Graxx attempts another slice at the Knight, but he easily blocks it with his own greatsword. The fury of Tempus lights up Graxx's sword a bit more brightly, but the Knight's martial training is impeccable. Noticing his companion's grim situation, the barbarian jumps on top of Utar, lying prone in his defense.
(@DracheLehre: Oh no... worst possible roll for a crit!)
(@All: Drazzim will be on autopilot until the end of the weekend, so we can keep moving forward.)
Neya shoots an arrow at the Knight, her aim has never been so true. Although the arrow perforates the Knight's breastplate right where her foe's heart would be, most of its momentum is gone. Only the very tip of the arrow manages to cut flesh (Knight of the Black Fist - CMD: 33).
Drazzim (autopilot) turns his glaive around and begins to poke the Knight with the blunt end, amusing himself and annoying the proud Knight, although the dwarf's drunken loud laughter alone would probably achieve the same result... (using help action on the next attack roll on the Knight. Advantage is up for grabs.)
Guard#2 is fast asleep.
(Andmarir and Utar are next. Marfaen and Rag can also post, since the other enemies are also asleep.)
Andmarir will once again try to shoot the knight. Though individual he is, plus seeing one of the individuals down, best try tohit the knight with his arrows.
This post has potentially manipulated dice roll results.
(@All: Rag is on autopilot for the weekend as well, so we can move a bit forward.)
Marfaen has seen this image in his head. Utar going down in battle after being inadvertently falling asleep. The wizard was prepared to momentarily change his companions fate, using his arcane powers to slow the flow of blood leaving the cleric's body.
Andmarir lets his muscle memory kick in: another arrow flies. This time the Knight is expecting it, and moves his head out of the way.
Between dodging the ranger's arrow and dealing with Drazzim's annoyance, Rag (autopilot) manages to see another opening in the Knight's defenses. He attempts to strike (Rag didn't finish last turn by hiding, but will use up Drazzim's help.)
-> Shortsword (melee weapon attack with help) vs. Knight: Attack: 25 Damage: 8 piercing. Another well-placed slice.
The Rogue will also use this opening to reach for the Knight's coin purse (bonus action - Cunning Action: Fast Hands).
-> Sleight of hand: 23. The Knight doesn't even realize his purse goes missing.
-> Sneak Attack damage: 7 (Knight of the Black Fist - CMD: 49).
"You better be dead when I'm done, or else..." A bit frustrated on himself for letting Utar fall in combat, and angered at the powerful knight's interest in killing one of his allies, he pulls his diamond once more, takes a deep breath, and targets his enemy with a 2nd level Chromatic Orb, damaging him with cold.
Attack:1523Damage:16 Cold
(I don't care, I'll change that attack roll with an 18, also from portent. (I can do it once a turn, so once on Utar's turn, and once on Marfaen's turn.))
Marfaen also saw this in his visions. He was surprised when it didn't work at first so he could could assume he needed to try again. The sphere of cold arcane power travels towards the Knight. As he has been doing this entire fight, he raises his greatsword to parry the attack, but that will do nothing against the spell. Unable to resist it, a layer of frost takes over the Knight's weapon first, then his armor, and finally his body. The brave warrior of Bane is frozen to death in an instant (Knight of the Black Fist - CMD: 65->DEFEATED).
The surviving Mastiff, Acolyte, and Guard are still asleep, but Marfaen knows they will wake up on their own in no more than 54 seconds.
(We will remain in initiative order until Utar's DEATH saving throws are resolved. There are no enemies left standing, so each one of you can take your next turn.)
This post has potentially manipulated dice roll results.
Seeing his attack finally succeed, Marfaen runs to Utar's unconscious body, and tries to stabilize him the best he could, even without the proper equipment. (a.k.a without a Healer's kit.)
Andmarir watches as Marfean runs to Utar, he himself lets him do what is needed to revive him as he himself moves towards Utar.
Now he leans down to one knee. " Watch my back for a few moments. " did not ask anyone in general but then he reaches to his medallion.
" Mielikki, Lady of the Forest. Grant me the power to this mighty warrior. Let the blessing of your light bring healing towards him. " as his other hand touches part of Utar's exposed skin.
Graxx prepares to attack the Acolyte in case something goes wrong, but his Rage subsides as it has been a while since he has either attempt an attack of spilled blood himself.
24. Neya 21. Drazzim - poisoned; 19.Guard#1 &Guard#2 - affected by Sleep (counter: 9); 17. Andmarir - concentrating on Hunter's Mark but currently targetless (counter: 597); 16. Utar - DEATH saving throws (1 success); 15.Acolyte#1 &Acolyte#2 - affected by Sleep (counter: 9); 14.Mastiff#1 &Mastiff#2 - affected by Sleep (counter: 9); 10. Marfaen & Rag - Marfaen is protected by Mage Armor; 06. Knight 05. Graxx
(OOC: Please recall that this initiative tracker is as of the beginning of the initiative round, and as such, does not yet reflect your unresolved posts above. The same applies to the map below).
UPDATED MAP:
(Next, I'll resolve all the pending posts for this new round.)
Utar's body seems to be stabilizing slowly on its own. Unaware of this, Marfaen tries to do his best to stabilize the cleric's condition, but healing has never been his specialty. Afraid that the wizard might do more harm than good, Andmarir steps in and calls forth a blessing in the shape of curative magics (Utar in alive and kicking once again, have been healed for 9 HP). Everyone is in the small south room now.
Meanwhile, under Graxx's protection, Neya begins to prepare her rope and tie up the sleeping Acolyte. She plans on doing the same to the snoring Guard next. She may not get her chance, however. Completely drunk still, and unaware that the fight has ended, Drazzim (autopilot) stumbles forward looking for his next foe. Once right next to the Guard, he stabs his glaive downward:
-> Glaive (melee weapon attack with reach and advantage) vs. Guard #2: Attack: 16 Damage: Unable to parse dice roll. piercing. The sleeping Guard has no chance (Guard#2 - CMD: 15->DEFEATED)
Rag (autopilot) pays no attention to any of it, going to the corner and counting the coin he stole from the Knight even before the fight was over. The rogue finds a hefty 84gp inside.
Neya will pull out her shortbow and let an arrow loose at the knight.
Attack: 12 Damage: 4
(OOC: That’s a weird crit...)
Extended Signature
(@Grx: Yes!)
Graxx attempts another slice at the Knight, but he easily blocks it with his own greatsword. The fury of Tempus lights up Graxx's sword a bit more brightly, but the Knight's martial training is impeccable. Noticing his companion's grim situation, the barbarian jumps on top of Utar, lying prone in his defense.
END OF INITIATIVE ROUND 3
UPDATED MAP:
(I'll resolve Neya's and Drazzim's turn next.)
(@DracheLehre: Oh no... worst possible roll for a crit!)
(@All: Drazzim will be on autopilot until the end of the weekend, so we can keep moving forward.)
Neya shoots an arrow at the Knight, her aim has never been so true. Although the arrow perforates the Knight's breastplate right where her foe's heart would be, most of its momentum is gone. Only the very tip of the arrow manages to cut flesh (Knight of the Black Fist - CMD: 33).
Drazzim (autopilot) turns his glaive around and begins to poke the Knight with the blunt end, amusing himself and annoying the proud Knight, although the dwarf's drunken loud laughter alone would probably achieve the same result... (using help action on the next attack roll on the Knight. Advantage is up for grabs.)
Guard#2 is fast asleep.
(Andmarir and Utar are next. Marfaen and Rag can also post, since the other enemies are also asleep.)
Death save number 1
7
Oh no!
(Change that 7 with a 15 from the portent, I'll post my turn later, for now just that.)
(She/Her)
Velmine - Tiefling, Rogue (9), Swashbuckler - Dead in Thay
Riris Swiftwhistle - Halfling, Bard (4), College of Swords - Lost Mines of Phandelver
Rellahne Vanderboren - Half-Elf, Wizard (4), School of Abjuration - The Shackled City
Ann Hidrizo - Human, Fighter (2) - Amphail Adventures
Sha - Firbolg, Cleric (3), Twilight Domain - Hunt for the Wish Dragon
(Changes made. Thanks!)
Andmarir will once again try to shoot the knight. Though individual he is, plus seeing one of the individuals down, best try tohit the knight with his arrows.
Attack 17
Damage 7
Hunters Mark dmg 4
Colossus Slayer dmg 3
(@All: Rag is on autopilot for the weekend as well, so we can move a bit forward.)
Marfaen has seen this image in his head. Utar going down in battle after being inadvertently falling asleep. The wizard was prepared to momentarily change his companions fate, using his arcane powers to slow the flow of blood leaving the cleric's body.
Andmarir lets his muscle memory kick in: another arrow flies. This time the Knight is expecting it, and moves his head out of the way.
Between dodging the ranger's arrow and dealing with Drazzim's annoyance, Rag (autopilot) manages to see another opening in the Knight's defenses. He attempts to strike (Rag didn't finish last turn by hiding, but will use up Drazzim's help.)
-> Shortsword (melee weapon attack with help) vs. Knight: Attack: 25 Damage: 8 piercing. Another well-placed slice.
The Rogue will also use this opening to reach for the Knight's coin purse (bonus action - Cunning Action: Fast Hands).
-> Sleight of hand: 23. The Knight doesn't even realize his purse goes missing.
-> Sneak Attack damage: 7 (Knight of the Black Fist - CMD: 49).
(Marfaen's turn is still up.)
"You better be dead when I'm done, or else..." A bit frustrated on himself for letting Utar fall in combat, and angered at the powerful knight's interest in killing one of his allies, he pulls his diamond once more, takes a deep breath, and targets his enemy with a 2nd level Chromatic Orb, damaging him with cold.
Attack:
1523 Damage: 16 Cold(I don't care, I'll change that attack roll with an 18, also from portent. (I can do it once a turn, so once on Utar's turn, and once on Marfaen's turn.))
(She/Her)
Velmine - Tiefling, Rogue (9), Swashbuckler - Dead in Thay
Riris Swiftwhistle - Halfling, Bard (4), College of Swords - Lost Mines of Phandelver
Rellahne Vanderboren - Half-Elf, Wizard (4), School of Abjuration - The Shackled City
Ann Hidrizo - Human, Fighter (2) - Amphail Adventures
Sha - Firbolg, Cleric (3), Twilight Domain - Hunt for the Wish Dragon
Marfaen also saw this in his visions. He was surprised when it didn't work at first so he could could assume he needed to try again. The sphere of cold arcane power travels towards the Knight. As he has been doing this entire fight, he raises his greatsword to parry the attack, but that will do nothing against the spell. Unable to resist it, a layer of frost takes over the Knight's weapon first, then his armor, and finally his body. The brave warrior of Bane is frozen to death in an instant (Knight of the Black Fist - CMD: 65->DEFEATED).
The surviving Mastiff, Acolyte, and Guard are still asleep, but Marfaen knows they will wake up on their own in no more than 54 seconds.
(We will remain in initiative order until Utar's DEATH saving throws are resolved. There are no enemies left standing, so each one of you can take your next turn.)
Seeing his attack finally succeed, Marfaen runs to Utar's unconscious body, and tries to stabilize him the best he could, even without the proper equipment. (a.k.a without a Healer's kit.)
Medicine: 18
(She/Her)
Velmine - Tiefling, Rogue (9), Swashbuckler - Dead in Thay
Riris Swiftwhistle - Halfling, Bard (4), College of Swords - Lost Mines of Phandelver
Rellahne Vanderboren - Half-Elf, Wizard (4), School of Abjuration - The Shackled City
Ann Hidrizo - Human, Fighter (2) - Amphail Adventures
Sha - Firbolg, Cleric (3), Twilight Domain - Hunt for the Wish Dragon
Death save number 2
14
Woohoo!
Andmarir watches as Marfean runs to Utar, he himself lets him do what is needed to revive him as he himself moves towards Utar.
Now he leans down to one knee. " Watch my back for a few moments. " did not ask anyone in general but then he reaches to his medallion.
" Mielikki, Lady of the Forest. Grant me the power to this mighty warrior. Let the blessing of your light bring healing towards him. " as his other hand touches part of Utar's exposed skin.
Casting Cure Wounds: 9
Neya is going to start sectioning off parts of her rope to tie up the remaining unconscious Black Hand guard and acolyte.
Extended Signature
Graxx is relieved that Utar is OK but knows the threat is not over. Graxx is going to position himself behind the Acolyte.
If something goes wrong with Neya's attempt to tie the Acolyte Graxx will come down on it with his greatsword recklessly.
Attack: 10 Slashing Damage: 12
Divine Fury: Radiant Damage: 3
Graxx prepares to attack the Acolyte in case something goes wrong, but his Rage subsides as it has been a while since he has either attempt an attack of spilled blood himself.
END OF INITIATIVE ROUND 4
(OOC: Please recall that this initiative tracker is as of the beginning of the initiative round, and as such, does not yet reflect your unresolved posts above. The same applies to the map below).
UPDATED MAP:
(Next, I'll resolve all the pending posts for this new round.)
Utar's body seems to be stabilizing slowly on its own. Unaware of this, Marfaen tries to do his best to stabilize the cleric's condition, but healing has never been his specialty. Afraid that the wizard might do more harm than good, Andmarir steps in and calls forth a blessing in the shape of curative magics (Utar in alive and kicking once again, have been healed for 9 HP). Everyone is in the small south room now.
Meanwhile, under Graxx's protection, Neya begins to prepare her rope and tie up the sleeping Acolyte. She plans on doing the same to the snoring Guard next. She may not get her chance, however. Completely drunk still, and unaware that the fight has ended, Drazzim (autopilot) stumbles forward looking for his next foe. Once right next to the Guard, he stabs his glaive downward:
-> Glaive (melee weapon attack with reach and advantage) vs. Guard #2: Attack: 16 Damage: Unable to parse dice roll. piercing. The sleeping Guard has no chance (Guard#2 - CMD: 15->DEFEATED)
Rag (autopilot) pays no attention to any of it, going to the corner and counting the coin he stole from the Knight even before the fight was over. The rogue finds a hefty 84gp inside.
YOU ARE NOW OUT OF INITIATIVE. POST AS YOU WILL.
Graxx says, "You all got this. I'm going to check on the prisoners."
Graxx wants to move into the prior room with the prisoners and says, "We have killed four guards. Do you know if there are any more?"