Key NPCs
Content Warning Manipulation by a person of authority, spiders.
Content Warning Manipulation by a person of authority, spiders.
Once you were old enough to order an ale, you soon had a favorite stool in every tavern within ten miles of where you were born. As you traveled the circuit from public house to watering hole, you learned to prey on unfortunates who were in the market for a comforting lie or two—perhaps a sham potion or forged ancestry records. Ability Scores: Dexterity, Constitution, Charisma Feat: Skilled Skill…
You have been changed through magic, science, or a volatile blend of the two. You have a blatant physical augmentation of your choice from the options below. The augmentation is obvious—such as with stitches, grafts of other creature’s body parts, or implants—unless disguised. Aquatic Adaptation. You have gills or mucus membranes that allow you to breathe water, and you have webbed extremities…
You are connected to one of the dragonmarked houses, but you haven’t (yet) manifested a dragonmark. You might be a member of the family by birth or an employee of the house with no familial connection. You’ve earned your living by doing the business of the house, serving as the hands, feet, and eyes of house leadership in the world. You might have many old friends, mentors, and rivals in the…
You eked out a living in dark alleyways, cutting purses or burgling shops. Perhaps you were part of a small gang of like-minded wrongdoers who looked out for each other. Or maybe you were a lone wolf, fending for yourself against the local thieves’ guild and more fearsome lawbreakers. Ability Scores: Dexterity, Constitution, Intelligence Feat: Alert Skill Proficiencies: Sleight of Hand and…
You convert raw materials into products of the same material. For example, you can fabricate a wooden bridge from a clump of trees, a rope from a patch of hemp, or clothes from flax or wool. Choose raw materials that you can see within range. You can fabricate a Large or smaller object (contained within a 10-foot Cube or eight connected 5-foot Cubes) given a sufficient quantity of material. If…
Etharis is overrun with vermin, but you focus on the pests of the four-legged variety. In the cities these are generally rats and other rodents. In the country, the pests might come in the form of raccoons or other critters that steal food and destroy structures piece by piece. You’ve trained in the arts of getting pests away from people and coin away from clients. You may run an honest business,…
Wondrous Item, rare (requires attunement by a Spellcaster) This coat is made from the tongues of a harvester of lies’ victims. While you wear it, you gain a +1 bonus to Armor Class and you have Advantage on Charisma (Deception) checks. The cloak has 3 charges and regains all expended charges daily at dawn. You can use a Bonus Action and expend 1 charge while wearing the cloak to enhance the…
Type: Heavy Armor Cost: 350 GP Weight: 65 lbs Armor Class: 17 Strength: 16 Stealth: Disadvantage Also called tvifold brynja, the rings of this chain mail are doubled, so each pair is passed through by four pairs of other rings. It is very heavy and bulky.
Bandit deceivers use magic to disguise their activities or create flashy distractions. Bandits Bandits use the threat of violence to take what they want. Such criminals include gang members, desperadoes, and lawless mercenaries. Yet not all bandits are motivated by greed. Some are driven to lives of crime by unjust laws, desperation, or the threats of merciless leaders. Roll on or choose a result…
Level 3 – 4 Adventure. Mysterious. Investigation. Coastal Town. A meal at the most popular dining spot in town takes a bizarre turn when the chef reports that his ingredients have started fighting back. Plucky diners must intervene to stop the chaos that ensues, before finding the magical source of this aquatic anomaly.
Ability Scores: Strength, Intelligence, Charisma Feat: Lucky Skill Proficiencies: Investigation and Persuasion Tool Proficiency: Choose one kind of Artisan’s Tools Equipment: Choose A or B: (A) Artisan’s Tools (same as above), Fine Clothes, 20 GP; or (B) 50 GP You are connected to one of the dragonmarked houses, but you haven’t (yet) manifested a dragonmark. You might be a member of the family…
Armor (scale mail), varies (requires attunement) Bound into this armor is a spell of level 8 or lower. The spell is determined when the armor is created and must belong to the Abjuration or Illusion school of magic. The armor has 6 charges and regains 1d6 expended charges daily at dawn. While wearing the armor, you can expend 1 charge to cast its spell. The level of the spell bound into the armor…
You briefly slow time for a creature of your choice that you can see within range. The target must succeed on a Wisdom saving throw or be moved to last place in the Initiative order from the start of the next round onwards. Spell Tags: Chronomancy Available For: Bard (Legacy), Sorcerer (Legacy), Wizard (Legacy), Bard, Sorcerer, Wizard, Warlock - Future You Patron
| 1d4 | The Spy Disguises Themself As... |
|---|---|
| 1 | A bard or traveling performer. |
| 2 | A captive or servant of a monster or villain. … |
You gain the Invisible condition at the same time that an illusory double of you appears where you are standing. The double lasts for the duration, but the invisibility ends immediately after you make an attack roll, deal damage, or cast a spell. As a Magic action, you can move the illusory double up to twice your Speed and make it gesture, speak, and behave in whatever way you choose. It is…
Armor (scale mail), rare You have a +1 bonus to AC while wearing this armor. This armor consists of a coat and leggings (and perhaps a separate skirt) of leather covered with overlapping pieces of metal, much like the scales of a fish. The suit includes gauntlets.
You spent years traveling the countryside as a member of the Arcanist Inquisition, seeking out heretics and blasphemers, daemons and arcanists. Your work uncovered hidden evil that likely saved the lives of countless innocents. However, on more than one occasion, your or others’ zeal brought low innocents. After a crisis of conscience, you left the ranks of the inquisitors. Leaving the…
Make a Deal with the Lower Planes Your pact draws on the Lower Planes, the realms of perdition. You might forge a bargain with a demon lord such as Demogorgon or Orcus; an archdevil such as Asmodeus; or a pit fiend, balor, yugoloth, or night hag that is especially mighty. That patron’s aims are evil—the corruption or destruction of all things, ultimately including you—and your path is defined by…
You place the totem used as a Material component at a point you can see on the ground within your reach. The totem can be picked up and moved, and it becomes magically enticing to demons (Fiends) for the duration. A demon that doesn’t have Total Cover from the totem and starts its turn in a 150-foot Emanation originating from it must make a Wisdom saving throw. On a failed save, the demon has the…
Easily Create and Destroy Matter as a Master Artisan and Arcanist Some Wizards abandon the limitations set by magic schools and instead focus on the binding force that holds everything together. These mages spend their efforts weaving and recreating matter from thin air to create art as well as utility. They value the craftsmanship taught by artisans around the world and consider their skills and…
You have learned that the dominant religious beliefs of your region are lies. The corrupting forces may be in charge, but you will not rest until you have shown their lies as corrupt and untrue. Your beliefs, and your willingness to speak that truth, have put you in danger from the authorities. You travel the road or live in hiding, trying to stay one step ahead of those who wish to silence you.…
Choose a willing creature that you can see within range. Until the spell ends, the target’s Speed is doubled, it gains a +2 bonus to Armor Class, it has Advantage on Dexterity saving throws, and it gains an additional action on each of its turns. That action can be used to take only the Attack (one attack only), Dash, Disengage, Hide, or Utilize action. When the spell ends, the target is…
Type: Tool Cost: 15 GP Weight: 5 lbs Ability: Dexterity Utilize: Mimic 10 or fewer words of someone else’s handwriting (DC 15), or duplicate a wax seal (DC 20) If you have proficiency with a tool, add your Proficiency Bonus to any ability check you make that uses the tool. If you have proficiency in a skill that’s used with that check, you have Advantage on the check too.
Spy masters have extensive experience in gathering secrets while leaving no evidence of their presence.
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