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Returning 35 results for 'Comprehend Languages'.
Spells
Player’s Handbook
For the duration, you understand the literal meaning of any language that you hear or see signed. You also understand any written language that you see, but you must be touching the surface on which
Comprehend Languages
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
For the duration, you understand the literal meaning of any spoken language that you hear. You also understand any written language that you see, but you must be touching the surface on which the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Comprehend Languages 1st-level divination (ritual) Casting Time: 1 action Range: Self Components: V, S, M (a pinch of soot and salt) Duration: 1 hour For the duration, you understand the literal
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Comprehend Languages 1st-level divination (ritual) Casting Time: 1 action Range: Self Components: V, S, M (a pinch of soot and salt) Duration: 1 hour For the duration, you understand the literal
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
Comprehend Languages Level 1 Divination (Bard, Sorcerer, Warlock, Wizard) Casting Time: Action or Ritual
Range: Self
Components: V, S, M (a pinch of soot and salt)
Duration: 1 hour
For the
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
Comprehend Languages Level 1 Divination (Bard, Sorcerer, Warlock, Wizard) Casting Time: Action or Ritual
Range: Self
Components: V, S, M (a pinch of soot and salt)
Duration: 1 hour
For the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Comprehend Languages 1st-level divination (ritual) Casting Time: 1 action Range: Self Components: V, S, M (a pinch of soot and salt) Duration: 1 hour For the duration, you understand the literal
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Comprehend Languages Level 1 Divination (Bard, Sorcerer, Warlock, Wizard) Casting Time: Action or Ritual
Range: Self
Components: V, S, M (a pinch of soot and salt)
Duration: 1 hour
For the
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Comprehend Languages Level 1 Divination (Bard, Sorcerer, Warlock, Wizard) Casting Time: Action or Ritual
Range: Self
Components: V, S, M (a pinch of soot and salt)
Duration: 1 hour
For the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Comprehend Languages 1st-level divination (ritual) Casting Time: 1 action Range: Self Components: V, S, M (a pinch of soot and salt) Duration: 1 hour For the duration, you understand the literal
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Comprehend Languages Level 1 Divination (Bard, Sorcerer, Warlock, Wizard) Casting Time: Action or Ritual
Range: Self
Components: V, S, M (a pinch of soot and salt)
Duration: 1 hour
For the
Magic Items
D&D Free Rules (2024)
While wearing this helm, you can cast Comprehend Languages from it.
Magic Items
Dungeon Master’s Guide (2024)
When you drink this potion, you gain the effect of the Comprehend Languages spell for 1 hour.
This potion’s liquid is a clear concoction with bits of salt and soot swirling in it.
Magic Items
Dungeon Master’s Guide (2024)
This staff has 10 charges. While holding the staff , you can use any of its properties:
Cast Spell. You can expend 1 of the staff’s charges to cast Charm Person, Command, or Comprehend
Languages from it using your spell save DC.
Reflect Enchantment. If you succeed on a saving throw against an Enchantment spell that targets only you, you can take a Reaction to expend 1 charge from the
Spells
Player’s Handbook
it knew in life, including the languages it knew. Answers are usually brief, cryptic, or repetitive, and the corpse is under no compulsion to offer a truthful answer if you are antagonistic toward it
or it recognizes you as an enemy. This spell doesn’t return the creature’s soul to its body, only its animating spirit. Thus, the corpse can’t learn new information, doesn’t comprehend anything that has happened since it died, and can’t speculate about future events.
Monsters
Tomb of Annihilation
spell attacks). He has the following wizard spells prepared:
Cantrips (at will): friends, mending, prestidigitation
1st level (2 slots): comprehend languages, detect magic, disguise selfDagger. Melee or
Monsters
Planescape: Adventures in the Multiverse
spells, using Charisma as the spellcasting ability (spell save DC 13):
At will: dancing lights
1/day each: comprehend languages, hypnotic patternThe muses of the Society of Sensation are performers
Monsters
Out of the Abyss
following wizard spells prepared:
Cantrips (at will): dancing lights, friends, mending, prestidigitation
1st level (4 slots): comprehend languages, detect magic, Tenser's floating disk
2nd level (3 slots
Monsters
Candlekeep Mysteries
;{"diceNotation":"1d20+6","rollType":"spell","rollAction":"Spellcasting"} to hit with spell attacks):
At will: light, mage hand, mending, prestidigitation
3/day each: comprehend languages, detect magic
Monsters
Waterdeep: Dragon Heist
slots): comprehend languages, identify, mage armor, shield
2nd level (3 slots): detect thoughts, suggestion
3rd level (3 slots): clairvoyance, sending
4th level (1 slot): locate creature, Otiluke's
Monsters
Candlekeep Mysteries
","rollAction":"Spellcasting"} to hit with spell attacks):
At will: light, mage hand, mending
3/day each: comprehend languages, detect magic, identify
1/day each: dispel magic, levitate, locate object
Monsters
Strixhaven: A Curriculum of Chaos
, requiring no material components and using Intelligence as the spellcasting ability (spell save DC 12):
At will: guidance, light
1/day each: comprehend languages, locate object, mage armorLearn from
Monsters
Strixhaven: A Curriculum of Chaos
each: comprehend languages, locate object
1/day each: mage armor, speak with dead, stone shapeLearn from the Past (2/Day). When another creature within 60 feet of the pledgemage misses a target with an
Monsters
Strixhaven: A Curriculum of Chaos
spellcasting ability:
At will: comprehend languages, dancing lights, guidance
2/day each: locate object, mage armor, passwall
Weight of History (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge
Monsters
Strixhaven: A Curriculum of Chaos
Intelligence as the spellcasting ability (spell save DC 15):
At will: comprehend languages, guidance, light
2/day each: dimension door, locate object, mage armor, stone shapeArcane Stasis (2/Day). When
Monsters
Eberron: Rising from the Last War
hour), knock.
Thieves' tools, tinker's tools
6
Mediator
Guidance. Ritual only: comprehend languages, zone of truth
Insight (+4), Persuasion (+3)
7
Medium
Minor illusion. Ritual only
Monsters
Mordenkainen Presents: Monsters of the Multiverse
, comprehend languages, detect thoughts
1/day each: confusion, dominate monsterMind flayers create cranium rat;cranium rats by bombarding rat;rats with psionic energy. Cranium rats are somewhat smarter than
Monsters
Quests from the Infinite Staircase
one of the following spells, using Intelligence as the spellcasting ability (spell save DC 13):
At will: Dancing Lights, Mage Hand, Prestidigitation
1/day each: Arcane Lock, Burning Hands, Comprehend
Languages, Detect Magic, Levitate, Mage ArmorTower sages are mages who study astrology and support the leader of the Tower of the Heavens, the elder sage, in divining the future. When tower sages are
Magic Items
Acquisitions Incorporated
of holding.
Additionally, you can use an action to draw forth from the documancy satchel a spell scroll of comprehend languages. The scroll vanishes when used, or ten minutes after it appears. This
Monsters
Icewind Dale: Rime of the Frostmaiden
(at will): chill touch (see “Actions” below), light, mage hand, message, prestidigitation
1st level (4 slots): comprehend languages, detect magic, ray of sickness, Tasha's hideous
Monsters
Curse of Strahd
prepared plus the following spells: arcane lock, comprehend languages, hold person, identify, locate object, nondetection, polymorph, protection from evil and good, and wall of stone.Cold
Backgrounds
Baldur’s Gate: Descent into Avernus
, survived weather more extreme than any city-dweller could comprehend, and enjoyed the solitude of being the only thinking creature for miles in any direction. The wilds are in your blood, whether you were a
Proficiencies: Athletics, Survival
Tool Proficiencies: One type of musical instrument
Languages: One of your choice
Equipment: A staff, a hunting trap, a trophy from an animal you killed, a set of traveler
Monsters
Storm King's Thunder
spellcasting ability (spell save DC 22):
At will: comprehend languages, detect magic, mage hand, minor illusion, prestidigitation
2/day each: darkness, detect thoughts, ice storm
1/day each: banishment
Magic Items
Tasha’s Cauldron of Everything
deck, you can use an action to cast one of the following spells (save DC 18) from it: comprehend languages, detect evil and good, detect magic, detect poison and disease, locate object, or scrying
Monsters
Curse of Strahd
":"Spellcasting"} to hit with spell attacks). He has the following wizard spells prepared:
Cantrips (at will): mage hand, prestidigitation, ray of frost
1st level (4 slots):comprehend languages, fog cloud