I am trying to make a subclass and need a lil more assistance n making it work.
It is a sorcerer subclass
first how can I increase the amount of sorcery points it gets per level?
how many class features should it have?
if you can respond here or message me that would be great!
Tempest Battlemage is the subclass
As many features as other subclasses have. They often have a pattern. Following those examples in official subs is a good way to balance it.
Adding more sorcery points is quite risky balance-wise, because they can be converted into spell slots. So maybe the extras only work for metamagic like in the Feat. Don't know how to do it in DnDB
An already existing way to increase the efficiency is the Aberrant Mind sorc. They can cast their subclass spells directly with sorcery points equal to the spells level.
The value of this can be seen clearly with the spellpoint variant rule. A lvl 1 spell costs 2 spell points but only 1 sorcery point. A level 3 spell costs 5 spellpoints but only 3 sorc points.
By default sorcery points and spellpoints use the same scaling so they are of equal value in the conversion rate.
Increasing the number of Sorcery Points isn’t technically possible because we can’t technically edit base class features. However, there is a way to trick the system into replacing the standard Font of Magic feature with a custom modified version of the feature. I will tell you though that it would be a minor pain in the neck because you would have to recreate the entire feature from scratch, only with additional “uses” that represent the Sorcery Points. Plus, as SerLoxy mentioned, you realistically only increase the total number of Sorcery Points by a small amount, maybe 3-5 total additional points over the whole 20 levels or else it would be too unbalanced. It would be far simpler, and probably more balanced to instead give the subclass a feature that lets the character recover a small amount of expended Sorcery Points on a short rest once per day, kinda like how Arcane Recovery lets Wizards recover expended spell slots.
As to how many features the subclass should have, it should be similar to the official sorcerer subclasses, again like SerLoxy stated. That means it should have 1-2 features at 1st level, 1-2 features at 6th level, 1 feature at 14th and 18th levels.
If you want to increase sorcery points but you are also adding features that use sorcery points, perhaps consider just not making your features cost sorcery points. Then you don't need more of them.
I would like to create the Demigod Subclass for Sorcerer but not sure how to do it, for example how do i do
Godly Ancestor
Starting at 1st level, choose the divine domain of your godly ancestor from the following list. You can cast each of the associated spells once without using any spell slots, and you regain the ability to do so after completing a short or long rest.
Additionally, whenever you make a Charisma check when interacting with gods or celestials, your proficiency bonus is doubled if it applies to the check.
For the second part you would either simply not it in plain text, or apply the following modifiers with a notation that it only applies when interacting with deities:
Modifier: Twice Proficiency->Subtype: Deception->Description: “when interacting with deities”
Modifier: Twice Proficiency->Subtype: Intimidation->Description: “when interacting with deities”
Modifier: Twice Proficiency->Subtype: Performance->Description: “when interacting with deities”
Modifier: Twice Proficiency->Subtype: Persuasion->Description: “when interacting with deities”
I am trying to make a subclass and need a lil more assistance n making it work.
It is a sorcerer subclass
first how can I increase the amount of sorcery points it gets per level?
how many class features should it have?
if you can respond here or message me that would be great!
Tempest Battlemage is the subclass
As many features as other subclasses have. They often have a pattern. Following those examples in official subs is a good way to balance it.
Adding more sorcery points is quite risky balance-wise, because they can be converted into spell slots. So maybe the extras only work for metamagic like in the Feat. Don't know how to do it in DnDB
An already existing way to increase the efficiency is the Aberrant Mind sorc. They can cast their subclass spells directly with sorcery points equal to the spells level.
The value of this can be seen clearly with the spellpoint variant rule. A lvl 1 spell costs 2 spell points but only 1 sorcery point. A level 3 spell costs 5 spellpoints but only 3 sorc points.
By default sorcery points and spellpoints use the same scaling so they are of equal value in the conversion rate.
Finland GMT/UTC +2
I can help you.
Increasing the number of Sorcery Points isn’t technically possible because we can’t technically edit base class features. However, there is a way to trick the system into replacing the standard Font of Magic feature with a custom modified version of the feature. I will tell you though that it would be a minor pain in the neck because you would have to recreate the entire feature from scratch, only with additional “uses” that represent the Sorcery Points. Plus, as SerLoxy mentioned, you realistically only increase the total number of Sorcery Points by a small amount, maybe 3-5 total additional points over the whole 20 levels or else it would be too unbalanced. It would be far simpler, and probably more balanced to instead give the subclass a feature that lets the character recover a small amount of expended Sorcery Points on a short rest once per day, kinda like how Arcane Recovery lets Wizards recover expended spell slots.
As to how many features the subclass should have, it should be similar to the official sorcerer subclasses, again like SerLoxy stated. That means it should have 1-2 features at 1st level, 1-2 features at 6th level, 1 feature at 14th and 18th levels.
What else do you need help with?
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If you want to increase sorcery points but you are also adding features that use sorcery points, perhaps consider just not making your features cost sorcery points. Then you don't need more of them.
My homebrew subclasses (full list here)
(Artificer) Swordmage | Glasswright | (Barbarian) Path of the Savage Embrace
(Bard) College of Dance | (Fighter) Warlord | Cannoneer
(Monk) Way of the Elements | (Ranger) Blade Dancer
(Rogue) DaggerMaster | Inquisitor | (Sorcerer) Riftwalker | Spellfist
(Warlock) The Swarm
I would like to create the Demigod Subclass for Sorcerer but not sure how to do it, for example how do i do
For the first part you would create an Option to represent each of the available domains, and then attach the spells associated with each domain to the corresponding Option. You can learn all about properly setting up Options in the Homebrew Subclasses & Species FAQ, question #1, and all about adding spells known to subclasses for classes like sorcerer in question #14: (https://www.dndbeyond.com/forums/dungeons-dragons-discussion/homebrew-house-rules/131411-a-homebrewers-how-to-faq#HomebrewSubclasses&SpeciesFAQ).
For the second part you would either simply not it in plain text, or apply the following modifiers with a notation that it only applies when interacting with deities:
Creating Epic Boons on DDB
DDB Buyers' Guide
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Content Troubleshooting