You take control of the weather within 5 miles of you for the duration. You must be outdoors to cast this spell, and it ends early if you go indoors. When you cast the spell, you change the current weather conditions, which are determined by the DM. You can change precipitation, temperature, and wind. It takes 1d4 × 10 minutes for the new conditions to take effect. Once they do so, you can change…
Velociraptor rose to fame in the late 80s and early 90s through its prominent role in the Jurassic Park franchise, based on Michael Crichton’s books. While dramatic and popular, it was inaccurately portrayed in the franchise. This was, in part, due to science at the time considering Velociraptor a potential synonym of the larger Deinonychus, which Crichton incorporated into his writing. This…
Type: Poison Cost: 1,000 GP Weight: -- Injury Poison A creature subjected to Ulcrun must succeed on a DC 15 Constitution saving throw or take 21 (6d6) Poison damage and gain 1 Exhaustion level.
Weapon (longsword), artifact (requires attunement) Few ever saw the gleaming blade Dämglesvir before the God’s End, as only the emperor was permitted to draw the sword from its sheath. Now its blade and hilt are black, like a weapon dipped in shadow. Aspirant At this tier of Attunement, you have the following benefits:
An Adventure for Level 5-10 Characters A Measure of Debt is designed for level 5-10 characters and optimized for five level 8 characters. This adventure should be completed in four hours or less. A Measure of Debt largely occurs in the Black Dragon Inn and the University of Magical Arts, located in the Free City of Greyhawk in the Flanaess on Oerth. See the Dungeon Master’s Guide for more details…
Dingpots are animated objects created to assist in magical and alchemical research—or simply to help in the kitchen. Often cheerful, dingpots delight in serving up delicious meals, soothing tea, and the occasional magical draught.
Type: Vehicle (Water) Cost: -- Weight: -- The smallest of the flat-keel longships, the karvi can traverse shallow waters to transport goods, fish, and even raiders. While a karvi can be used in battle, it is often used as a general-purpose river and coastal ship. Its size and shallow keel make it less ocean-worthy than other longboats. While a knarr is used for transporting livestock, it is…
Weapon (morningstar), very rare You have a +3 bonus to attack and damage rolls made with this magic weapon. Proficiency with a Morningstar allows you to add your proficiency bonus to the attack roll for any attack you make with it. This weapon has the following mastery property. To use this property, you must have a feature that lets you use it. Sap. If you hit a creature with this weapon, that…
Manyhorn Guild Brokers are the senior officials who draft, organise, and oversee trade negotiations between their guild and other parties. These include negotiations between other Manyhorn guilds, as well as other cities, kingdoms, or political groups. Manyhorn Guild Brokers are generally exceptionally cool-headed, especially in a crisis. They pride themselves on their ability to use logical…
“Clo-bi-oh-don” (Cage tooth) This whole area was filled with lil’ fish-snatching pterosaurs. They kept their distance from us – I guess they’re used to being plucked off of the ground by small predators. Still, beautiful creatures to see flyin’ and fascinatin’ to observe perchin’ on rocks. They fed by flyin’ low over the water and quickly dippin’ their heads in, nabbin’ unaware fish. Nifty stuff.…
Weapon (morningstar), uncommon You have a +1 bonus to attack and damage rolls made with this magic weapon. Proficiency with a Morningstar allows you to add your proficiency bonus to the attack roll for any attack you make with it. This weapon has the following mastery property. To use this property, you must have a feature that lets you use it. Sap. If you hit a creature with this weapon, that…
Dragonmark Feat (Prerequisite: Eberron Campaign, Can’t Have Another Dragonmark Feat) You gain the following benefits. Hunter’s Intuition. When you make a Wisdom (Perception or Survival) check, you can roll 1d4 and add the number rolled to the ability check. Finder’s Magic. You always have the Hunter’s Mark spell prepared. You can cast it once without a spell slot, and you regain the ability to…
| Investment | Item Rarity |
|---|---|
| 150 GP | Common |
| 600 GP | Uncommon … |
Be a Master of Classes Bards from the College of Adventurers learn from heroes of old and stories of legend. Bards are jacks of all trades, and, for the College of Adventurers, this statement rings even truer. They combine all the skills of their companions into one, allowing them to be versatile and supportive. While not having a direct goal, many adventurer-studying Bards live to tell tales of…
“Zool” (after Zuul from Ghostbusters) As we moved over the rollin’ scrub, we came across somethin’ remarkable. A lone dinosaur feeding on scrub, entirely oblivious to us. Few times in my life had I ever come across such an unyieldin’ amount of muscle and armour. When I first saw this thing, I knew it was built for one thing and one thing only – defence. We studied it in detail. Armoured back,…
You touch a machine, temporarily powering it and allowing it to function as if it were whelmed by a spirit or permanently enchanted. A machine targeted by this spell stays powered for the duration before shutting off. For a machine to function using this spell, it must still be in working condition. Using a Higher-Level Spell Slot. The spell’s duration increases with a spell slot of level 3–4 (1…
*Halve the value for a consumable item other than a Spell Scroll. The value of a Spell Scroll is double what it costs to scribe the scroll (as specified in the Player’s Handbook).
Membership in the Ebon Syndicate provides perks—one of which is the motivation that comes with the understanding that the Syndicate kills those who fail too often. You gain the following benefits. Quick Strike. On your first turn after an Initiative roll, add 1d4 to the first damage roll you make. This extra damage increases to 2d4 at character level 9, and to 4d4 at character level 16.…
General Feat (Prerequisite: Level 4+, Mark of Finding Feat) You gain the following benefits. Ability Score Increase. Increase one ability score of your choice by 1, to a maximum of 20. Improved Intuition. When you use the Hunter’s Intuition benefit of your Mark of Finding feat, you can roll 1d6 instead of 1d4. Improved Finding. When you use the Finder’s Magic benefit of your Mark of Finding to…
Wondrous Item, common While holding or wearing this item, you can take a Magic action to summon or dismiss a dome of energy that manifests just above your head. This energy repels moderate quantities of frozen and liquid water, such as rain, snow, bird droppings, or other similar nuisances, but can’t be used to protect against harsh environmental hazards or attacks. The energy field is typically…
Selling Equipment Equipment fetches half its cost when sold. In contrast, trade goods and valuables—like gems and art objects—retain their full value in the marketplace. The “ Magic Items by Rarity ” section of “ Magic Items ” has prices for magic items.
| ——Spell Slots per Spell Level—— ---|--- Level | Proficiency Bonus | Class Features | Channel Divinity | Cantrips | Prepared Spells | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 1 | +2 | Spellcasting, Divine Order | — | 3 | 4 | 2 | — | — | — | — | — | — | — | — …
One year ago, a mysterious patron hired the siblings Caset and Chase to breach the Iron Vault of the Great Library of Greyhawk and recover a forbidden tome titled The Liminal Seal: Manipulations of the Imprisoned Soul. Their heist was thwarted, and the siblings avoided prison. Soon after, Caset and Chase became entangled in the investigation into the murder of Anton Palmirian, a member of the…
Using techniques developed by the nakudama, you magically detect and uncover information about Demons in the area. Choose one of the Emanation sizes listed below; you learn the associated information in that area.
Weapon (morningstar), rare (requires attunement) This magic weapon has 5 charges. When you hit a creature with it, you can expend 1 of the weapon’s charges to negate all of the creature’s Resistances to damage until the end of your next turn. The weapon regains 1d4 + 1 expended charges daily at dawn. Proficiency with a Morningstar allows you to add your proficiency bonus to the attack roll for…
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