Can you the Sleep Spell dice rolled on the New Character sheet. Right now under DC/Hit it just has a "-". Would be great to just know what to roll (especially at higher levels).
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Hey team, since you're going ahead with consolidating the two right hand panels, may I suggest you have Notes as a tab of the Proficiencies panel? It's ALWAYS handy to have a space open on the screen to jot down info, names, clues etc during the adventure. And you don't refer to proficiencies nearly as much as other things, so it would be great to be able to have Notes bottom left all the time, and Actions/Spells etc open on the right. You're probably finding people don't use notes all that much but it's probably because it's not front and foremost, not because they wouldn't given the chance. Cheers!
Something really small. Could you allow the Unarmed attack to be "wielded" so the roll can show on the character sheet. I might be blind and couldn't find it, but especially for monks either in character creation. Especially since a monks unarmed strike can eventually out damage some basic weapons.
Can you the Sleep Spell dice rolled on the New Character sheet. Right now under DC/Hit it just has a "-". Would be great to just know what to roll (especially at higher levels).
Thanks,
Envaris
It doesn’t need a hit roll, or a roll against a resist, so i think its quite normal. There is only the total hp which it would effect, so its natural to not have it there. Otherwise it would cause confusions...
Simply for ease of use (since many items are bought or sold at some point), it seems that the biggest hassle when selling loot or buying new items is adding/removing the item and then having to manage the cost manually in a separate interaction. In the 'Manage Equipment' area, it would be a small step forward if there were 'Buy' or 'Sell' buttons for items in the 'Add Items' drop-down and your inventory, respectively. Something that would add or remove the item from your equipment, while also bringing up a dialogue box nearly identical to the currency screen where you can enter the total cost spent or received.
Super not-expertly mocked up:
It's just a very little thing, not at all that pressing or anything... But something I realized after a few little shopping bits.
Simply for ease of use (since many items are bought or sold at some point), it seems that the biggest hassle when selling loot or buying new items is adding/removing the item and then having to manage the cost manually in a separate interaction. In the 'Manage Equipment' area, it would be a small step forward if there were 'Buy' or 'Sell' buttons for items in the 'Add Items' drop-down and your inventory, respectively. Something that would add or remove the item from your equipment, while also bringing up a dialogue box nearly identical to the currency screen where you can enter the total cost spent or received.
Super not-expertly mocked up:
It's just a very little thing, not at all that pressing or anything... But something I realized after a few little shopping bits.
This kind of thing has been mentioned before, but I love how simple you’ve made it. Be great if the dialogue box field could prepopulate with standard price too (to give a starting point).
Something really small. Could you allow the Unarmed attack to be "wielded" so the roll can show on the character sheet. I might be blind and couldn't find it, but especially for monks either in character creation. Especially since a monks unarmed strike can eventually out damage some basic weapons.
You can punch, kick, head-butt, or use a similar forceful blow and deal bludgeoning damage equal to 1 + STR modifier
Can it please calculate the damage and tell you the total? Or is there a reason it's this way?
I think this bit was to just indicate what the "rule" was without factoring modifiers or features. For the unarmed strike of your character check the Combat section and it will list unarmed strike, auto-calculated, for you.
Something really small. Could you allow the Unarmed attack to be "wielded" so the roll can show on the character sheet. I might be blind and couldn't find it, but especially for monks either in character creation. Especially since a monks unarmed strike can eventually out damage some basic weapons.
Should be in the Combat section.
Be default, unarmed shows for me in the combat section. If you toggled it off or it didn't default on for some reason, you can find it under actions, click/tap on it > click/tap customize, and toggle the "display as attack" check box. Should then show under combat for you as well.
Not sure if it has been mention, the count for arrows is now done per bundle of 20 and not individually. I have a play who went from having 7 arrows to having 7 bundles (140 arrows).
Not sure if it has been mention, the count for arrows is now done per bundle of 20 and not individually. I have a play who went from having 7 arrows to having 7 bundles (140 arrows).
Simply for ease of use (since many items are bought or sold at some point), it seems that the biggest hassle when selling loot or buying new items is adding/removing the item and then having to manage the cost manually in a separate interaction. In the 'Manage Equipment' area, it would be a small step forward if there were 'Buy' or 'Sell' buttons for items in the 'Add Items' drop-down and your inventory, respectively. Something that would add or remove the item from your equipment, while also bringing up a dialogue box nearly identical to the currency screen where you can enter the total cost spent or received.
Super not-expertly mocked up:
It's just a very little thing, not at all that pressing or anything... But something I realized after a few little shopping bits.
I agree with this. This would be amazing to have, as before I would usually have to look up the cost with the equipment compendium and remove the gold manually, rather than just clicking a button.
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Is there a way to add levels of exhaustion? I had a player who got to level 2 but he just had to remember that he had it. Maybe with the conditions have six boxes for each level and if you click on it it tells you what it does.
Is there a way to add levels of exhaustion? I had a player who got to level 2 but he just had to remember that he had it. Maybe with the conditions have six boxes for each level and if you click on it it tells you what it does.
Was mentioned in this week's Changelog that it is coming "Soon™"
Can you the Sleep Spell dice rolled on the New Character sheet. Right now under DC/Hit it just has a "-". Would be great to just know what to roll (especially at higher levels).
Thanks,
Envaris
Want to see Virtual Table Top like no other before it built within DnDBeyond.com? Upvote the feature request. It's 2nd highest voted so far:
https://dndbeyond.zendesk.com/hc/en-us/community/posts/115008597088-Virtual-Tabletop-Gameboard
NOTE: You will need to setup a zendesk account (which is not your DnDBeyond.com account, the team uses this 3rd party software). It's easy to do and your votes are needed!
Hey team, since you're going ahead with consolidating the two right hand panels, may I suggest you have Notes as a tab of the Proficiencies panel? It's ALWAYS handy to have a space open on the screen to jot down info, names, clues etc during the adventure. And you don't refer to proficiencies nearly as much as other things, so it would be great to be able to have Notes bottom left all the time, and Actions/Spells etc open on the right. You're probably finding people don't use notes all that much but it's probably because it's not front and foremost, not because they wouldn't given the chance. Cheers!
Something really small. Could you allow the Unarmed attack to be "wielded" so the roll can show on the character sheet. I might be blind and couldn't find it, but especially for monks either in character creation. Especially since a monks unarmed strike can eventually out damage some basic weapons.
So bad. Can't get HP or currency to change. Worked perfectly before, give an option to go back to the old view
THANK YOU for adding Condition descriptions in! 🙏
I don't know then . . . maybe make a magic item, name it Polearm Master Attack, and then link it to your campaign/character?
Yea, I tried that. It worked . . . but now I can't get rid of it.
On the Actions panel...
Can it please calculate the damage and tell you the total? Or is there a reason it's this way?
It doesn’t need a hit roll, or a roll against a resist, so i think its quite normal. There is only the total hp which it would effect, so its natural to not have it there. Otherwise it would cause confusions...
Simply for ease of use (since many items are bought or sold at some point), it seems that the biggest hassle when selling loot or buying new items is adding/removing the item and then having to manage the cost manually in a separate interaction. In the 'Manage Equipment' area, it would be a small step forward if there were 'Buy' or 'Sell' buttons for items in the 'Add Items' drop-down and your inventory, respectively. Something that would add or remove the item from your equipment, while also bringing up a dialogue box nearly identical to the currency screen where you can enter the total cost spent or received.
Super not-expertly mocked up:
It's just a very little thing, not at all that pressing or anything... But something I realized after a few little shopping bits.
This kind of thing has been mentioned before, but I love how simple you’ve made it. Be great if the dialogue box field could prepopulate with standard price too (to give a starting point).
Should be in the Combat section.
I think this bit was to just indicate what the "rule" was without factoring modifiers or features. For the unarmed strike of your character check the Combat section and it will list unarmed strike, auto-calculated, for you.
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Be default, unarmed shows for me in the combat section. If you toggled it off or it didn't default on for some reason, you can find it under actions, click/tap on it > click/tap customize, and toggle the "display as attack" check box. Should then show under combat for you as well.
Or they could just fix this functionality. They've addressed why they can't reasonably give the option of using the old view.
We do bones, motherf***ker!
Not sure if it has been mention, the count for arrows is now done per bundle of 20 and not individually. I have a play who went from having 7 arrows to having 7 bundles (140 arrows).
Not sure if it has been mention, the count for arrows is now done per bundle of 20 and not individually. I have a play who went from having 7 arrows to having 7 bundles (140 arrows).
I agree with this. This would be amazing to have, as before I would usually have to look up the cost with the equipment compendium and remove the gold manually, rather than just clicking a button.
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Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Is there a way to add levels of exhaustion? I had a player who got to level 2 but he just had to remember that he had it. Maybe with the conditions have six boxes for each level and if you click on it it tells you what it does.
Was mentioned in this week's Changelog that it is coming "Soon™"
https://www.dndbeyond.com/changelog/267-changes-for-july-10th-2018