Can companion/sidekick/pets and things like magic items have a link back to the original page in the character sheet? In the character sheet pop up it disables tooltips, so anything that mentions spells requires a manual look up. If they can't add the tooltips for whatever technical reason it'd be nice to just have the ability to quickly get to the webpage for it where the tooltips for everything would be available.
Late to the party. Has anyone asked for the ability to create their own random tables? Import a csv or type it in, save and now dice can roll whatever result. This would be helpful during campaign set up but also determining weather, random encounters...
Ability to filter adventures and sourcebooks by owned status? Please? It's been requested SO many times, and it's just a simple filter that needs implementing....
I'm not sure if this is the right forum, or if there is a customer support my question could be posed to, but hopfully someone can help. I'm trying to create villains for encounters that are more then just monsters with stat sheets. I want them to have spells, items, everything the players have. Is there a way to create a "charactor" and use it as a villain in an encounter without listing it as a party member in tha campaign? I don't want the party to see my villains until they are revealed in the campaign/encounter.
Is it possible to have created "charactors" added to encounters, but not to the party? The only way to have them currently involved in an encounter is to either run them on a second screen while tracking their initiative seperately, and if I want them to be included in the tracked initiative rolls they hae to be added as members of the campaign and that spoils the surprise when they can see them on the campain's main page.
This was difficult for me to digest at first too...because I'm old and had to get used to the notion of my NPCs being "monsters." Once you start working with custom monsters it starts to become clear. You can give your monsters spells, feats, etc. as you would an NPC villain. I've even created captive NPCs as monsters. Just in case they get hurt or have to join in a fight with the PCs during an encounter. For instance, the PCs are trying to rescue an NPC from a dungeon.
I'm not sure if this is the right forum, or if there is a customer support my question could be posed to, but hopfully someone can help. I'm trying to create villains for encounters that are more then just monsters with stat sheets. I want them to have spells, items, everything the players have. Is there a way to create a "charactor" and use it as a villain in an encounter without listing it as a party member in tha campaign? I don't want the party to see my villains until they are revealed in the campaign/encounter.
Is it possible to have created "charactors" added to encounters, but not to the party? The only way to have them currently involved in an encounter is to either run them on a second screen while tracking their initiative seperately, and if I want them to be included in the tracked initiative rolls they hae to be added as members of the campaign and that spoils the surprise when they can see them on the campain's main page.
You can already do this with monsters. “Monster” is just a generic, catch-all term for any creature that isn’t directly controlled by a player (other than the DM). Even if you want to generate them as PCs, and then convert them into monsters for the encounters you can. Here are some examples I’ve done:
I'd love a roll table tool. Really, I would love a way to look up specific roll tables, similar to how to works when looking up monsters in the encounter creator. There are so many role tables with various uses in the books but finding the one you want when you want it is a pain in the @$$. Plus, if it was kitted out with full functionality and integration, (i.e. you can roll on it withing ddb and get linked to the appropriate item, monster, spell, etc. and make it easy to add them to character sheets/encounters) you could use them easily when using DDB/MAPs to run a game. Not to mention the potential to create custom roll tables from all the content we've purchased on DDB.
I'd love to be able to set my digital dice to different styles for every character sheet (It would be awesome if we could mix dice from multiple sets as well). I have all these digital dice, but I never ever change them, because certain dice don't feel right for certain characters.
Ability to filter adventures and sourcebooks by owned status? Please? It's been requested SO many times, and it's just a simple filter that needs implementing....
It's really embarrassing that this isn't part of this website, honestly this is the kind of basic functionality "only show me things I have access to" that should be the default for anything with a search function. Not having it seems greedy and scammy. If I search for monsters I am searching for the ones I'm allowed to use, I'm not looking for you to upsell me on some additional content I don't own. Cut it out.
It would be nice if you could have a toggle for when you are raged and when it's toggled on it automatically adds the extra 2 damage to your strength-based weapons. It's been easy for me to forget the 2 extra damage since it doesn't automatically include it with your damage roll. The advantage on strength checks/saving throws automatically rolling twice for you when you click them while toggled into rage would be nice too if that's possible to code in. You could maybe add the rage toggle in the Conditions list of toggles or just have it added somewhere on the character sheet of all barbarians where its easily noticed/accessible.
Yeah, that is how I am currently doing it. The problem is that I would like the villain to remain secret, but if all the party members can see them in the list of charactors assigned to the campaign, it spoils the surprise. Thats what I really want. A way to hide charactor vilains from the party until they are incountered.
Yeah, that is how I am currently doing it. The problem is that I would like the villain to remain secret, but if all the party members can see them in the list of charactors assigned to the campaign, it spoils the surprise. Thats what I really want. A way to hide charactor vilains from the party until they are incountered.
That’s why I suggested converting them from character sheets to monster statblocks…. I don’t understand why they would see it. Create the PC outside of the campaign first, and then turn it into a monster, and that way the players will never see it.
Yeah, that is how I am currently doing it. The problem is that I would like the villain to remain secret, but if all the party members can see them in the list of charactors assigned to the campaign, it spoils the surprise. Thats what I really want. A way to hide charactor vilains from the party until they are incountered.
That’s why I suggested converting them from character sheets to monster statblocks…. I don’t understand why they would see it. Create the PC outside of the campaign first, and then turn it into a monster, and that way the players will never see it.
Even if you're not the one with the books, so have to build the character in-campaign, nobody's going to be taking a look at "test character" that you build in some time nowhere near the time you play. Once it's built, you can remove it, and the abilities stay.
Having some filter options for Feats in the app would be super helpful.
For example being able to filter feats that grant a +1 to an ability score, feats that grant skill proficiency/expertise, feats that grant spells, feats from specific source books, feats with racial prerequisites, etc.
The magic item filter section is pretty robust for 100s of items, so filtering feats kind of feels like low-hanging fruit.
For magic items, being able to filter by attunement class restrictions would also be a helpful feature. I've often found myself looking for unique magic items to reward players with items that add to or expand their class features or play style (obvious example, Paladin & Holy Avenger, Sorcerer & Astral Shard, etc).
Hello! Sorry I have not checked the 145 pages of already listed improvements, so this might be already mentioned. Anyway, the other day, I was going to plan out my character, so I knew what direction I wanted to go in the long run, however, I noticed that this is not possible as of now. I wanted a feature where I am able to plan out each level of my character, what spells to pick, and what feat to take when reaching a certain level. So when I level up, it will prompt me my "planned" spells and feat for the new level and ask me if I want to commit to these or manually set up the level. This feature will drastically improve planning a character a few levels ahead or premake a character for other people at your table. This can also help other people get into DND without taking everything in at once.
I hope you get what I am trying to describe here :)
Peace out!
I agree, this could be super helpful, especially if you're playing campaigns that aren't as frequent among other campaigns that are (I remember my progression plan for my weekly campaign character - but I have to go to my notes when I level up my monthly campaign character). Currently I stash these details in my "Other" notes section, but it isn't ideal.
How hard can it be to control the content in MY campaign!!!
I don't want my players homebrews to show up in my campaign. They have no way to distinguish between my homebrew like beasts I've added for the Moon Druid and all the other crap the other players have subscribed to.
Can companion/sidekick/pets and things like magic items have a link back to the original page in the character sheet? In the character sheet pop up it disables tooltips, so anything that mentions spells requires a manual look up. If they can't add the tooltips for whatever technical reason it'd be nice to just have the ability to quickly get to the webpage for it where the tooltips for everything would be available.
Late to the party. Has anyone asked for the ability to create their own random tables? Import a csv or type it in, save and now dice can roll whatever result. This would be helpful during campaign set up but also determining weather, random encounters...
Being able to actually GROUP our homebrew subraces under their actual homebrew race in the character menu.
It's been 5 years now guys. QOL.
Ability to filter adventures and sourcebooks by owned status? Please? It's been requested SO many times, and it's just a simple filter that needs implementing....
I'm not sure if this is the right forum, or if there is a customer support my question could be posed to, but hopfully someone can help. I'm trying to create villains for encounters that are more then just monsters with stat sheets. I want them to have spells, items, everything the players have. Is there a way to create a "charactor" and use it as a villain in an encounter without listing it as a party member in tha campaign? I don't want the party to see my villains until they are revealed in the campaign/encounter.
Is it possible to have created "charactors" added to encounters, but not to the party? The only way to have them currently involved in an encounter is to either run them on a second screen while tracking their initiative seperately, and if I want them to be included in the tracked initiative rolls they hae to be added as members of the campaign and that spoils the surprise when they can see them on the campain's main page.
This was difficult for me to digest at first too...because I'm old and had to get used to the notion of my NPCs being "monsters." Once you start working with custom monsters it starts to become clear. You can give your monsters spells, feats, etc. as you would an NPC villain. I've even created captive NPCs as monsters. Just in case they get hurt or have to join in a fight with the PCs during an encounter. For instance, the PCs are trying to rescue an NPC from a dungeon.
You can already do this with monsters. “Monster” is just a generic, catch-all term for any creature that isn’t directly controlled by a player (other than the DM). Even if you want to generate them as PCs, and then convert them into monsters for the encounters you can. Here are some examples I’ve done:
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
I'd love a roll table tool. Really, I would love a way to look up specific roll tables, similar to how to works when looking up monsters in the encounter creator. There are so many role tables with various uses in the books but finding the one you want when you want it is a pain in the @$$. Plus, if it was kitted out with full functionality and integration, (i.e. you can roll on it withing ddb and get linked to the appropriate item, monster, spell, etc. and make it easy to add them to character sheets/encounters) you could use them easily when using DDB/MAPs to run a game. Not to mention the potential to create custom roll tables from all the content we've purchased on DDB.
I'd love to be able to set my digital dice to different styles for every character sheet (It would be awesome if we could mix dice from multiple sets as well). I have all these digital dice, but I never ever change them, because certain dice don't feel right for certain characters.
It's really embarrassing that this isn't part of this website, honestly this is the kind of basic functionality "only show me things I have access to" that should be the default for anything with a search function. Not having it seems greedy and scammy. If I search for monsters I am searching for the ones I'm allowed to use, I'm not looking for you to upsell me on some additional content I don't own. Cut it out.
It would be nice if you could have a toggle for when you are raged and when it's toggled on it automatically adds the extra 2 damage to your strength-based weapons. It's been easy for me to forget the 2 extra damage since it doesn't automatically include it with your damage roll. The advantage on strength checks/saving throws automatically rolling twice for you when you click them while toggled into rage would be nice too if that's possible to code in. You could maybe add the rage toggle in the Conditions list of toggles or just have it added somewhere on the character sheet of all barbarians where its easily noticed/accessible.
Yeah, that is how I am currently doing it. The problem is that I would like the villain to remain secret, but if all the party members can see them in the list of charactors assigned to the campaign, it spoils the surprise. Thats what I really want. A way to hide charactor vilains from the party until they are incountered.
That’s why I suggested converting them from character sheets to monster statblocks…. I don’t understand why they would see it. Create the PC outside of the campaign first, and then turn it into a monster, and that way the players will never see it.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
Even if you're not the one with the books, so have to build the character in-campaign, nobody's going to be taking a look at "test character" that you build in some time nowhere near the time you play. Once it's built, you can remove it, and the abilities stay.
Having some filter options for Feats in the app would be super helpful.
For example being able to filter feats that grant a +1 to an ability score, feats that grant skill proficiency/expertise, feats that grant spells, feats from specific source books, feats with racial prerequisites, etc.
The magic item filter section is pretty robust for 100s of items, so filtering feats kind of feels like low-hanging fruit.
For magic items, being able to filter by attunement class restrictions would also be a helpful feature. I've often found myself looking for unique magic items to reward players with items that add to or expand their class features or play style (obvious example, Paladin & Holy Avenger, Sorcerer & Astral Shard, etc).
I agree, this could be super helpful, especially if you're playing campaigns that aren't as frequent among other campaigns that are (I remember my progression plan for my weekly campaign character - but I have to go to my notes when I level up my monthly campaign character). Currently I stash these details in my "Other" notes section, but it isn't ideal.
How hard can it be to control the content in MY campaign!!!
I don't want my players homebrews to show up in my campaign. They have no way to distinguish between my homebrew like beasts I've added for the Moon Druid and all the other crap the other players have subscribed to.
I wish there were a way to search and purchase spells, feats etc. As it is now you have to go through each individual book and find them.