Elixir of Life Protection
Potion, rare After you drink this thick, chalky mixture, your Hit Point maximum cannot be reduced for 10 minutes.
Potion, rare After you drink this thick, chalky mixture, your Hit Point maximum cannot be reduced for 10 minutes.
As part of casting this spell, you must expend two Hit Point Dice or the spell automatically fails. The lifeblood flowing within creatures tells you its secrets. Creatures that have Immunity to the Exhaustion condition are immune to this spell. Until the spell ends, you can determine if creatures you can see are related biologically. In addition, you know if a creatureโs Hit Points are atโฆ
Warriors of the Living Weapon pursues physical perfection, honing their body as a smith sharpens a sword. Their traditions are drawn from cultures of shape-shifters and creatures who fight with tooth and claw. Level 3: Martial Form At the start of your turn, you can expend 1 Focus Point to manifest your martial form. The form lasts for 10 minutes, until you use this feature again, or until youโฆ
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Weapon (glaive, greatsword, longsword, rapier, scimitar, or shortsword), rare (requires attunement) When you attack a creature with this magic weapon and roll a 20 on the d20 for the attack roll, that target takes an extra 15 Necrotic damage if it isnโt a Construct or an Undead, and you gain Temporary Hit Points equal to the amount of Necrotic damage taken. Weapons Name
Manyhorn Guild Brokers are the senior officials who draft, organise, and oversee trade negotiations between their guild and other parties. These include negotiations between other Manyhorn guilds, as well as other cities, kingdoms, or political groups. Manyhorn Guild Brokers are generally exceptionally cool-headed, especially in a crisis. They pride themselves on their ability to use logicalโฆ
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Stoneborn are a gargoyle-like species native to Pholsense, usually meticulously carved by the lord of the province, Archbishop Danton Alexandre Renault. Blessed by the divine power known as the Silver Path, these people can call upon the godliness that suffuses their construction. In a domain of darkness, they have looked to the light of their god to build a civilization that attempts to upholdโฆ
Weapon (greatsword), rare (requires attunement) When you attack a creature with this magic weapon and roll a 20 on the d20 for the attack roll, that target takes an extra 15 Necrotic damage if it isnโt a Construct or an Undead, and you gain Temporary Hit Points equal to the amount of Necrotic damage taken. Proficiency with a Greatsword allows you to add your proficiency bonus to the attack rollโฆ
Weapon (sickle), very rare (requires attunement) You gain a +2 bonus to attack rolls and damage rolls made with this magic weapon. Life Stealing. The weapon has 1d8 + 1 charges. When you attack a creature that has fewer than 100 Hit Points with this weapon and roll a 20 on the d20 for the attack roll, the creature must succeed on a DC 15 Constitution saving throw or be slain instantly as theโฆ
Kindred Feat (Prerequisite: Kindred Class) The sunโs light doesnโt harm you as badly as it does other Kindred. You gain the following benefits. Dhampirโs Boon. When you take damage from sunlight, reduce the damage taken by 2. Endure Radiance. As a Bonus Action, you can expend 1 Blood Point to remove your Vulnerability to Radiant damage for 1 minute. Wake with Eveningโs Freshness. When you start aโฆ
Yochlols embody the pernicious will and infectious philosophies of the Abyss. In their rarely seen true forms, these noxious manipulators appear as ever-shifting masses of dripping tentacles and toxic flesh crowned by a single baleful eye. More often, though, yochlols take the form of spiders or zealous cultists. They use manipulative magic and dangerous rhetoric to spread demonic cults, corruptโฆ
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Weapon (dart), very rare (requires attunement) You gain a +2 bonus to attack rolls and damage rolls made with this magic weapon. Life Stealing. The weapon has 1d8 + 1 charges. When you attack a creature that has fewer than 100 Hit Points with this weapon and roll a 20 on the d20 for the attack roll, the creature must succeed on a DC 15 Constitution saving throw or be slain instantly as the swordโฆ
Weapon (longsword), rare (requires attunement) When you attack a creature with this magic weapon and roll a 20 on the d20 for the attack roll, that target takes an extra 15 Necrotic damage if it isnโt a Construct or an Undead, and you gain Temporary Hit Points equal to the amount of Necrotic damage taken. Proficiency with a Longsword allows you to add your proficiency bonus to the attack roll forโฆ
The target must make a Wisdom saving throw. On a failed save, a sickly green tether forms between you and your target. Whenever you take damage, the tethered target takes half as much damage (round down) as Necrotic damage. If the target drops to 0 Hit Points before this spell ends, you can take a Bonus Action to move the tether to a new creature you can see within range. The new target mustโฆ
An aura radiates from you in a 30-foot Emanation for the duration. While in the aura, you and your allies have Resistance to Necrotic damage, and your Hit Point maximums canโt be reduced. If an ally with 0 Hit Points starts its turn in the aura, that ally regains 1 Hit Point. Spell Tags: Healing, Warding Available For: Cleric (Legacy), Paladin (Legacy), Cleric, Paladin, Cleric - Life Domain,โฆ
Weapon (handaxe), very rare (requires attunement) You gain a +2 bonus to attack rolls and damage rolls made with this magic weapon. Life Stealing. The weapon has 1d8 + 1 charges. When you attack a creature that has fewer than 100 Hit Points with this weapon and roll a 20 on the d20 for the attack roll, the creature must succeed on a DC 15 Constitution saving throw or be slain instantly as theโฆ
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As part of casting this spell, you must expend nine Hit Point Dice or the spell automatically fails. Roll the Hit Point Dice expended to cast the spell and gain a number of Temporary Hit Points equal to twice the rollโs total. You gain the creature type of the spellโs target, in addition to your own type. While the spell lasts, you have Immunity to the Poisoned condition; you no longer need toโฆ
Azureborn (A-zher-born) are a harpy-like species native to Astramar, often materializing from the bright blue night sky filled with twinkling stars and winds of arcane power. Bearing a connection to the aither that courses through the air and land of the province, they are an inherently prescient folk that can divine the future by looking to the cosmos. They have built a society of magicalโฆ
Weapon (shortsword), rare (requires attunement) When you attack a creature with this magic weapon and roll a 20 on the d20 for the attack roll, that target takes an extra 15 Necrotic damage if it isnโt a Construct or an Undead, and you gain Temporary Hit Points equal to the amount of Necrotic damage taken. Proficiency with a Shortsword allows you to add your proficiency bonus to the attack rollโฆ
Infiltrators can pass as human, their serpentine features limited to scaly skin, forked tongues, and other minor or internal transformations. These spies insinuate themselves among their rivals, manipulating others and making foes vulnerable to the plots of more powerful yuan-ti. Yuan-ti Exploiting pacts with sinister supernatural forces, yuan-ti bargain away their humanity for the lethality andโฆ
General Feat (Prerequisite: Level 4+, Syndicate Smuggler background) Rising in the ranks of the Ebon Syndicate has taught you the clandestine skills of spycraft, valuable in your trade as a racketeer. You gain the following benefits. Locksmith. You have proficiency with Thievesโ Tools. If you already have proficiency in it, you gain Expertise in it. While holding Thievesโ Tools, you can craft aโฆ
Weapon (club), legendary (requires attunement by a Paladin) You gain a +3 bonus to attack rolls and damage rolls made with this magic weapon. When you hit a Fiend or an Undead with it, that creature takes an extra 2d10 Radiant damage. While you hold the drawn weapon, it creates a 10-foot Emanation originating from you. You and all creatures Friendly to you in the Emanation have Advantage onโฆ
Weapon (warhammer), very rare (requires attunement) You gain a +2 bonus to attack rolls and damage rolls made with this magic weapon. Life Stealing. The weapon has 1d8 + 1 charges. When you attack a creature that has fewer than 100 Hit Points with this weapon and roll a 20 on the d20 for the attack roll, the creature must succeed on a DC 15 Constitution saving throw or be slain instantly as theโฆ
You attempt to reshape another creatureโs memories. One creature that you can see within range makes a Wisdom saving throw. If you are fighting the creature, it has Advantage on the save. On a failed save, the target has the Charmed condition for the duration. While Charmed in this way, the target also has the Incapacitated condition and is unaware of its surroundings, though it can hear you. Ifโฆ
You hurl a twisting bolt of blood at a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1d6 Necrotic damage, and you gain a number of Temporary Hit Points equal to your Proficiency Bonus. Cantrip Upgrade. The damage increases by 1d6 when you reach levels 5 (2d6), 11 (3d6), and 17 (4d6). Available For: Sorcerer (Legacy), Warlock (Legacy), Wizardโฆ
This magic item is part of the Grim Hollow: Campaign Guide. You can unlock it by purchasing the book in our marketplace.