I thought I'd compile all of the confirmed MToF content like I did for XGE. I'll continue to update it as more details are made available. If it's ever missing anything, let me know and post the URL to the source in the thread. I'll update the main post with that info.
Dragon+ released today also notes that the tome contains info about "a certain extraplanar city" (i.e., Sigil), at least one kind of Inevitable, the Astral Dreadnought, and Geryon.
Some stuff on a confirmed monster coming back, the Nagpa from the Creature Catalogue. Was confirmed in the newest DDB video with Todd Kenrick discussing the Shadar-kai.
Nagpa look like dried withered humans with the heads of vultures. They are intelligent and are highly magical in nature. They may use the following powers UP to three times each day: create flames (causes an inflammable object within 6O'to burst into flames for 1-3 rounds, inflicting 2-12 points of damage per round, halved by a successful Saving Throw vs. Spells); paralysis (all lawful characters within 10' must make a Saving Throw YS. Spells or he paralysed for 1-4 rounds); corruption (causes a non-living object within 60' to decay or rot into an unusable condition - magic items are allowed a Saving Throw vs. Spells at the level of the character using the item); darkness; and phantasmal force. In combat, a nagpa will try to avoid melee if possible, and use its spells. Nagpa are rarely met, preferring to stay in deserted ruins or wastes. They speak their own tongue, their alignment language and the common language.
Another creature coming back, the Giff. Giff are both a creature and a playable race from 2e Spelljammer. It is unclear if the playable race will also be included. It was also stated that the Giff will not be the only spelljammer content making a return in MToF. Source.
Giff are powerfully muscled, 9’-tall mercenaries. They have stocky, flat, cylindrical legs, barrelshaped torsos, broad chests, humanoid arms and fingers, and heads like those of a hippopotamus. Giff skin is black, gray, or gold, and often covered with brightly colored tattoos. The giff live structured, organized lives centered on their obligations in a race-wide chain of command. They are proud of their strength and skill as warriors, and view all of life as pursuit of glory and rank. Their pride in their own strength makes them nervous around truly strong creatures (like giants), but they view most humans and demihumans as too fragile.
So no subclasses? It'd be nice to get the elemental sorcerers that didn't make XGTE and other planar related subclasses.
I am hoping for the Revised Ranger personally.
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The lack of inflection in text means that a reader of any post adds their own inflection as they "verbalize" it in their head. I write long and repetitive in an effort to be clear and avoid my intent from being skewed or inverted. I am also bad at examples. It is common for people to skim my posts pull out the idea they think I mean or want to argue against or focus on my bad example instead of the point I am actually trying to make. I apologies for the confusion my failure to be clear and concise creates.
No subclasses because it's strictly about races and monsters, like Volo's. More (sub)classes will probably come out in one of the following two supplements.
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How I'm posting based on text formatting: Mod Hat On - Mod Hat Off
Well I disagree with that they said unfortunately. It's been said many times that Aragorn was an inspiration for the ranger class, and while the class DOES NOT have to be 100% like the source material, Aragorn had no magic, but was still a badass. I know that ranger's use magic in D&D, but I just wish there was a magic-less variation that could do more with nature, the poultice crafting was a personal favorite of mine.
You can already get pretty close with a Battle Master Fighter or Scout Rogue using the existing rules.
The Outlander background is great at foraging and has some minor exploration perks.
Herbalism kit proficiency lets you craft antitoxin, and using XGtE rules, potion of healing. The XGtE tool rules also give you advantage on arcana, nature, investigation, survival, and medicine checks under the right circumstances. The background rules explicitly allow switching tool proficiencies around so you can replace the musical instrument proficiency from the Outlander background for herbalism kit. Swapping out the extra language for proficiency in cook's utensils can give some additional perks too.
Fighters can take 1 level in Ranger for Primeval Awareness, Natural Explorer, and an extra skill proficiency.
Feats like Healer, Observant, Mobile, Alert, and Skulker can also play up different aspects of the Aragorn character archetype.
The magic-less ranger was already half Battle Master and making poultices a Ranger thing instead of just a feature of herbalism kits was kind of a weird move anyways.
You can already get pretty close with a Battle Master Fighter or Scout Rogue using the existing rules.
The Outlander background is great at foraging and has some minor exploration perks.
Herbalism kit proficiency lets you craft antitoxin, and using XGtE rules, potion of healing. The XGtE tool rules also give you advantage on arcana, nature, investigation, survival, and medicine checks under the right circumstances. The background rules explicitly allow switching tool proficiencies around so you can replace the musical instrument proficiency from the Outlander background for herbalism kit. Swapping out the extra language for proficiency in cook's utensils can give some additional perks too.
FIghters can take 1 level in Ranger for Primeval Awareness, Natural Explorer, and an extra skill proficiency.
Feats like Healer, Observant, Mobile, Alert, and Skulker can also play up different aspects of the Aragorn character archetype.
The magic-less ranger was already half Battle Master and making poultices a Ranger thing instead of just a feature of herbalism kits was kind of a weird move anyways.
This.
I think people confuse or conflate "background/concept" and "class" at times. A magic-less Ranger is mostly a cross between a Fighter (combat ability) and a Rogue (scouting and stealth). No need to re-create that as a Ranger variant or subclass. Your Fighter doesn't need to be a "city guard" or "former soldier", and your Rogue doesn't need to be "urban criminal" or "street urchin".
So no subclasses? It'd be nice to get the elemental sorcerers that didn't make XGTE and other planar related subclasses.
I am hoping for the Revised Ranger personally.
The Revised Ranger has been scrapped. They found in feedback that most people are satisfied with the Ranger in the PHB, tho they said they will look into some variant features for Ranger. But as far as a full revision, that is no longer on the table.
So no subclasses? It'd be nice to get the elemental sorcerers that didn't make XGTE and other planar related subclasses.
I am hoping for the Revised Ranger personally.
The Revised Ranger has been scrapped. They found in feedback that most people are satisfied with the Ranger in the PHB, tho they said they will look into some variant features for Ranger. But as far as a full revision, that is no longer on the table.
Is that what they found? I think i missed that result of the feedback when looking at what they said. Could you link?
So no subclasses? It'd be nice to get the elemental sorcerers that didn't make XGTE and other planar related subclasses.
I am hoping for the Revised Ranger personally.
The Revised Ranger has been scrapped. They found in feedback that most people are satisfied with the Ranger in the PHB, tho they said they will look into some variant features for Ranger. But as far as a full revision, that is no longer on the table.
Is that what they found? I think i missed that result of the feedback when looking at what they said. Could you link?
Actually they address it in this post. Where they link directly to the Revised Ranger. Where they say the Revised ranger is highly desired and not at all dead. It will likely be variant rules or something along that line of thought. Jeremy Crawford did say the Revised Ranger is not dead and he will not kill it due to interest and the number of people already playing it and enjoying it.
I find that disappointing because it may just be a beast master change. I love the idea of the gloom ranger but after level 5 they don't have any damage upgrades for two handed melee. This means that only the archer rangers are viable using "arrow" spells continuing forward or you have to multiclass. Having to multiclass or be forced into the archer role to avoid being useless in high level combat do to damage that was out scaled around level 8. I played a duel wielding ranger in 3.5 and wanted to do that again, but can't find a way to make the stealth surprise attack gloom ranger do enough damage to actually matter. Not only that but if anyone in my group pulls out a light it nullifies the gloom ranger abilities so they are blind or I am useless. In 3.5 you got a scaling bonus (+2 at 1, +4 at 5, +6 at 10, +8 at 15, +10 at 20) everything but attack roles (including damage) versus favored enemies to while you might not be good against everything you did good against them and you had 5 groups of them so that span quite a few by later game, so good campaign relevant choices made them quite good.
Rollback Post to RevisionRollBack
The lack of inflection in text means that a reader of any post adds their own inflection as they "verbalize" it in their head. I write long and repetitive in an effort to be clear and avoid my intent from being skewed or inverted. I am also bad at examples. It is common for people to skim my posts pull out the idea they think I mean or want to argue against or focus on my bad example instead of the point I am actually trying to make. I apologies for the confusion my failure to be clear and concise creates.
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Mordenkainen’s Tome of Foes (MToF):
Lore
Conflicts
Blood War (Demons vs. Devils)
Gith vs. Mind Flayers (Illithids)
Races
Elves
Origin
Pantheon
Drow houses
Dragonlance
Eberron
Blessing of Corellon
Dwarves
Dragonlance
Forgotten Realms
Greyhawk
Halflings
Gnomes
Multiple planes
The Shadowfell
The Nine Hells
Sigil
Githyanki city (Astral Plane)
Character Races
Duergar
Eladrin
Githyanki
Githzerai
Sea Elf
Shadar-Kai
Tiefling variants
Monster Stats
At least half are CR 10 are higher
A number of them > CR 20
Devils
rank-and-file
Archdevils
Geryon (deposed Archduke of Stygia (the fifth layer))
Moloch (deposed Archduke of Malbolge (the sixth layer))
Yugoloths
Cambion variants
Duergar variants
Clockwork creatures (gnome-created)
Marut (Inevitable)
Astral Dreadnaught
Nagpa
Giff
Leviathan
Elves
Drow
Matron Mother
Arachnomancer
Favored Consort
Inquisitors
Eladrin
Shadar-Kai
Demons
Sibriex
wretched
Demon Lords from Out of the Abyss
Gith
Githzerai Anarach
Githyanki Supreme Commander
Nightwalker
Rules/special abilities for creatures attached/devoted to specific demon lords or members of specific cults
Previews:
Preview: Duergar tables (pg. 84)
Elf Story Hooks (pg. 64)
Drow bestiary (pg. 184-185)
Moloch (pg. 176-177)
Fantasy Grounds preview screenshots:
Polygon Halfling and Gnome Preview:
Video previews:
Sources:
Fireside Chat, 2/2/18
Mordenkainen's Tome of Foes Interview with Mike Mearls
Dragon Talk: Mordenkainen's Tome of Foes, 2/5/18
Dragon+: Mordenkainen's Tome of Foes, 2/6/18
Learn about the Blood War in 'Mordenkainen's Tome of Foes'
Dwarves in Dungeons & Dragons
Halflings in Mordenkainen's Tome of Foes for Dungeons & Dragons
Preview: Mordenkainen's Tome of Foes (Dragon+ #18)
The Rise of the Eladrin in 'Mordenkainen's Tome of Foes'
The Shadar-kai and The Raven Queen in D&D's 'Mordenkainen's Tome of Foes'
'Dungeons & Dragons' Is Teasing the Return of Its Strangest World - comicbook.com
Learn More about the Drow in D&D's Mordenkainen's Tome of Foes
Mordenkainen's Mayhem: The Blood War
The Infernal Options in D&D's Mordenkainen's Tome of Foes
Mordenkainen’s Tome of Foes Preview: A Look at Duergar
Mordenkainen's Tome of Foes: Uncover the Conflicts of the Multiverse
Mordenkainen's Mayhem: Gith
Mordenkainen's Mayhem: Underdark vs. Undead
Mordenkainen's Mayhem: Kaiju Battle
Fantasy Grounds: Mordenkainen’s Tome of Foes
Exploring the "Why" of D&D Mythology in 'Mordenkainen's Tome of Foes'
'Rrakkma' is an Adventurers League Gith Adventure that Introduces 'Mordenkainen's Tome of Foes'
Exclusive new pages from D&D’s next sourcebook, Mordenkainen’s Tome of Foes - More options for fans of halflings and gnomes
Get an exclusive preview of elves and drow from D&D’s upcoming book Mordenkainen’s Tome of Foes
Dragon+: The Art of Mordenkainen's Tome of Foes, 5/8/18
Mordenkainen's Mayhem (Dragon+ #19)
Meet the Giff in 'Mordenkainen's Tome of Foes'
I thought I'd compile all of the confirmed MToF content like I did for XGE.
I'll continue to update it as more details are made available.
If it's ever missing anything, let me know and post the URL to the source in the thread. I'll update the main post with that info.
I know it's probably missing alot right now.
Nice work, thank you!
I've stickied/pinned this thread. We'll probably un-sticky when MToF is released.
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Dragon+ released today also notes that the tome contains info about "a certain extraplanar city" (i.e., Sigil), at least one kind of Inevitable, the Astral Dreadnought, and Geryon.
http://www.dragonmag.com/5.0/#!/article/116385/103617813?loadFresh=true&title=18_05_Preview: Mordenkainen’s Tome of Foes
Even a blind squirrel finds a nut once in awhile.
Nice. I feel it would be weird to get gith without finished psions (mystics). I hope that UA is on the way considering.
Some stuff on a confirmed monster coming back, the Nagpa from the Creature Catalogue. Was confirmed in the newest DDB video with Todd Kenrick discussing the Shadar-kai.
Another creature coming back, the Giff. Giff are both a creature and a playable race from 2e Spelljammer. It is unclear if the playable race will also be included. It was also stated that the Giff will not be the only spelljammer content making a return in MToF. Source.
I know this probably won't happen but I would love to play a mind flayer race
You only lose if you die. Any time else, there's opportunity for a come back.
So no subclasses? It'd be nice to get the elemental sorcerers that didn't make XGTE and other planar related subclasses.
The lack of inflection in text means that a reader of any post adds their own inflection as they "verbalize" it in their head. I write long and repetitive in an effort to be clear and avoid my intent from being skewed or inverted. I am also bad at examples. It is common for people to skim my posts pull out the idea they think I mean or want to argue against or focus on my bad example instead of the point I am actually trying to make. I apologies for the confusion my failure to be clear and concise creates.
No subclasses because it's strictly about races and monsters, like Volo's. More (sub)classes will probably come out in one of the following two supplements.
Feature Requests || Homebrew FAQ || Pricing FAQ || Hardcovers FAQ || Snippet Codes || Tooltips
DDB Guides & FAQs, Class Guides, Character Builds, Game Guides, Useful Websites, and WOTC Resources
Yes! I would too. The No Spell Ranger was a major upgrade imo
Published Subclasses
Published Subclasses
You can already get pretty close with a Battle Master Fighter or Scout Rogue using the existing rules.
The magic-less ranger was already half Battle Master and making poultices a Ranger thing instead of just a feature of herbalism kits was kind of a weird move anyways.
It is roughly an hour and I am not sure where he mentions it, so you'll have to listen for yourself.
Actually they address it in this post. Where they link directly to the Revised Ranger. Where they say the Revised ranger is highly desired and not at all dead. It will likely be variant rules or something along that line of thought. Jeremy Crawford did say the Revised Ranger is not dead and he will not kill it due to interest and the number of people already playing it and enjoying it.
I find that disappointing because it may just be a beast master change. I love the idea of the gloom ranger but after level 5 they don't have any damage upgrades for two handed melee. This means that only the archer rangers are viable using "arrow" spells continuing forward or you have to multiclass. Having to multiclass or be forced into the archer role to avoid being useless in high level combat do to damage that was out scaled around level 8. I played a duel wielding ranger in 3.5 and wanted to do that again, but can't find a way to make the stealth surprise attack gloom ranger do enough damage to actually matter. Not only that but if anyone in my group pulls out a light it nullifies the gloom ranger abilities so they are blind or I am useless. In 3.5 you got a scaling bonus (+2 at 1, +4 at 5, +6 at 10, +8 at 15, +10 at 20) everything but attack roles (including damage) versus favored enemies to while you might not be good against everything you did good against them and you had 5 groups of them so that span quite a few by later game, so good campaign relevant choices made them quite good.
The lack of inflection in text means that a reader of any post adds their own inflection as they "verbalize" it in their head. I write long and repetitive in an effort to be clear and avoid my intent from being skewed or inverted. I am also bad at examples. It is common for people to skim my posts pull out the idea they think I mean or want to argue against or focus on my bad example instead of the point I am actually trying to make. I apologies for the confusion my failure to be clear and concise creates.