Bracers of Defense
Wondrous Item, rare (requires attunement) While wearing these bracers, you gain a +2 bonus to Armor Class if you are wearing no armor and using no Shield.
Wondrous Item, rare (requires attunement) While wearing these bracers, you gain a +2 bonus to Armor Class if you are wearing no armor and using no Shield.
An imperceptible barrier of magical force protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from Magic Missile. Spell Tags: Warding Available For: Sorcerer (Legacy), Wizard (Legacy), Sorcerer, Wizard, Magus, Sorcerer - Heroic Sorcery, Warlock - The Hexblade (XGtE), Illrigger - Architect of Ruin
Type: Shield Cost: 10 GP Weight: 6 lbs Armor Class: 2 Strength: -- Stealth: -- Shields require the Utilize action to Don or Doff. You gain the Armor Class benefit of a Shield only if you have training with it.
Spells Prepared. You determine what spells you can prepare for each class individually, as if you were a single-classed member of that class. If you are a level 4 Ranger / level 3 Sorcerer, for example, you can prepare five level 1 Ranger spells, and you can prepare six Sorcerer spells of level 1 or 2 (as well as four Sorcerer cantrips). Each spell you prepare is associated with one of yourβ¦
Rod, rare (requires attunement) This wooden rod is carved in the likeness of five ancient rocs. Motes of their spirits flow through it and allow you to channel some of their lingering power. This rod has 5 charges and regains 1d4 + 1 expended charges daily at dawn. While holding the rod, you can take a Reaction while falling, or a Magic action otherwise, and expend 1 charge to cause two handlesβ¦
Wondrous Item, very rare (requires attunement) This set of six-sided dice is indistinguishable from nonmagical dice. While attuned to the dice, you gain the following benefits. Luck. The dice have 6 charges and regain 1d6 charges daily at dawn. When you fail a D20 Test, you can expend 1 charge to reroll the test if you donβt have the Incapacitated condition. You must use the new roll. Loaded.β¦
Wondrous Item, rare (requires attunement) This Gold Piece has deep scratches on one side. It has 3 charges and regains all expended charges daily at dawn. When you make a D20 Test, you can expend 1 charge to replace the d20 roll with a coin flip. On heads, the roll is treated as a 20 (though you donβt score a Critical Hit with an attack roll or activate any other effects which trigger on theβ¦
You take control of the weather within 5 miles of you for the duration. You must be outdoors to cast this spell, and it ends early if you go indoors. When you cast the spell, you change the current weather conditions, which are determined by the DM. You can change precipitation, temperature, and wind. It takes 1d4 Γ 10 minutes for the new conditions to take effect. Once they do so, you can changeβ¦
Weapon (boomerang), very rare You have a +3 bonus to attack and damage rolls made with this magic weapon. The boomerang is a ranged weapon, and any creature proficient with the javelin is also proficient with this weapon. On a miss, a boomerang returns to the thrower's hand.
Brilliant sunlight flashes in a 60-foot-radius Sphere centered on a point you choose within range. Each creature in the Sphere makes a Constitution saving throw. On a failed save, a creature takes 12d6 Radiant damage and has the Blinded condition for 1 minute. On a successful save, it takes half as much damage only. A creature Blinded by this spell makes another Constitution saving throw at theβ¦
Weapon (dart), very rare You have a +3 bonus to attack and damage rolls made with this magic weapon. Proficiency with a Dart allows you to add your proficiency bonus to the attack roll for any attack you make with it. This weapon has the following mastery property. To use this property, you must have a feature that lets you use it. Vex. If you hit a creature with this weapon and deal damage toβ¦
You touch another willing creature and bind your fates together until the spell ends. For the duration, if the target is within 60 feet of you and makes an ability check, attack roll, or saving throw, you may use your Reaction to allow the target to reroll and use the new result. The target can do the same to you. Each time you do this, your, and only your Hit Point maximum is reduced by 1d4, andβ¦
Weapon (boomerang), rare You have a +2 bonus to attack and damage rolls made with this magic weapon. The boomerang is a ranged weapon, and any creature proficient with the javelin is also proficient with this weapon. On a miss, a boomerang returns to the thrower's hand.
| 1d4 | Card Suit | Danger or Event Card |
|---|---|---|
| 1 | Hearts | Event |
| 2 | Diamonds | Danger β¦ |
Type: Ammunition Cost: 3 GP Weight: 1 1/2 lb Ammunition is required by a weapon that has the Ammunition property. A weaponβs description specifies the type of ammunition used by the weapon. Firearm ammunition is destroyed upon use.
A 40-foot Emanation extends from you, disrupting projectiles and causing Ranged weapons to malfunction. Within the Emanation, whenever a Ranged weapon is used for an attack, the weapon immediately malfunctions and the attack is lost. A malfunctioning weapon canβt be used to make an attack until a creature takes the Utilize action to fix the weapon malfunction. Ranged attacks using weapons whoseβ¦
Level 7 β 8 Adventure. Adventurous. Defence. Game Reserve. A game reserve that houses endangered animals has been on high alert ever since a pack of Bulette bullies moved in. The merciless monsters have already killed a number of animals, so itβs up to the party to trigger sonic devices to scare them off once and for all.
Type: Ammunition Cost: 25 GP Weight: 10 lbs Ammunition is required by a weapon that has the Ammunition property. A weaponβs description specifies the type of ammunition used by the weapon. Firearm ammunition is destroyed upon use.
Armor (ring mail), very rare You have a +2 bonus to AC while wearing this armor. This armor is leather armor with heavy rings sewn into it. The rings help reinforce the armor against blows from swords and axes. Ring mail is inferior to chain mail, and it's usually worn only by those who can't afford better armor.
The Recommended Character Levels table indicates the level characters should be when they begin each chapter. At designated points in the campaign, the characters should have enough XP to reach the required level for the next part of the story. If youβre using a method of level advancement that doesnβt rely on XP, the characters gain a level when the campaign says so.
Type: Adventuring Gear Cost: 1 GP Weight: 2 lbs As a Utilize action, you can spill Ball Bearings from their pouch. They spread to cover a level, 10-foot-square area within 10 feet of yourself. A creature that enters this area for the first time on a turn must succeed on a DC 10 Dexterity saving throw or have the Prone condition. It takes 10 minutes to recover the Ball Bearings.
Gamble with Life and Death Fortune is a fickle thingβunless youβre a High Roller. These Gunslingers are master card sharps and dice throwers that mix their love of risk with their talent for gunplay. High Rollers push their luck until it runs out, then push harder. Why settle for a win when you could bet it all and win big? Level 3: Poker Face You gain proficiency with all Gaming Sets and in oneβ¦
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Type: Ammunition Cost: 1 GP Weight: 2 lbs Ammunition is required by a weapon that has the Ammunition property. A weaponβs description specifies the type of ammunition used by the weapon. Firearm ammunition is destroyed upon use.
The Ruinbound are mutants that can be born to any humanoid species that has contact with the Daelkyr or their minions. A Ruinbound is born with a personal symbiontβan unnatural entity bound to the child. Unlike most symbionts, this entity cannot be separated from its host, and the two are permanently fused. Many Ruinbound have additional disturbing mutations; you can roll on the Ruinboundβ¦
Armor (shield), rare While holding this Shield, you have a bonus to Armor Class determined by the Shieldβs rarity, in addition to the Shieldβs normal bonus to AC. Shields require the Utilize action to Don or Doff. You gain the Armor Class benefit of a Shield only if you have training with it.
Type: Ammunition Cost: 100 GP Weight: 1/2 lb When you hit with Incendiary ammunition, the target takes an additional 1d4 Fire damage.
Type: Ammunition Cost: 100 GP Weight: 1/2 lb When you hit with Blessed ammunition, the weaponβs damage type becomes Radiant. Also, if the target is Fiend, Fey, or Undead, that creatureβs Speed is reduced by 10 feet until the end of its next turn, and the creature canβt take Reactions until the start of its next turn.
Upon completion of the adventure, each character may select one treasure bundle listed below.
Rarity Rare
Wondrous Item, rare (requires attunement) While wearing these bracers, you gain a +2 bonus to Armor Class if you are wearing no armor and using no Shield.