Maybe I'm just dumb/blind, but I can't find any way to swap the Sorc Psionic Spells on my character sheet as an Aberrant Mind Sorcerer. Is there a spot for this feature that I'm missing, somewhere?
I couldn't figure it out either. I don't think they've implemented a way to do it in the character builder yet. For now, I just "customized" the spell I wanted to change. So I clicked on customize for Arms of Hadar and changed the name to Charm Person. Then I put a link to the charm person page on dndbeyond into the notes section. It still diplays it with a strength save and gives the me description of arm of hadar when I click on it, but its a good temporary fix until they incorporate the spell swapping into the character builder.
The typical way of doing this is to create a duplicate homebrew copy of the subclass and edit the spells it gives. People have been using this method for the Divine Soul Sorcerer for ages (which is the exact same issue).
Can we get some input that the devs are aware this core feature of the two new sorcerer subclasses aren't implemented yet and it is a known problem? Just some confirmation that it is an acknowledged issue would be enough for now. It's very odd that the origin features and all that would be implemented, but this isn't.
Can we get some input that the devs are aware this core feature of the two new sorcerer subclasses aren't implemented yet and it is a known problem? Just some confirmation that it is an acknowledged issue would be enough for now. It's very odd that the origin features and all that would be implemented, but this isn't.
If you simply check the thread specifically for issues related to Tasha’s Cauldron:
and simply read the very first post in that thread:
SORCERER
Aberrant Mind - Psionic Spells. We don't currently have a method to allow swapping these spells out. We are looking at solutions for this. "Whenever you gain a sorcerer level, you can replace one spell you gained from this feature with another spell of the same level. The new spell must be a divination or an enchantment spell from the sorcerer, warlock, or wizard spell list."
Clockwork Soul - Clockwork Spell. See Psionic Spells above.
The typical way of doing this is to create a duplicate homebrew copy of the subclass and edit the spells it gives. People have been using this method for the Divine Soul Sorcerer for ages (which is the exact same issue).
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That is completely unacceptable though. If i wanted to put in hours of work recreating the entire subclass every time i change a spell I would just pirate all the content and not bother buying it in the first place...
It really sucks seeing as we have to pay for the abberant mind content and then cant trust it to actually work. Its been a pretty long time for that to just be ignored. Kinda pissed I just payed for this...
I just use Mike's solution in post #2. Not ideal, but it takes 30 secs to add and maybe 5 extra sec when needing to refer to the spell description. I'd love it to work, but it's hardly a dealbreaker. Until someone else comes along and does it better, DDB can afford to not be perfect.
That is completely unacceptable though. If i wanted to put in hours of work recreating the entire subclass every time i change a spell I would just pirate all the content and not bother buying it in the first place...
It really sucks seeing as we have to pay for the abberant mind content and then cant trust it to actually work. Its been a pretty long time for that to just be ignored. Kinda pissed I just payed for this...
The workaround I posted, as a video showing the steps, is 6 mins and 32 seconds to change 2 spells while deliberately going slow to explain stuff. I don't get how you got "hours of work" or "recreating the entire subclass" (which you don't have to do).
And it's still easier than pen and paper.
It's also not being ignored. It's on the list. Just not a priority.
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Hey all!
Maybe I'm just dumb/blind, but I can't find any way to swap the Sorc Psionic Spells on my character sheet as an Aberrant Mind Sorcerer. Is there a spot for this feature that I'm missing, somewhere?
I couldn't figure it out either. I don't think they've implemented a way to do it in the character builder yet. For now, I just "customized" the spell I wanted to change. So I clicked on customize for Arms of Hadar and changed the name to Charm Person. Then I put a link to the charm person page on dndbeyond into the notes section. It still diplays it with a strength save and gives the me description of arm of hadar when I click on it, but its a good temporary fix until they incorporate the spell swapping into the character builder.
The typical way of doing this is to create a duplicate homebrew copy of the subclass and edit the spells it gives. People have been using this method for the Divine Soul Sorcerer for ages (which is the exact same issue).
Mega Yahtzee Thread:
Highest 41: brocker2001 (#11,285).
Yahtzee of 2's: Emmber (#36,161).
Lowest 9: JoeltheWalrus (#312), Emmber (#12,505) and Dertinus (#20,953).
Still not implemented yet
Will this ever be implemented? Kind of a bummer to pay for the new subclasses and not get the functionality
I just realised this, glad I found this thread. Aberrant sorcerer seems like so much fun, but I hope they fix this soon.
It's literally my favourite character, rn 100%
Can we get some input that the devs are aware this core feature of the two new sorcerer subclasses aren't implemented yet and it is a known problem? Just some confirmation that it is an acknowledged issue would be enough for now. It's very odd that the origin features and all that would be implemented, but this isn't.
If you simply check the thread specifically for issues related to Tasha’s Cauldron:
https://www.dndbeyond.com/forums/d-d-beyond-general/bugs-support/87774-tashas-cauldron-of-everything-issues-and-support
and simply read the very first post in that thread:
Reading is fundamental.
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It sucks this still hasn't been fixed
It sucks even more that the DMG hasn’t been fully implemented yet after, what… 5, 6 years? If it were Sorcerers could use Spell Points and not suck.
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Hey DnDBeyond! Are you going to implement Psionic and Clockwork Spells anytime?
They're working on the Class Features overhaul so... Nope. Not for a fair while. It's low priority as you can do this in a different way.
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That is completely unacceptable though. If i wanted to put in hours of work recreating the entire subclass every time i change a spell I would just pirate all the content and not bother buying it in the first place...
It really sucks seeing as we have to pay for the abberant mind content and then cant trust it to actually work. Its been a pretty long time for that to just be ignored. Kinda pissed I just payed for this...
I just use Mike's solution in post #2. Not ideal, but it takes 30 secs to add and maybe 5 extra sec when needing to refer to the spell description. I'd love it to work, but it's hardly a dealbreaker. Until someone else comes along and does it better, DDB can afford to not be perfect.
My homebrew subclasses (full list here)
(Artificer) Swordmage | Glasswright | (Barbarian) Path of the Savage Embrace
(Bard) College of Dance | (Fighter) Warlord | Cannoneer
(Monk) Way of the Elements | (Ranger) Blade Dancer
(Rogue) DaggerMaster | Inquisitor | (Sorcerer) Riftwalker | Spellfist
(Warlock) The Swarm
The workaround I posted, as a video showing the steps, is 6 mins and 32 seconds to change 2 spells while deliberately going slow to explain stuff. I don't get how you got "hours of work" or "recreating the entire subclass" (which you don't have to do).
And it's still easier than pen and paper.
It's also not being ignored. It's on the list. Just not a priority.
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond.
Need help with Homebrew? Check out ✨ this FAQ/Guide thread ✨ by IamSposta.
Yeah, Cyb3rM1nd’s whole fix only takes about 15 minutes and then it’s set to swap whatever whenever. It’s really very easy.
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I just changed the name of the spell I was changing to "NO SPELL" and then made a custom feat which gave the spell I wanted to change it too.
Oddly.... I've been using this recently and now it's not working and I'm kind of at a loss.
Well, for this feature literally every VTT does it better, so ....