On my Warlock and Paladin, some of the bonus spells are showing up twice, one with the plus sign and one without. I've turned off Playtest content so that's not the cause.
I'm disappointed their solution to implementing Custom Lineage was to ask people to resort to using their homebrew race tools... Yes I know there are many things to implement but this is a player option book that comes once every two years and people paid good money for it, please do put in some effort to program in options as published rather than wiggle out of it.. Not sure why its technically challenging to have an entry under the race tab with a few drop down options like variant human?
Level 9 armorer no longer grants or lets you select the extra two infusions(The UA version worked)
Also Armorers Thunder Gauntlets cannot be selected for any infusions!
The level 9 Armor Modifications feature is not supposed to grant to extra infusions known (which the UA D&D Beyond version did in error). It just lets you have two more active infusions. The character sheet never had any limits on how many of your infusions known can be active and the player had to keep track of that themselves.
Ah Thanks for that! Never realised the UA one was adding to known!
That said they still need to make it so hitting level 9 will add two uses to the infuse item feat though as they are missing!
I think adding a item version of Thunder Gauntlets and The Lightning Launcher will solve the problem that we cant currently add infusions to them!
Hey all, please be aware we are logging all your issues.
Please try to not to repeat issues which have already been listed unless you have new information to contribute. Please try and list as much information, link a character affected by the issue or add a screen shot of your issue to your post.
Under the Ranger optional class features, Deft Explorer adds Canny the 1st lvl feature but the 6th lvl feature Roving and the 10th lvl feature Tireless is not showing up.
Timer Edit - This has been noted
Also the beast of land, air, and sea stat blocks are not showing up in the beast companion extras.
Timer Edit - This issue is noted in the first post
Hey all, please be aware we are logging all your issues.
Please try to not to repeat issues which have already been listed unless you have new information to contribute. Please try and list as much information, link a character affected by the issue or add a screen shot of your issue to your post.
thank you for your patience!
Thank you for the update and for all the hard work everyone is doing. Being the biggest 5e book yet (at least in terms of player options) there's bound to be a whole mess going into it.
I'm looking at my players trying to help them update optional class features but there's none available and there all level 8. Is this still being updated?
Perhaps I missed an announcement, but I do not see any of the Primal beasts (for the ranger) in the "extras" section. Are those planning on being implemented?
They did when I checked it, I could give a bugbear +3 Dex.
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All of the spell names under Additional Wizard Spells appear to still be listed as code.
Some example include:
blade* (envoc.)
Tasha’s otherworldly guise * (trans.)
Augury (divin., ritual)
On my Warlock and Paladin, some of the bonus spells are showing up twice, one with the plus sign and one without. I've turned off Playtest content so that's not the cause.
I'm disappointed their solution to implementing Custom Lineage was to ask people to resort to using their homebrew race tools... Yes I know there are many things to implement but this is a player option book that comes once every two years and people paid good money for it, please do put in some effort to program in options as published rather than wiggle out of it.. Not sure why its technically challenging to have an entry under the race tab with a few drop down options like variant human?
Ah Thanks for that! Never realised the UA one was adding to known!
That said they still need to make it so hitting level 9 will add two uses to the infuse item feat though as they are missing!
I think adding a item version of Thunder Gauntlets and The Lightning Launcher will solve the problem that we cant currently add infusions to them!
Neither do Shifters
Hey all, please be aware we are logging all your issues.
Please try to not to repeat issues which have already been listed unless you have new information to contribute.
Please try and list as much information, link a character affected by the issue or add a screen shot of your issue to your post.
thank you for your patience!
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On my Monk under Quickened Healing, the code for the amount regained shows as "(scalevalue+proficiency)#unsigned - No level scale data available"
Timer Edit - This issue has been noted
Customized race origin does not let me change ASI given from a subrace, only from the base race.
Timer Edit - We are investigating this issue
Under the Ranger optional class features, Deft Explorer adds Canny the 1st lvl feature but the 6th lvl feature Roving and the 10th lvl feature Tireless is not showing up.
Timer Edit - This has been noted
Also the beast of land, air, and sea stat blocks are not showing up in the beast companion extras.
Timer Edit - This issue is noted in the first post
Thank you for the update and for all the hard work everyone is doing. Being the biggest 5e book yet (at least in terms of player options) there's bound to be a whole mess going into it.
I'm looking at my players trying to help them update optional class features but there's none available and there all level 8. Is this still being updated?
Primal Awareness is in the "Additional Features" section but it should be in the "Replacement Features" section
Ranger: choosing favored foe does not (but I believe should) replace the additional favored enemy granted at 6th level.
The optional class features aren’t showing up for me as owned yet I preordered the book and can use all other features.
Swarm Keeper Rangers: Mage hand is not showing up on the spells known tab of the character sheet.
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The Artificer's Homunculus Servant still has the old version with Might of the Master instead of the new version where it just adds PB in the value.
Perhaps I missed an announcement, but I do not see any of the Primal beasts (for the ranger) in the "extras" section. Are those planning on being implemented?
It also isn't available till later in levels, new Tasha's says it should be available immediately at second.