(Actually, I think there's one last option... Velmine can step on the same spot as Eiren, attack and then step back to I14. Which will be what I'll do.)
Even though that doesn't seem right to me, I can't find anything that says you can't do that. So I will go ahead and allow it.
Eiren's chill touch misses and then moves to I15 and attacks with his rapier and hits
Velmine manages to make it all the way down to the troll and attacks with her rapier but misses and then moves behind Eiren in I14
Troll 1 dex save 10. Baik starts another fire in K16 and the troll gets burned.
Meanwhile the fire in the middle of the room actually shrinks a little bit.
Xavier moves to I10 and launches to more meteors at the female troll. Dex save 1 16, Dex save 2 19. She manages to avoid both meteors. Seeing that they both missed her Xavier uses a Sorcery Point (I am assuming that is how you made it a bonus action?) to cast fire bolt at the female troll it hits.
(Actually, I think there's one last option... Velmine can step on the same spot as Eiren, attack and then step back to I14. Which will be what I'll do.)
Even though that doesn't seem right to me, I can't find anything that says you can't do that. So I will go ahead and allow it.
(Oh, that... Yes... It does follow the rules, a character can step on an ally's square as long as they don't end their turn there. I still think it makes sense because 5 ft. of space being fully occupied by a single person seems like too much, so it isn't hard to imagine that Velmine just passed through Eiren in that close spot, quickly plunged and draw her rapier back, and then went back to not bother him with his next turn, while at the same time neither entering the tree nor heading directly to the wall.)
Troll still takes half damage on a save so that’s 8 total damage from the meteors. They are a bonus action to use so my standard action was the fire bolt. No sorcery points spent
Rollback Post to RevisionRollBack
Rockcrusher lvl 2 Goliath Barbarian Horde of the Dragon Queen
Taggart lvl 6 Air Genasi Blood Hunter Tomb of Annihilation
Shadow lvl 3 variant feral tiefling rogue Shackled City
(Oh, that's clever... I hadn't thought about it, but when I said that it was easy to imagine Velmine doing that, the reason that is was just because Velmine is who she is... A bulking figure in heavy armor doing the same is much harder to imagine, even though RAW would still allow it.)
(I didn't want to make that message - it seemed quite pointless -, but it was a nice opportunity to bump the thread, in case the player we're waiting for missed the fact it was their turn. I'm hoping I'm not taken as someone who's trying to rush the game, and is impatient, I just want to make sure the game doesn't bog for too long just because someone missed their queue)
Seeing the fight going well for them so far, Corvin decides to conserve his remaining spell slots and simply casts Sacred Flame at the remaining troll.
(Ok, the troll is going to attack Eiren and then use her key to move through the gate, which is going to take time on my part. I probably won't get the new map reareauntil late tonight or tomorrow. Sorry for the delay. Also I probably wouldn't be able to post a whole lot over the weekend as I should be attending a local gaming convention.)
Baik, I didn't catch this when you posted. But you wouldn't be able to cast create bonfire in K16 from your current position as you don't have line of sight. So I will be moving you to E12, unless you have a problem with that.
This post has potentially manipulated dice roll results.
Seeing that there is fire under her and the way north is blocked, the remaining troll attacks Eiren with her claw Attack: 9 Damage: 10. The trolls claw nails rake Eiren's leather armor but don't penetrate. She then uses her free action to open the the White Gate and move through it into The Forest of Weakness. As she does so, the white mist around the gate dissipated (as it always does when someone uses a glyph key to open the way), and Eiren returns the blow ,but only catches air. Because she is slowed she doesn't quite clear the gate.
(DM note: I think I stated this when you first went through a gate, but the person with the key needs to stay in the gate to keep it active. There are no written instructions for moving through gates in combat, so I am going to sas that the gate will stay open for a round after she leaves the gate entirely. Both Eiren and Corvin have a key attuned to the Forest of Recovery so if you decide to follow her through and not everyone makes it before the gate closes, they should be able to open the souther White Gate where you fought the Displacer Beasts to get into the Forest of Weakness. Also it states that magic can't pass through the gates.)
Troll 1 Wisdom save 1
(You will get a more detailed view of the Forest of Weakness if you decide to follow her)
Back to the party
Baik at the end of your turn give me three more [ roll]1d4-1[ /roll] rolls
This post has potentially manipulated dice roll results.
Eiren will move through the open gate and try to tumble through the troll’s legs to come up in front of it (I think that’s U19? or 18?) using his bonus action. Opposed Dexterity (Acrobatics) 22
As he spins and dodges in his elven bladesong around the troll, he will slash at her legs once as a distraction, and then when he ends up in front of her he will attempt to run her through.
Eiren will move through the open gate and try to tumble through the troll’s legs to come up in front of it (I think that’s U19? or 18?) using his bonus action. Opposed Dexterity (Acrobatics) 26
Is Tumble still a thing in 5e? If so can you provide documentation as I can't find anything. As I recall from 3.5 Tumble was a class based skill.
As this is a Dex skill check and not a Dex save, I don't believe that slow affects the roll. Correct me if I'm wrong. But either way the troll can't bet a 26. So you end up in U18.
Eiren leaps through the opened gate and makes a crazy attempt to block the trolls path and it works. He then finishes off with two strikes with his rapier. One hits the troll and the second misses.
As he catches his breath, Eiren is able to look around and sees that this area resembles a tranquil meadow dotted with a few trees. Eiren can hear the sounds of humans in agonizing pain, and your rapier warns you that there is more danger than just the troll.
Eiren leaps through the opened gate and makes a crazy attempt to block the trolls path and it works. He then finishes off with two strikes with his rapier. One hits the troll and the second misses.
(I assume that "finishing off" does not refer to finishing off the troll, as in killing her, since we're still in initiative order... With that assumption made, I'll take my turn, and if I'm wrong, just disregard this - I might even delete it, if that's the case.)
Velmine follows Eiren and the troll, going in silently, before plunging towards her back, looking to pierce the rapier thoroughly.
Even though that doesn't seem right to me, I can't find anything that says you can't do that. So I will go ahead and allow it.
(Copied and pasted from post #993 and uploaded)
Eiren's chill touch misses and then moves to I15 and attacks with his rapier and hits
Velmine manages to make it all the way down to the troll and attacks with her rapier but misses and then moves behind Eiren in I14
Troll 1 dex save 10. Baik starts another fire in K16 and the troll gets burned.
Meanwhile the fire in the middle of the room actually shrinks a little bit.
Xavier moves to I10 and launches to more meteors at the female troll. Dex save 1 16, Dex save 2 19. She manages to avoid both meteors. Seeing that they both missed her Xavier uses a Sorcery Point (I am assuming that is how you made it a bonus action?) to cast fire bolt at the female troll it hits.
Corvin is up
(Oh, that... Yes... It does follow the rules, a character can step on an ally's square as long as they don't end their turn there. I still think it makes sense because 5 ft. of space being fully occupied by a single person seems like too much, so it isn't hard to imagine that Velmine just passed through Eiren in that close spot, quickly plunged and draw her rapier back, and then went back to not bother him with his next turn, while at the same time neither entering the tree nor heading directly to the wall.)
(She/Her)
Velmine - Tiefling, Rogue (9), Swashbuckler - Dead in Thay
Riris Swiftwhistle - Halfling, Bard (4), College of Swords - Lost Mines of Phandelver
Rellahne Vanderboren - Half-Elf, Wizard (4), School of Abjuration - The Shackled City
Ann Hidrizo - Human, Fighter (2) - Amphail Adventures
Sha - Firbolg, Cleric (3), Twilight Domain - Hunt for the Wish Dragon
(Very roguish!)
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
Troll still takes half damage on a save so that’s 8 total damage from the meteors. They are a bonus action to use so my standard action was the fire bolt. No sorcery points spent
Rockcrusher lvl 2 Goliath Barbarian Horde of the Dragon Queen
Taggart lvl 6 Air Genasi Blood Hunter Tomb of Annihilation
Shadow lvl 3 variant feral tiefling rogue Shackled City
(Oh, that's clever... I hadn't thought about it, but when I said that it was easy to imagine Velmine doing that, the reason that is was just because Velmine is who she is... A bulking figure in heavy armor doing the same is much harder to imagine, even though RAW would still allow it.)
(I didn't want to make that message - it seemed quite pointless -, but it was a nice opportunity to bump the thread, in case the player we're waiting for missed the fact it was their turn. I'm hoping I'm not taken as someone who's trying to rush the game, and is impatient, I just want to make sure the game doesn't bog for too long just because someone missed their queue)
(She/Her)
Velmine - Tiefling, Rogue (9), Swashbuckler - Dead in Thay
Riris Swiftwhistle - Halfling, Bard (4), College of Swords - Lost Mines of Phandelver
Rellahne Vanderboren - Half-Elf, Wizard (4), School of Abjuration - The Shackled City
Ann Hidrizo - Human, Fighter (2) - Amphail Adventures
Sha - Firbolg, Cleric (3), Twilight Domain - Hunt for the Wish Dragon
(Sorry, I did indeed miss that it was my turn)
Seeing the fight going well for them so far, Corvin decides to conserve his remaining spell slots and simply casts Sacred Flame at the remaining troll.
DC17 dex or 8
Troll 1 Dex save 4. Corvin catches the slowed troll in the shin with his sacred flame.
(Ok, the troll is going to attack Eiren and then use her key to move through the gate, which is going to take time on my part. I probably won't get the new map reareauntil late tonight or tomorrow. Sorry for the delay. Also I probably wouldn't be able to post a whole lot over the weekend as I should be attending a local gaming convention.)
(I’ll leave this here to expedite things, if the Troll moves away Eiren will retaliate)
Opportunity Attack: 11 Damage: 14 piercing
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
Baik, I didn't catch this when you posted. But you wouldn't be able to cast create bonfire in K16 from your current position as you don't have line of sight. So I will be moving you to E12, unless you have a problem with that.
No problem. I didn’t notice either.
Extended Signature! Yay! https://www.dndbeyond.com/forums/off-topic/adohands-kitchen/3153-extended-signature-thread?page=2#c21
Haven’t used this account in forever. Still a big fan of crawling claws.
Seeing that there is fire under her and the way north is blocked, the remaining troll attacks Eiren with her claw Attack: 9 Damage: 10. The trolls claw nails rake Eiren's leather armor but don't penetrate. She then uses her free action to open the the White Gate and move through it into The Forest of Weakness. As she does so, the white mist around the gate dissipated (as it always does when someone uses a glyph key to open the way), and Eiren returns the blow ,but only catches air. Because she is slowed she doesn't quite clear the gate.
(DM note: I think I stated this when you first went through a gate, but the person with the key needs to stay in the gate to keep it active. There are no written instructions for moving through gates in combat, so I am going to sas that the gate will stay open for a round after she leaves the gate entirely. Both Eiren and Corvin have a key attuned to the Forest of Recovery so if you decide to follow her through and not everyone makes it before the gate closes, they should be able to open the souther White Gate where you fought the Displacer Beasts to get into the Forest of Weakness. Also it states that magic can't pass through the gates.)
Troll 1 Wisdom save 1
(You will get a more detailed view of the Forest of Weakness if you decide to follow her)
Back to the party
Baik at the end of your turn give me three more [ roll]1d4-1[ /roll] rolls
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
Is Tumble still a thing in 5e? If so can you provide documentation as I can't find anything. As I recall from 3.5 Tumble was a class based skill.
https://www.dndbeyond.com/sources/dmg/dungeon-masters-workshop#Tumble
I PM'd about it. Like I said there if it's not kosher I will redo the turn. Was just trying to do something cool and in-character.
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
I'll allow it, it is a cool concept.
As this is a Dex skill check and not a Dex save, I don't believe that slow affects the roll. Correct me if I'm wrong. But either way the troll can't bet a 26. So you end up in U18.
Eiren leaps through the opened gate and makes a crazy attempt to block the trolls path and it works. He then finishes off with two strikes with his rapier. One hits the troll and the second misses.
As he catches his breath, Eiren is able to look around and sees that this area resembles a tranquil meadow dotted with a few trees. Eiren can hear the sounds of humans in agonizing pain, and your rapier warns you that there is more danger than just the troll.
Bail moves to 9X. So, we’re not done yet? Where are the rest? (I assume you still need the rolls and that T1 isn’t there anymore. 3 0)
Extended Signature! Yay! https://www.dndbeyond.com/forums/off-topic/adohands-kitchen/3153-extended-signature-thread?page=2#c21
Haven’t used this account in forever. Still a big fan of crawling claws.
(I assume that "finishing off" does not refer to finishing off the troll, as in killing her, since we're still in initiative order... With that assumption made, I'll take my turn, and if I'm wrong, just disregard this - I might even delete it, if that's the case.)
Velmine follows Eiren and the troll, going in silently, before plunging towards her back, looking to pierce the rapier thoroughly.
Attack: 11 Damage: 27
(She/Her)
Velmine - Tiefling, Rogue (9), Swashbuckler - Dead in Thay
Riris Swiftwhistle - Halfling, Bard (4), College of Swords - Lost Mines of Phandelver
Rellahne Vanderboren - Half-Elf, Wizard (4), School of Abjuration - The Shackled City
Ann Hidrizo - Human, Fighter (2) - Amphail Adventures
Sha - Firbolg, Cleric (3), Twilight Domain - Hunt for the Wish Dragon