The player version of the map for Dwarven Excavation still shows hidden doors and treasure spots. Please kindly remove those symbols, thanks!
On a similar note the Gnomengarde player map shows the secret passage between G14 and G15. It doesn't show the secret doors, but the corridor is clearly marked.
With maps like that, there's only so much we can do - we remove the location numbers and secret door markers, but we can't fundamentally remove part of the map unfortunately!
I don't know if this has been mentioned yet, but the sidekick stat blocks given in the extension adventures (Storm Lord's Wrath, etc.) don't match up correctly with the stat blocks given in Dragon of Icespire Peak. I'm assuming this is because the new stat blocks were generated from the UA Sidekick rules, but the stat blocks in DoIP don't follow the UA progression. For example, by the time a spellcaster gets to level 6 at the end of DoIP, they only have four 1st-level and two 2nd-level spell slots. When they become level 7 at the start of SLW, spellcasters suddenly have four 1st-level, three 2nd-level, three 3rd-level, and one 4th level spell slot. I'm assuming this isn't quite right since gaining these 3rd and 4th level slots is a huge increase in the sidekick's power.
I hope this helps! I imagine this one is tricky since there aren't any official rules out yet for taking the sidekicks above 6th level. Keep up the good work!
Thanks for these reports, they have been forwarded to the appropriate team
More than four months have passed. When will this problem be solved?
Were saving throws ever fixed for custom sidekicks? It's a nightmare to manage and I'm really disappointed by how poorly this essential feature works. I've noticed that the calculation win the homebrew viewer is different from the character sheet. Homebrew shows correct saving bonus but low skill proficiencies, but the character sheet shows low saving bonus and correct skills.
I really do not want to see more dice flair in the advert banner before this is fixed please.
There is a current issue that when you get the essentials kit it comes with the war domain for cleric but that isn't available in the character builder even after using the code.
There is a current issue that when you get the essentials kit it comes with the war domain for cleric but that isn't available in the character builder even after using the code.
This is actually by design. The code in the kit gives you access to the adventure, not to those character options that are already free. This is offset (somewhat) by the code in the kit for 50% off the cost of the PHB, which includes the war domain and the other subclasses in the essentials kit that aren't part of what is free here.
Hi, I remember there being stat blocks for sidekicks as monsters, listed as "Spellcaster (Level 1)" et cetera. I can't find them now - is this because of the release of Tasha's? Were the old sidekick options removed? If so, why? I want to keep using the DoIP versions and not Tasha's ones.
Hi, I remember there being stat blocks for sidekicks as monsters, listed as "Spellcaster (Level 1)" et cetera. I can't find them now - is this because of the release of Tasha's? Were the old sidekick options removed? If so, why? I want to keep using the DoIP versions and not Tasha's ones.
They weren't removed and are still accessible - you'll need to own (or have shared with you) the sources that they're from (Dragon of Icespire Peak and the sequel adventures).
I do own the content and am able to add them to the character sheet via Extras tab, but I remember there being their own creature pages (like Zombie), but I don't see them for the sidekicks.
You won't find them via the /monsters page, because they aren't monsters, so are purposefully excluded from those listings.
As you mentioned, adding them to the character sheet, via the extras section, is the intended way to be able to access them - if you wish to see the statblock outside of the character sheet, you can find that in the compendium pages for the adventure sourcebook.
Some of my players took the physical Magic Item cards home with them after sessions. But that was pre-Covid. I doubt I'll be getting all of them back now.
I see you have the Quest Cards in a really nice layout. Any chance you can add the Magic Item cards for easy reprinting? Or at least list what magic items had cards included?
And that probably explains it. Because the Essentials Kit Rulebook would be confusing here on DDB, they don't include it. Since the magic items are referenced in the rulebook, they are separate from the adventure. That's too bad.
Not sure if this has already been asked/answered, but on the Umbrage Hill quest it says:
"Treasure. Adabra sells potions of healing for 50 gp. Give a Potion of Healing card to any player whose character acquires one of these potions or they can reference it in the Magic Items Listing. If you run out of cards, Adabra has no potions left to sell."
But the digital version doesn't say how many cards are in the box. Can someone confirm what the correct number is?
In the Butterskull Ranch Quest the map of the ranch says that each square is 5 feet, but each square should be 50 feet, I think.
What is this, a ranch for ANTS? How can adventurers rescue Big Al if they can't even fit in the farm house?
This is what the scale on the physical version of the map says. D&D Beyond reproduces all details as close to what Wizards of the Coast presents as possible; it will require an errata from WotC for DDB to change that
Not sure if this has already been asked/answered, but on the Umbrage Hill quest it says:
"Treasure. Adabra sells potions of healing for 50 gp. Give a Potion of Healing card to any player whose character acquires one of these potions or they can reference it in the Magic Items Listing. If you run out of cards, Adabra has no potions left to sell."
But the digital version doesn't say how many cards are in the box. Can someone confirm what the correct number is?
IIRC correctly there are 5 potion of healing cards and 1 potion of greater healing card,
When the books get updated, like dragon of icespire peak just did, are there update notes? I'd like to keep my physical book updated if necessary or know what changes happened so I can remain aware as I run an adventure.
There are not currently any update notes, nor has Wizards of the Coast released an official errata document for Dragon of Icespire Peak. However, the changes made to DoIP were due to changes introduced in The Wild Beyond the Witchlight, which you can see in that source's Issues & Support thread (spoilers for TWBtW):
With maps like that, there's only so much we can do - we remove the location numbers and secret door markers, but we can't fundamentally remove part of the map unfortunately!
Pun-loving nerd | She/Her/Hers | Profile art by Becca Golins
If you need help with homebrew, please post on the homebrew forums, where multiple staff and moderators can read your post and help you!
"We got this, no problem! I'll take the twenty on the left - you guys handle the one on the right!"🔊
Concerning the secret doors on the player version of the maps... I've resigned myself to accepting that they are a learning opportunity.
Player: "Hey, what's that?"
DM: "That's a secret door."
Player: "I want my character to open it."
DM: "Ok, but first your PC needs to find it."
Player: "Oh. How does he do that?"
DM: "Well first..."
The adventure is designed to introduce people to D&D. And with that in mind, showing the secret doors on the map isn't the end of the world.
I just altered the player maps so they're not visible. :)
If the multiverse was fair, we wouldn't need paladins.
More than four months have passed. When will this problem be solved?
Were saving throws ever fixed for custom sidekicks? It's a nightmare to manage and I'm really disappointed by how poorly this essential feature works. I've noticed that the calculation win the homebrew viewer is different from the character sheet. Homebrew shows correct saving bonus but low skill proficiencies, but the character sheet shows low saving bonus and correct skills.
I really do not want to see more dice flair in the advert banner before this is fixed please.
There is a current issue that when you get the essentials kit it comes with the war domain for cleric but that isn't available in the character builder even after using the code.
This is actually by design. The code in the kit gives you access to the adventure, not to those character options that are already free. This is offset (somewhat) by the code in the kit for 50% off the cost of the PHB, which includes the war domain and the other subclasses in the essentials kit that aren't part of what is free here.
Trying to Decide if DDB is for you? A few helpful threads: A Buyer's Guide to DDB; What I/We Bought and Why; How some DMs use DDB; A Newer Thread on Using DDB to Play
Helpful threads on other topics: Homebrew FAQ by IamSposta; Accessing Content by ConalTheGreat;
Check your entitlements here. | Support Ticket LInk
Hi, I remember there being stat blocks for sidekicks as monsters, listed as "Spellcaster (Level 1)" et cetera. I can't find them now - is this because of the release of Tasha's? Were the old sidekick options removed? If so, why? I want to keep using the DoIP versions and not Tasha's ones.
They weren't removed and are still accessible - you'll need to own (or have shared with you) the sources that they're from (Dragon of Icespire Peak and the sequel adventures).
Pun-loving nerd | She/Her/Hers | Profile art by Becca Golins
If you need help with homebrew, please post on the homebrew forums, where multiple staff and moderators can read your post and help you!
"We got this, no problem! I'll take the twenty on the left - you guys handle the one on the right!"🔊
I do own the content and am able to add them to the character sheet via Extras tab, but I remember there being their own creature pages (like Zombie), but I don't see them for the sidekicks.
You won't find them via the /monsters page, because they aren't monsters, so are purposefully excluded from those listings.
As you mentioned, adding them to the character sheet, via the extras section, is the intended way to be able to access them - if you wish to see the statblock outside of the character sheet, you can find that in the compendium pages for the adventure sourcebook.
Pun-loving nerd | She/Her/Hers | Profile art by Becca Golins
If you need help with homebrew, please post on the homebrew forums, where multiple staff and moderators can read your post and help you!
"We got this, no problem! I'll take the twenty on the left - you guys handle the one on the right!"🔊
Some of my players took the physical Magic Item cards home with them after sessions. But that was pre-Covid. I doubt I'll be getting all of them back now.
I see you have the Quest Cards in a really nice layout. Any chance you can add the Magic Item cards for easy reprinting? Or at least list what magic items had cards included?
The Essentials Kit Rulebook (which is basically a slight edit of the Basic Rules found here on D&D Beyond and in other places) has all the magic items listed that come with Dragon of Icespire Peak. Page 45 here: https://media.wizards.com/2020/dnd/downloads/dnd_essentials_rulebook.pdf
Those are probably all also "free" meaning you can look them up individually on D&D Beyond and other places. I hope that helps!
That does help! Thank you, kind sir!
And that probably explains it. Because the Essentials Kit Rulebook would be confusing here on DDB, they don't include it. Since the magic items are referenced in the rulebook, they are separate from the adventure. That's too bad.
Not sure if this has already been asked/answered, but on the Umbrage Hill quest it says:
"Treasure. Adabra sells potions of healing for 50 gp. Give a Potion of Healing card to any player whose character acquires one of these potions or they can reference it in the Magic Items Listing. If you run out of cards, Adabra has no potions left to sell."
But the digital version doesn't say how many cards are in the box. Can someone confirm what the correct number is?
In the Butterskull Ranch Quest the map of the ranch says that each square is 5 feet, but each square should be 50 feet, I think.
What is this, a ranch for ANTS? How can adventurers rescue Big Al if they can't even fit in the farm house?
This is what the scale on the physical version of the map says. D&D Beyond reproduces all details as close to what Wizards of the Coast presents as possible; it will require an errata from WotC for DDB to change that
D&D Beyond moderator across forums, Discord, Twitch and YouTube. Always happy to help and willing to answer questions (or at least try). (he/him/his)
How I'm posting based on text formatting: Mod Hat On - Mod Hat Off
Site Rules & Guidelines - Homebrew Rules - Looking for Players and Groups Rules
IIRC correctly there are 5 potion of healing cards and 1 potion of greater healing card,
When the books get updated, like dragon of icespire peak just did, are there update notes? I'd like to keep my physical book updated if necessary or know what changes happened so I can remain aware as I run an adventure.
There are not currently any update notes, nor has Wizards of the Coast released an official errata document for Dragon of Icespire Peak. However, the changes made to DoIP were due to changes introduced in The Wild Beyond the Witchlight, which you can see in that source's Issues & Support thread (spoilers for TWBtW):
Cloak of Many Fashions. This magic item has received a new image.
Dread Helm. Description has been updated/clarified and a now has a new image.
...
Pole of Collapsing. Now has a new image.