AC
14
Initiative
+0 (10)
HP
127
(15d10 + 45)
Speed
30 ft., fly 80 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 19 | +4 | +4 |
| DEX | 10 | +0 | +0 |
| CON | 16 | +3 | +3 |
| Mod | Save | ||
|---|---|---|---|
| INT | 5 | -3 | -3 |
| WIS | 12 | +1 | +1 |
| CHA | 6 | -2 | -2 |
Skills
Perception +4
Senses
Darkvision 120 ft., Passive Perception 14
Languages
--
CR
6 (XP 2,300; PB +3)
Actions
Multiattack. The wyvern makes one Bite attack and one Sting attack.
Bite. Melee Attack Roll: +7, reach 5 ft. Hit: 13 (2d8 + 4) Piercing damage.
Sting. Melee Attack Roll: +7, reach 10 ft. Hit: 11 (2d6 + 4) Piercing damage plus 24 (7d6) Poison damage, and the target has the Poisoned condition until the start of the wyvern’s next turn.







-
View User Profile
-
Send Message
Posted Feb 4, 2025Why he look like that...
-
View User Profile
-
Send Message
Posted Feb 7, 2025This is the best artwork they could come up with? It looks like old 1960's novel cover artwork ... and not in a good way.
-
View User Profile
-
Send Message
Posted Feb 16, 2025Yeah, it looks nice, but there was something about the 2014 art that looks more... natural. I don't know. There's something about the wyvern in this art that looks off.
-
View User Profile
-
Send Message
Posted Feb 21, 2025The descriptive text speaks of "strafing attacks", but I see no special talent for that except - possibly - for the tail having a 10 ft reach. Since the text also mentions carrying off quarry to eat later, I think a claw attack should have been included. Possibly for damage, but certainly to grapple living enemies and fly off with them.
-
View User Profile
-
Send Message
Posted Feb 25, 2025wh- why he look like that. I mean I don't hate it its just... odd.
-
View User Profile
-
Send Message
Posted May 22, 202510 ft reach is the special ability for strafing. That keeps it out of melee range for most weapons, so it can fly into its own 10 ft melee range, make a sting attack, then fly past without provoking opportunity attacks from targets that only have a 5 ft melee range.
It also says the only reason it likes to land is to "finish off" a weakened creature. So, only when that extra 13 damage might finish off a creature so it can't fight back.
Then it can carry off an unconscious (read:making death saves but not dead yet) creature to its lair for eating or safety later.
It's a different strategy than, say, a Griffon who wants to ambush and grab their target at the start of the fight and fly off *before* weakening it.
-
View User Profile
-
Send Message
Posted Oct 25, 2025I don't like to harp on art styles that aren't my favorite, but I think I realized why this bothered me a little. The characters are still rendered fairly realistically, and most of the art of dragons in these books look very painted, that this just felt a little cartoon-y and out of place. Now, it's a perfectly fine piece of art. I think I'd like it outside of this context. In context, it feels too... Intelligent? To be a wyvern, which is basically an animal.
Anyway, art aside, I love wyverns. Super cool, some of my favorite, more fantastical mounts.