Armor (ring mail), rare You have a +1 bonus to AC while wearing this armor. This armor is leather armor with heavy rings sewn into it. The rings help reinforce the armor against blows from swords and axes. Ring mail is inferior to chain mail, and it's usually worn only by those who can't afford better armor.
Armor (ring mail), legendary You have a +3 bonus to AC while wearing this armor. This armor is leather armor with heavy rings sewn into it. The rings help reinforce the armor against blows from swords and axes. Ring mail is inferior to chain mail, and it's usually worn only by those who can't afford better armor.
Armor (ring mail), very rare You have a +2 bonus to AC while wearing this armor. This armor is leather armor with heavy rings sewn into it. The rings help reinforce the armor against blows from swords and axes. Ring mail is inferior to chain mail, and it's usually worn only by those who can't afford better armor.
You touch an object throughout the spellβs casting. If the object is a magic item or some other magical object, you learn its properties and how to use them, whether it requires Attunement, and how many charges it has, if any. You learn whether any ongoing spells are affecting the item and what they are. If the item was created by a spell, you learn that spellβs name. If you instead touch aβ¦
Wondrous Item (requires use by a warforged), uncommon A delicate winged creature, this homunculus was designed to facilitate communication between warforged soldiers during the Last War. A Final Messenger is a Tiny Construct with an AC of 20, 6 Hit Points, and a Fly Speed of 60 feet. It has Immunity to Poison damage and Psychic damage, and all conditions other than Unconsciousness. If it isβ¦
Weapon (rapier), very rare (requires attunement) This item appears to be a sword hilt that has a small hole on either end of it. The hilt is made of clear quartz and contains an hourglass with sand inside it. Despite the holes on the hilt, the sand never seems to flow out of the hourglass. You can take a Bonus Action and use a command word to cause it to magically form a thin blade of sand. Theβ¦
Weapon (pike), uncommon (requires attunement) As long as this weapon is within your reach and you are attuned to it, you and allies within 30 feet of you gain the following benefits. Alarm. The weapon magically awakens each subject who is sleeping naturally when combat begins. This benefit doesnβt wake a subject from magically induced sleep. Supernatural Readiness. Each subject has Advantage onβ¦
Weapon (blowgun needles), uncommon When a target takes damage from this magical blowgun needle, any ongoing spell of level 3 or lower on the target ends. Once it deals damage to a target, the needle is no longer magical.
Whimsical, Quest-Giving Tease A trickster with a penchant for games, Flizzlebin tempts novice adventurers into dungeons to test their skills. The so-called βVanishing Gnomeβsβ favorite game involves hiding within dangerous dungeons and rewarding those who find him with priceless treasures.
Type: Martial Melee Weapon Cost: 14 GP Weight: 18 lbs Damage: 1d10 Piercing Properties: Heavy, Reach, Two-Handed, Push Silver isnβt an ideal material from which to craft edged weapons, but it possesses innate traits that pose a threat to certain supernatural creatures. Upkeep. When you make an attack roll with a silver weapon or piece of ammunition, it takes a cumulative -1 penalty to attackβ¦
Dingpots are animated objects created to assist in magical and alchemical researchβor simply to help in the kitchen. Often cheerful, dingpots delight in serving up delicious meals, soothing tea, and the occasional magical draught.
Made from pieces of several mismatched instruments, these panpipes have been tied together into a single, discordant whole. Once a day, this instrument can be played as an Action, releasing a horrid symphony. Each creature in a 30 ft Emanation who can hear the music must succeed on a DC 12 Wisdom saving throw or have the Frightened condition for 1 minute. A Frightened creature takes the Dashβ¦
| 1d8 | Undead |
|---|---|
| 1 | Four Wights and four Warhorse Skeletons |
| 2 | One Vampire Spawn and six Specters β¦ |
Manyhorn Guild Brokers are the senior officials who draft, organise, and oversee trade negotiations between their guild and other parties. These include negotiations between other Manyhorn guilds, as well as other cities, kingdoms, or political groups. Manyhorn Guild Brokers are generally exceptionally cool-headed, especially in a crisis. They pride themselves on their ability to use logicalβ¦
General Feat (Prerequisite: Level 4+, Fey Pact Feat) You gain the following benefits. Ability Score Increase. Increase your Intelligence, Wisdom, or Charisma score by 1, to a maximum of 20. Fading Target. When an enemy misses you with an attack roll, you can take a Reaction to gain the Invisible condition until the start of your next turn or until immediately after you make an attack roll, dealβ¦
| 2d6 | Jinx |
|---|---|
| 2 | Snake Eyes. On the characterβs next turn, they can only do one of the following: move or take an action or a Bonus Action. If the character takes an Attack or Magic action, they take 7 (2d6) Psychic damage. |
| 3-4 | The Nightmare. The character has the Frightened condition until the end of their next turn, and they must immediately take a Reaction to move as far as⦠|
Level 2 Divination (Bard, Cleric, Druid, Paladin, Ranger, Wizard) Casting Time: Action Range: Self Components: V, S, M (a forked twig) Duration: Concentration, up to 10 minutes Describe or name an object that is familiar to you. You sense the direction to the objectβs location if that object is within 1,000 feet of you. If the object is in motion, you know the direction of its movement. Theβ¦
Type: Heavy Armor Cost: 30 GP Weight: 40 lbs Armor Class: 14 Strength: -- Stealth: Disadvantage This armor is leather armor with heavy rings sewn into it. The rings help reinforce the armor against blows from swords and axes. Ring mail is inferior to chain mail, and it's usually worn only by those who can't afford better armor.
Weapon (greatclub), uncommon (requires attunement) As long as this weapon is within your reach and you are attuned to it, you and allies within 30 feet of you gain the following benefits. Alarm. The weapon magically awakens each subject who is sleeping naturally when combat begins. This benefit doesnβt wake a subject from magically induced sleep. Supernatural Readiness. Each subject has Advantageβ¦
Origin Feat You gain the following benefits. Thievesβ Cant. You know Thievesβ Cant. Instrument Training. You gain proficiency with a Musical Instrument of your choice. Distracting Melody. When you take the Help action to assist an allyβs attack roll, the enemy youβre distracting can be within 30 feet of you, rather than within 5 feet of you, provided the enemy can see or hear you. Notes: Thievesββ¦
The dancing, twisting flickerwisp is a less powerful but no less malevolent type of will-oβ-wisp. Like their more dangerous kin, flickerwisps prefer to haunt lonely swamps or stretches of lonely rivers or creeks, particularly near the shorelines where they can pass themselves off as nothing more than a small gathering of fireflies. A flickerwispβs body is a 3-foot-long length of hair-like fibersβ¦
βClo-bi-oh-donβ (Cage tooth) This whole area was filled with lilβ fish-snatching pterosaurs. They kept their distance from us β I guess theyβre used to being plucked off of the ground by small predators. Still, beautiful creatures to see flyinβ and fascinatinβ to observe perchinβ on rocks. They fed by flyinβ low over the water and quickly dippinβ their heads in, nabbinβ unaware fish. Nifty stuff.β¦
A bodytaker podling is a near-perfect replica of a creature consumed by a bodytaker plant. A podling possesses the appearance and memories of the being it duplicates, but it is entirely loyal to the bodytaker plant that created it. Fundamentally, a podling isnβt its own creature but an expendable appendage of a bodytaker plant. Bodytaker podlings frequently exhibit behaviors that suggest theirβ¦
You gain the service of a familiar, a spirit that takes an animal form you choose: Bat, Cat, Frog, Hawk, Lizard, Octopus, Owl, Rat, Raven, Spider, Weasel, or another Beast that has a Challenge Rating of 0. Appearing in an unoccupied space within range, the familiar has the statistics of the chosen form, though it is a Celestial, Fey, or Fiend (your choice) instead of a Beast. Yourβ¦
Type: Vehicle (Water) Cost: -- Weight: -- The Lionfish King βs floating menace, the Doomspine, is a shoddily constructed vessel that he uses to raid and intimidate the western coast of the island. Made to resemble the top half of a sailship, which he had constructed from stolen docks and pillaged lumber, and the base of a First Age tug boat, the Doomspine is clunky looking, to say the least.β¦
Seal Fate as an Omen of Doom Grim harbingers wander places touched by death, serving as both a watcher of the dead and the herald of doom for those whose lives are running out. At their side is a guardian spirit and omen of death known as a grim, a constant companion that aids in performing their shared, grave duty. Level 3: Grim Harbinger Spells When you reach a Ranger level specified in theβ¦
Familiarity. Here are the meanings of the terms in the tableβs Familiarity column:
| Service | Cost |
|---|---|
| Skilled hireling | 2 GP per day |
| Untrained hireling | 2 SP per day β¦ |