Sorry to be dense, but what is the benefit of this? Thematically, yes, it's neat to actually put items in bags and pouches. But to me, it seems to make inventory management more cumbersome because I have to check each container to find items (because yeah, I might not remember where I put it).
I'm not trying to be critical. But I feel like I'm missing a benefit of these, how they help me as a player.
The narrative value is that if someone steals my pouch or backpack, then I'd lose all that stuff in it. But that seems like a less common use.
Sorry to be dense, but what is the benefit of this? Thematically, yes, it's neat to actually put items in bags and pouches. But to me, it seems to make inventory management more cumbersome because I have to check each container to find items (because yeah, I might not remember where I put it).
I'm not trying to be critical. But I feel like I'm missing a benefit of these, how they help me as a player.
The narrative value is that if someone steals my pouch or backpack, then I'd lose all that stuff in it. But that seems like a less common use.
I appreciate the input.
Right now it doesn't do much except to organize things.
After they give us weight calculations in the current phase then we will finally have an inventory management system that will assist greatly for those that track weight and contents in inventories.
Sorry to be dense, but what is the benefit of this? Thematically, yes, it's neat to actually put items in bags and pouches. But to me, it seems to make inventory management more cumbersome because I have to check each container to find items (because yeah, I might not remember where I put it).
I'm not trying to be critical. But I feel like I'm missing a benefit of these, how they help me as a player.
The narrative value is that if someone steals my pouch or backpack, then I'd lose all that stuff in it. But that seems like a less common use.
I appreciate the input.
Some folks track what’s in their backpack separately from whatever is on their person because they realize their PC wouldn’t be walking around with all of that all the time anyway. So backpacks get left at the inn while the party rides out to search the nearby countryside since they won’t need rope and torches and rations to ask farmers if they’ve seen a monster. And saddlebags get left on the mounts when the party tethers them to check out the interior of what looks to be a farmhouse fallen victim to the monster in a recent attack. So now that PC has neither the contents of their backpack nor their saddlebag when they get trapped in the root cellar after the monster attacks again and knocks the building down on them. With their hammer, crowbar, and rope, how will they escape…?
Also while on the subject of inventory management, is there a way to sort or filter items by tags other than “Gear”? If I type in “gear”, it will give me a list of items tagged as gear, but if I type in “utility” or “consumable” then it will give me a result of nothing found. If there isn’t a way to sort for other tags, then can you please add a way to do this?
The feature also allows DMs to make "interacting with an item" an actual part of the game. Before you could pull a bottle of holy water out to throw on that vampire. Now if it is in you backpack, you will need a full action to retrieve the vial before you can throw it. Where things are located is very important and now we have a way to track that.
How many characters are walking around with a thousand coins on them completely ignoring the 33 pounds it weighs? Not everyone has Morlain Banks on their world.
I'm aware that custom items can't be added to containers yet, but has the creation of custom items been disabled entirely? I can't find the way to add custom items any longer, even into the normal inventory list.
That's where it used to be, but it isn't there any longer.
On the other hand, I just found it - you need to expand the Contents in order to get the Add Custom Item link to show up now.
Yes, but it would be nice to be able to do this in all sections. Especially the component pouch so that all my ingredients don’t have the same information block as chalk.
You dont buy a car here, nor do you buy this feature. It is something completely free which they are working on and present in an early stage, so that people can see that they heard the requests for it and are working on it while simultaneously getting feedback on what is really important to us. All in all, if this were a final version, it would be alright. Not phenomenal, but alright and better than before. Its not the final version however, and so a good start and a good move to present and interact with the users to get some proper feedback.
Tl;Dr:
Stop crying.
Sorry this is not free, I pay a subscription fee and expect new updates to work and not introduce new issues. The car analogy is accurate in this instance. As for giving subscribers what they have been asking for it has taken years to add this feature and the main thing subscribers (paying users) were asking for was a working encumbrance system which has not been delivered.
Tell me, did the first cars come with GPS navigation, air conditioning, keyed ignition, power windows, power doors, automatic transmission, an AM/FM/CD/Sat/MP3 radio, reclining seats, and seat belts?
Or were those features developed incrementally, as engineers worked to add them? Hi, I'm a computer industry software engineer, working on very large projects. Software is released in stages. And generally, software is first released in what's called a "minimum viable product," with incremental feature releases as they're developed.
Software features are ranked in levels of importance. Remember, DDB for years didn't even have containers (or rather, had one container, your inventory). Now they have the ability to indicate that a piece of inventory belongs in another piece of inventory. This is an incremental update. No, it doesn't do everything you want. But what it does do, works as indicated.
I'd also argue that the "main thing users asked for" is not an encumbrance system. In fact, I'd probably argue that most players don't care about encumbrance, unless it's glaringly obvious they're carrying something very heavy.
I wouldn't say inventory containers are even my first choice for what to implement next; I'd rather they fully flesh out the ability to create sidekicks as if they were players, allowing for level-up, feature and spell selection, inventory and action management, and even adding feats. But hey, inventory containers _is_ useful, so now that they've implemented it, I'm using it. Decluttering is awesome.
That is a ridiculous statement to make as a comparison, As they were not even invented when cars were first made.
Yet , inventory management, and the ability to put things into containers and smaller containers into bigger containers, has provably been around since we were all Nomadic cavemen.
To introduce something in its bare minimum capacity, without any thought process to follow through, nor any testing done before release, is not a good business practice regardless if it is a free ad-on or not, as it is broken and does not do what the main features do.
This is obviously not a, "minimum Viable product" by any standards as it is broken and does not work properly. (Viable being the key word in that quote).
The number one selling points on this site are, to have everything for your character sheet in one easy location, that does all the math for you.
As this does not do either of those things because it was deleting peoples inventory, and not allowing all items to be added, nor was it doing the math for you.
I would say it is a far from viable product indeed.
That's where it used to be, but it isn't there any longer.
On the other hand, I just found it - you need to expand the Contents in order to get the Add Custom Item link to show up now.
Yes, but it would be nice to be able to do this in all sections. Especially the component pouch so that all my ingredients don’t have the same information block as chalk.
You do realize that the entire point behind the component pouch is so you don’t have to track any of the normal ingredients. Yes? They are just assumed to be there fully stocked at all times.
Add another request for allowing to re-order the way containers are displayed. All my equipment used to mostly be at the top of my old inventory. Now, after sorting things into the appropriate containers…all my equipment is down at the bottom of my inventory. So, either allow re-ordering of containers, or at least put equipment at the top of the list by default.
Also, I noticed that collapsing the view on containers was not remembered if I went to a different part of the menus. I collapsed all my containers other than equipment…then went to look at spells….and then went back to my inventory and all my containers defaulted back to open. Kind of annoying.
Outside of that, this is a great move in the right direction for character management. Thanks.
Apologies for lateness. Was catching up a bit after someone pinged me, and I caught this. There is a workaround, though it's jank and kinda sketch.
Rename all of your containers something that starts with a letter after 'E' - the sort list is alphabetical. If all of your non-Equipment containers are named something that falls after "Equipment", then your Equipment floats to the top. Just tested it with a new character that doesn't have seven hundred different baggies and pouches yet, and it does work. Just needs you to put up with naming stuff weirdly sometimes.
A workaround for weight is a bit of work but for bag of holding can click customize for items put into the bag and override weight with 0. Then if retrieve something can turn the override off to go back to full weight. I also customized the name for a backpack to name it the ship we are using, would work for any home base.
Recently though i can not reliably add items anymore on an iPad.
Sorry to be dense, but what is the benefit of this? Thematically, yes, it's neat to actually put items in bags and pouches. But to me, it seems to make inventory management more cumbersome because I have to check each container to find items (because yeah, I might not remember where I put it).
I'm not trying to be critical. But I feel like I'm missing a benefit of these, how they help me as a player.
The narrative value is that if someone steals my pouch or backpack, then I'd lose all that stuff in it. But that seems like a less common use.
I appreciate the input.
Right now it doesn't do much except to organize things.
After they give us weight calculations in the current phase then we will finally have an inventory management system that will assist greatly for those that track weight and contents in inventories.
And in future phases it will allow contents of buildings and even party/group inventory.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
Some folks track what’s in their backpack separately from whatever is on their person because they realize their PC wouldn’t be walking around with all of that all the time anyway. So backpacks get left at the inn while the party rides out to search the nearby countryside since they won’t need rope and torches and rations to ask farmers if they’ve seen a monster. And saddlebags get left on the mounts when the party tethers them to check out the interior of what looks to be a farmhouse fallen victim to the monster in a recent attack. So now that PC has neither the contents of their backpack nor their saddlebag when they get trapped in the root cellar after the monster attacks again and knocks the building down on them. With their hammer, crowbar, and rope, how will they escape…?
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
Also while on the subject of inventory management, is there a way to sort or filter items by tags other than “Gear”? If I type in “gear”, it will give me a list of items tagged as gear, but if I type in “utility” or “consumable” then it will give me a result of nothing found. If there isn’t a way to sort for other tags, then can you please add a way to do this?
It doesn’t work very well on iPhone, fyi
I kind of feel the same way. I don’t see much of a point to adding this feature.
The feature also allows DMs to make "interacting with an item" an actual part of the game. Before you could pull a bottle of holy water out to throw on that vampire. Now if it is in you backpack, you will need a full action to retrieve the vial before you can throw it. Where things are located is very important and now we have a way to track that.
How many characters are walking around with a thousand coins on them completely ignoring the 33 pounds it weighs? Not everyone has Morlain Banks on their world.
I'm aware that custom items can't be added to containers yet, but has the creation of custom items been disabled entirely? I can't find the way to add custom items any longer, even into the normal inventory list.
You can only add then in the equipment section. Click on manage inventory, then go to the equipment section in the sidebar, and it's at the bottom.
Birgit | Shifter | Sorcerer | Dragonlords
Shayone | Hobgoblin | Sorcerer | Netherdeep
That's where it used to be, but it isn't there any longer.
On the other hand, I just found it - you need to expand the Contents in order to get the Add Custom Item link to show up now.
Kinda what I meant by 'go to the equipment section.' It's specifically only available when that section is expanded.
Birgit | Shifter | Sorcerer | Dragonlords
Shayone | Hobgoblin | Sorcerer | Netherdeep
Yes, but it would be nice to be able to do this in all sections. Especially the component pouch so that all my ingredients don’t have the same information block as chalk.
That is a ridiculous statement to make as a comparison, As they were not even invented when cars were first made.
Yet , inventory management, and the ability to put things into containers and smaller containers into bigger containers, has provably been around since we were all Nomadic cavemen.
To introduce something in its bare minimum capacity, without any thought process to follow through, nor any testing done before release, is not a good business practice regardless if it is a free ad-on or not, as it is broken and does not do what the main features do.
This is obviously not a, "minimum Viable product" by any standards as it is broken and does not work properly. (Viable being the key word in that quote).
The number one selling points on this site are, to have everything for your character sheet in one easy location, that does all the math for you.
As this does not do either of those things because it was deleting peoples inventory, and not allowing all items to be added, nor was it doing the math for you.
I would say it is a far from viable product indeed.
You do realize that the entire point behind the component pouch is so you don’t have to track any of the normal ingredients. Yes? They are just assumed to be there fully stocked at all times.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
Apologies for lateness. Was catching up a bit after someone pinged me, and I caught this. There is a workaround, though it's jank and kinda sketch.
Rename all of your containers something that starts with a letter after 'E' - the sort list is alphabetical. If all of your non-Equipment containers are named something that falls after "Equipment", then your Equipment floats to the top. Just tested it with a new character that doesn't have seven hundred different baggies and pouches yet, and it does work. Just needs you to put up with naming stuff weirdly sometimes.
Please do not contact or message me.
So this feature is awesome. I know it's just in step one but I would like to see the hireling armor and Lemonds chest as well!
A workaround for weight is a bit of work but for bag of holding can click customize for items put into the bag and override weight with 0. Then if retrieve something can turn the override off to go back to full weight. I also customized the name for a backpack to name it the ship we are using, would work for any home base.
Recently though i can not reliably add items anymore on an iPad.
This is an awesome feature!
I can put stuff in stuff and organise my organisation.
This makes me happy.
I myself am really hopein and lookin forward to this...