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Each creature of your choice that you can see within range must succeed on a Wisdom saving throw or have the Charmed condition until the spell ends. For the duration, you can take a Bonus Action to designate a direction that is horizontal to you. Each Charmed target must use as much of its movement as possible to move in that direction on its next turn, taking the safest route. After moving in…
Slaad lords create death slaadi by infusing gray slaadi with a portion of their chaotic energy. When groups of slaadi act deliberately, death slaadi are often behind their designs. Slaadi Unpredictable slaadi devour and multiply across the Ever-Changing Chaos of Limbo. These toad-like, extraplanar beings embody the endless potentiality of their home plane of existence. While slaadi aren’t…
General Feat (Prerequisite: Level 4+) You gain the following benefits. Ability Score Increase. Increase your Constitution score by 1, to a maximum of 20. Defy Death. You have Advantage on Death Saving Throws. Speedy Recovery. As a Bonus Action, you can expend one of your Hit Point Dice, roll the die, and regain a number of Hit Points equal to the roll. Notes: +1 Constitution, Defy Death, Speedy…
Raiders use guerrilla tactics to ambush warehouses and beat down opponents. These skilled fistfighters work in tandem to claim goods and territory for Daask.
Magic Items for Starting Characters If you’re starting a campaign for characters above level 1, the Player’s Handbook offers suggestions for how many magic items such characters should start with and the rarity of those items. Consider these approaches to determining the items each character receives: DM Choice: Choose items for each character using your own judgment. Player Choice: Let the…
Wondrous Item, very rare (requires attunement) This set of six-sided dice is indistinguishable from nonmagical dice. While attuned to the dice, you gain the following benefits. Luck. The dice have 6 charges and regain 1d6 charges daily at dawn. When you fail a D20 Test, you can expend 1 charge to reroll the test if you don’t have the Incapacitated condition. You must use the new roll. Loaded.…
Rotface is one of two abominations created by Professor Putricide. Rotface has a childlike mind and voice and calls Putricide “Daddy.” It is devoted to its pet plague-dog, Precious, and erupts in fury if any harm comes to the creature. It also despises the living and seeks to spread Putricide’s mutated slimes to wipe them out.
Fighting Style Feat (Prerequisite: Fighting Style Feature) You gain the following benefits. Dual Shot. When you take the Attack action on your turn and attack with a bow or crossbow, you can make one extra attack as part of the same action against a creature that is within 10 feet of the original target that is within the weapon’s range. If you do so, both attacks are made with Disadvantage .…
You touch a Tiny, nonmagical object, infusing it with a portion of your own luck for the duration. While another creature carries the object, that creature has Advantage on D20 Tests, and you have Disadvantage on D20 Tests. Available For: Bard (Legacy), Paladin (Legacy), Ranger (Legacy), Warlock (Legacy), Bard, Paladin, Ranger, Warlock, Druid - Circle of Wicker, Druid (Legacy) - Circle of Wicker…
Coming out ahead, whether in games of chance or in life-or-death contention, fills you with resolve and vigor. You gain the following benefits. Bet Big. If you don't already have it, you gain Heroic Inspiration whenever you succeed on an ability check made against another creature, when you reduce a creature to 0 Hit Points, or when a creature fails a saving throw you forced it to make. If, in…
You suggest a course of activity—described in no more than 25 words—to one creature you can see within range that can hear and understand you. The suggestion must sound achievable and not involve anything that would obviously deal damage to the target or its allies. For example, you could say, “Fetch the key to the cult’s treasure vault, and give the key to me.” Or you could say, “Stop fighting,…
Gamble with Life and Death Fortune is a fickle thing—unless you’re a High Roller. These Gunslingers are master card sharps and dice throwers that mix their love of risk with their talent for gunplay. High Rollers push their luck until it runs out, then push harder. Why settle for a win when you could bet it all and win big? Level 3: Poker Face You gain proficiency with all Gaming Sets and in one…
Let the Beast Inside in Order to Control It The Gangrel have made peace with their Beast long ago, choosing to harness the wild power it promises and wield it rather than trying to stifle it. They are attuned to its feral nature, embodying the predator. Level 3: Gangrel Bane The Beast reveals itself in you as animalistic features and behaviors. If you are affected by the Hunger of your Beast…
Guided by a flash of magical insight, you make one attack with the weapon used in the spell’s casting. The attack uses your spellcasting ability for the attack and damage rolls instead of using Strength or Dexterity. If the attack deals damage, it can be Radiant damage or the weapon’s normal damage type (your choice). Cantrip Upgrade. Whether you deal Radiant damage or the weapon’s normal damage…
You place a curse on a creature that you can see within range. Until the spell ends, you deal an extra 1d6 Necrotic damage to the target whenever you hit it with an attack roll. Also, choose one ability when you cast the spell. The target has Disadvantage on ability checks made with the chosen ability. If the target drops to 0 Hit Points before this spell ends, you can take a Bonus Action on a…
You summon a handful of hard candy—boiled sweets, mints, jelly beans, etc.—and hurl them at a creature you can see within range. Make a ranged spell attack against the target. On a hit, the target takes 1d8 Force damage and the candy forms a pile on the ground in its space, causing a 5-foot-square area of your choice in the target’s space to become Difficult Terrain. The candy produced by this…
As part of casting this spell, you must expend one Hit Point Die or the spell automatically fails. Roll the Hit Point Die twice, and regain a number of Hit Points equal to the added roll plus your spellcasting ability modifier. Using a Higher-Level Spell Slot. You can expend one additional Hit Point Die for each spell slot level above 1. Spell Tags: Sangromancy Available For: Druid (Legacy),…
Wondrous Item, legendary (requires attunement) This wood-carved mask has a haunted expression and makes the wearer’s eyes look like empty shadows. Rabbit ears protrude over the head. While you wear the mask, you hear the whispers of an ancient forest archfey deep within your mind. While wearing the mask, you gain a bonus to your damage rolls when you deal Fire damage determined by the mask’s…
The more populous cultures of Etharis all have stories about the ogresh, although few have seen these gentle giants in person. Tales describe them as solitary, wise figures who often serve as founts of information and advice for nearby communities. Adventure tales abound in which a protagonist receives counsel from an ogresh before setting off on their quest, even as others describe royal…
Wondrous Item, rare A Blast Disk holds destructive arcane power. A typical Blast Disk is about nine inches in diameter and one inch thick, made from layers of different metal; dragonshards are embedded in the surface of the disk and arcane symbols are engraved in its surface. Anyone studying the surface of the disk can make an Intelligence (Arcana) check corresponding to the save DC of the…
Origin Feat You have seen death many times, up close and personal, and sometimes at your own hand. These experiences have affected you deeply, teaching you about life and death. You gain the following benefits. One Last Breath. If you have two Death Saving Throw failures, you have Advantage on Death Saving Throws until you are no longer at 0 Hit Points. Recuperation. When you spend a Hit Point…
Weapon (light hammer), rare (requires attunement) This Light Hammer was forged using the remains of a comet and is cold to the touch. You gain a +2 bonus to attack rolls and damage rolls made with this magic weapon, which deals an extra 1d4 Cold damage on a hit. The hammer leaves behind a crackling mist when thrown, and it flies back to your hand immediately after making a ranged attack with it.…
You hurl a beam of crackling energy. Make a ranged spell attack against one creature or object in range. On a hit, the target takes 1d10 Force damage. Cantrip Upgrade. The spell creates two beams at level 5, three beams at level 11, and four beams at level 17. You can direct the beams at the same target or at different ones. Make a separate attack roll for each beam. Spell Tags: Damage Available…
Weapon (dart), rare You have a +2 bonus to attack and damage rolls made with this magic weapon. Proficiency with a Dart allows you to add your proficiency bonus to the attack roll for any attack you make with it. This weapon has the following mastery property. To use this property, you must have a feature that lets you use it. Vex. If you hit a creature with this weapon and deal damage to the…
Magic Item Table G, Option 2 1d100
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