a 3D-animation of dice, that just gives you the number.
This just occurred to me, but since we now have an Encounter Builder, I'd love some sort of metadata (sort/filter) option on the Monsters list (both in the Encounter Builder and on the regular filter list). This metadata (sort/filter) option would be to show how many times each monster has been added to an encounter in the Encounter Builder. Give us facts on which are the most (and least) popular monsters. Sometimes I'm looking through the extensive list of monsters and thinking, "Nah, Hobgoblins are way too common an enemy, Orcs too, and Gnolls. I want something different, something my players might not have ever faced. Something like a Dolgrim or a Zorbo. I wonder how common they are in campaigns!"
As a bonus, it could also be a useful way for DMs to know how much an average PC should know about each monster. If everyone fights Hobgoblins, it's probably common knowledge that they're more dangerous when they have an ally near their target. But if no one has ever even really seen a Zorbo, the PCs would be very unlikely to know that their AC depends on what material they're in contact with, and that they can utterly destroy their targets defences. Mileage may vary on this, but I know I'd find it useful for figuring out what info PCs have, based on how rarely they're used in other games.
Howdy,
The ddb.ac/feature-requests link just sends you to a WOTC site than sends you back to this feedback forum.
So... my feedback is: Please include an option to make class and level private on the campaign page. There's no good reason for players to know what class and level their fellow PCs are.
Can I request that the Dark Gifts from Van Richten's Guide to Ravenloft be added to the online character sheet options?
It could be toggled on in the Sources and go just under feats on the Sheet.
Sorry if this has been asked already.
Not sure if this is the place to post this, but I would like to suggest having either a dollar amount gift card, or a possible wish list that gets updated with purchases, so people who are not familiar with D&D can gift us and then we have the ability to chose what we get. This way I don't suddenly get 3 copies of the DMG, for example, or I can complete a bundle with the amount gifted to me.
If this is not where I should post this, please direct me to where I should go.
Thank you
[Feature Request] Bonus: Critical Hit Die, Special and Critical Hit Roll Requirement
As someone who has looked at other editions of D&D I would like to expand on the versatility of weapons a little bit by adding a few more sub-modifiers to DNDBeyond's list of potential homebrew mechanics.
What am I requesting?
I am asking for three things:
Who would this benefit?
Anyone who wants to make a weapon a little more unique. Since we are not allowed to create Equipment we could bridge the gap through magic weapon properties.
When to use this?
So I don't have to book keep a player when they do roll a x3 critical hit.
How to implement?
It is already implemented into DNDBeyond. Its just locked behind subclasses.
Bumping my Previous Request: Grouped Collections
I am currently asking for a Folder-like collection mechanic. Creating a group of homebrew that I can remove or add to a campaign with ease.
Request is found here so please vote on it.
I request that y'all honor the original OGL
I do not believe this is the correct thread for discussing the OGL.
nah. it applies to this thread pretty well, I'd say
I cant seem to find how to link character/class/race features onto posts like how you can with spells, I tried [feature]Telepathic Speech[/feature] but nothing. It be nice to do that. Also, it be nice to link your rolls from the character sheet to posts on the site. Not sure if these are things you can already do.
In summery,
1. A [feat][/feat] and [feature][/feature] function.
2. The ability to link rolls made on the character's sheet onto a PbP post.
Thank you!
Modifying Home Brew items is clunky. Should be more flexible, something like the functionality Foundry has.
New Feature: Customized dropdown for "varies" rarity items
For items which have the "varies" rarity, the Customize section should have a drop-down so that the player can pick what the actual rarity is of the item within their inventory. The drop down should contain:
common
uncommon
rare
very rare
legendary
artifact
Once selected, the item should then show in the Inventory in the appropriate color based on the selected rarity.
Id like for a way in the encounter builder to add monsters as allies to the players in regards to difficulty and stuff
I'm sorry if I am bringing uup something that has already been addressed, but the DDB character creater has the abilityu to add in feats beyond level progression, can we get the capability to add in spells known as well?
Not a new feature, but an expansion on an existing one: Containers.
Currently, there are only a limited amount of containers (Backpack, Pouch, Barrel, etc.)
Currently, you can add a custom item to your inventory, but you cannot modify it into a weapon, container, armor, etc.
Currently, you can create a homebrew wondrous item and add a Container tag to it, but it does not become usable as a container.
My request is simple: Please make it possible to convert custom and homebrew items into usable containers. I wanted to organize my inventory more, and I was going to do that by making a custom item titled "Belt." My goal was to move items to my "Belt" so I could find it easier instead of it just being in my "Equipment" section or "Backpack" section. I know that the container expansion is something that some other users have requested, so I know I'm not the only one.
There are two fairly easy workarounds for this.
Custom Feat. The workaround I use for this is to add a custom Feat "Additional Spells Known" that has the "Choose a spell" selectors as part of it. You can duplicate the Magic Initiate feat as a good starting point. You can then pick the spells by selecting the "Additional Spells Known" Feat through Manage Feats. You can add any number of spells that way. Just keep an eye on your players. :-)
Custom Subclass. The other way is to custom subclass. That's not terrible either. just create your subclass from the existing subclass, and add the spell or spells to it. This way the players can't choose, and if that is what you want/need, then I'd recommend this route. If you need your players to fill these in, or they are going to evolve over time, I'd recommend the aforementioned Feat approach so you're not constantly having to go in and edit the Subclass.
Add a bonafide container of your choice to your inventory e.g. sack. Then customize the sack, renaming it to 'belt'. Add items to your 'belt'. Voila!