Earth Tremor (Frontiers of Eberron)
Stomping your foot, you cause a tremor in the ground. Each creature other than you in a 10-foot Emanation originating from you makes a Dexterity saving throw. On a failed save, a target takes 1d6 Bludgeoning damage and has the Prone condition. If the ground in that area is loose earth or stone, it becomes Difficult Terrain until cleared, with each 5-foot-diameter portion requiring at least 1…