Will epic boons be added later? One of my players got the Prof. in all skills. I went in and manually gave it to him but for some of the other ones If they get more, is there a way to add them?
Will epic boons be added later? One of my players got the Prof. in all skills. I went in and manually gave it to him but for some of the other ones If they get more, is there a way to add them?
lol, Until your post I had never even heard of an Epic Boon before... Guess that is what happens when you are just a player and not a DM (so I have never read the DMG), and have never played up to 20.
Hey guys, liking the one pane look. I noticed that the damage for my cantrips isn't adjusting properly for level when in the "Actions" tab. If I move over to spells it is fine, but that could cause some confusion during play.
Thanks Again for all the hard work, it has really helped my new players get a handle on their characters since we swithced from 3.5e to 5e.
Hey guys, liking the one pane look. I noticed that the damage for my cantrips isn't adjusting properly for level when in the "Actions" tab. If I move over to spells it is fine, but that could cause some confusion during play.
Thanks Again for all the hard work, it has really helped my new players get a handle on their characters since we swithced from 3.5e to 5e.
Can I get a link to your character please?, I'm glad everyone seems to be liking the direction we went with this update! We tried to incorporate a lot of the feedback we saw.
You can punch, kick, head-butt, or use a similar forceful blow and deal bludgeoning damage equal to 1 + STR modifier
Can it please calculate the damage and tell you the total? Or is there a reason it's this way?
I think this bit was to just indicate what the "rule" was without factoring modifiers or features. For the unarmed strike of your character check the Combat section and it will list unarmed strike, auto-calculated, for you.
Every other ‘rule’ in the Actions panel is calculated, including my Claw attack, don’t see why unarmed should be any different. If you want to see the rule, it comes up in the sidebar.
Just wondering if it's possible to toggle that you can cast spells at higher levels on, and off. While it's great and I use it sometimes I need to see just the spells of that level.
Thanks for that! I found the issue and the fix will go out with the next code deploy.
Basically any item, class feature, race, or feat spell that used character level as scaling would not scale in the Actions section. (missing character level data in that context)
Just wondering if it's possible to toggle that you can cast spells at higher levels on, and off. While it's great and I use it sometimes I need to see just the spells of that level.
It's definitely a thing we see as feedback from the community. We will most likely work on getting some more preferences for ways to display things in the various UIs. (just like we do for ability scores swapping scores/modifiers)
I love the newest desktop layout (as of July 12)! It keeps getting better!
More suggestions based on what I'm seeing right now:
DESKTOP view
EQUIPMENT: Attuned items are the very bottom of the Equipment list. To easily access them, I feel there should be a "ATTUNEMENT" bottom (similar to the MANAGE EQUIPMENT button) at the top that would anchor/link to that section (decreasing the size of the search box a bit).
Empty ATTUNEMENT slots still say: "Choose an Item from Below" (on desktop, they're on the right side now)
FEATS: I feel feats that have limited use (e.g. Martial Adept battle maneuvers) should also appear in the new LIMITED USE section of the ACTION tab.
CLERIC CHANNEL DIVINITY features: limited use boxes should be in its own space beside "CHANNEL DIVINITY", not under TURN UNDEAD (since other Channel Divinity features use the same number of uses that reset on a short rest). (Bold cause I think it's pretty important)
CONCENTRATION: In the "CONDITIONS" sidebar, under the conditions (or some other clever, handy place) maybe add a ON/OFF counter for Concentration (ideally which would switch on automatically when casting a spell that requires concentration, and adding a "popup" that warns the player if already concentrating on something....)
CUSTOM CONDITIONS: pretty please...
EXHAUSTION LEVELS: I know they're coming... :)
ACTION tab: "Actions in Combat". It would be great if clicking on "Attack" would also reveal the rules for grappling, and shoving/pushing in the sidebar.
CUSTOM ACTIONS fields: missing custom "to hit" "damage" bonuses, as well as number of uses and reset type options.
CUSTOM SKILLS: playing around with custom skills still cause popups of RED WINDOWS OF ERRORS.
NOTES: I feel the BACKSTORY section should appear at the top of the notes or have its own tab, not at the end... (backstory, allies, enemies, organizations, other). Perhaps the ability to toggle each section on and off (like a spoiler). This way, we only see what we need to see. (Edit: discussed further a few comments below)
SIDEBAR HEIGHT ADJUSTMENT: others have pointed it out, but I thought I would signal this as well. I feel it should be raised or lowered a notch, aesthetic wise.
FEATS: Add racial requirements in brackets (sidebar)
APPEARANCE section (under DESCRIPTION) : Add the possibility to upload an image of the character that would appear in the sidebar.
ON MOBILE format: Please add "SHORT REST" "LONG REST" buttons in HIT POINTS management window.
Many thanks for the updates and keep on the amazing work!
Found the issue if you are using Edge, and any other browsers that have issues with the way I was handling that overflow. The fix will go out with the other things I mentioned above in the next code deploy.
Thanks for the report, and glad to hear you are loving the new updates!
I love the newest desktop layout (as of July 12)! It keeps getting better!
More suggestions based on what I'm seeing right now:
DESKTOP view
EQUIPMENT: Attuned items are the very bottom of the Equipment list. To easily access them, I feel there should be a "ATTUNEMENT" bottom (similar to the MANAGE EQUIPMENT button) at the top that would anchor/link to that section (decreasing the size of the search box a bit).
Empty ATTUNEMENT slots still say: "Choose an Item from Below"
FEATS: I feel feats that have limited use (e.g. Martial Adept) should also appear in the new LIMITED USE section of the ACTION tab.
CLERIC CHANNEL DIVINITY features: limited use boxes should be in its own space beside "CHANNEL DIVINITY", not under TURN UNDEAD (since other Channel Divinity features use the same number of uses that reset on a short rest).
CONCENTRATION: In the "CONDITIONS" sidebar, under the conditions (or some other clever, handy place) maybe add a ON/OFF counter for Concentration (ideally which would switch on automatically when casting a spell that requires concentration, and adding a "popup" that warns the player if already concentrating on something....)
CUSTOM CONDITIONS: pretty please...
EXHAUSTION LEVELS: I know they're coming... :)
ACTION tab: "Actions in Combat". It would be great if clicking on "Attack" would also reveal the rules for grappling, and shoving/pushing in the sidebar.
CUSTOM ACTIONS fields: missing custom "to hit" "damage" bonuses, as well as number of uses and reset type options.
CUSTOM SKILLS: playing around with custom skills still cause popups of RED WINDOWS OF ERRORS.
NOTES: I feel the BACKSTORY section should appear at the top of the notes or have its own tab, not at the end... (backstory, allies, enemies, organizations, other). Perhaps the ability to toggle each section on and off (like a spoiler). This way, we only see what we need to see.
SIDEBAR HEIGHT ADJUSTMENT: others have pointed it out, but I thought I would signal this as well. I feel it should be raised or lowered a notch, aesthetic wise.
FEATS: Add racial requirements in brackets (sidebar)
APPEARANCE section (under DESCRIPTION) : Add the possibility to upload an image of the character that would appear in the sidebar.
ON MOBILE format: Please add "SHORT REST" "LONG REST" buttons in HIT POINTS management window.
Many thanks for the updates and keep on the amazing work!
Some GREAT suggestions here!
Only one thing I slightly disagree with. I don't think Backstory is that important while you're mid-game. Considering how often people actually need to look at their Proficiencies & Languages, having so much screen real-estate devoted to that all the time makes little sense. Personally, I would love to see that area be tabbed with at least NOTES>OTHER so you can jot down pertinent names, clues, etc mid-adventure. Having enemies/allies etc in that area could work too, but OTHER should be at the top so it's useful! (probably should be renamed in that case though). Yes, you can write that stuff down on paper, but that's exactly what I'd like to avoid by using DDB. Look at how often Critical Role players take notes!
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Will epic boons be added later? One of my players got the Prof. in all skills. I went in and manually gave it to him but for some of the other ones If they get more, is there a way to add them?
lol, Until your post I had never even heard of an Epic Boon before... Guess that is what happens when you are just a player and not a DM (so I have never read the DMG), and have never played up to 20.
You can make homebrew Feats for those and add them like that.
Thank you for the update! The new mobile layout is much better and have an even number of menu buttons! I'll test once I'm home on tablet.
Loving having just the one pane on the right now. Having initiative and AC broken out seems like it'll be pretty helpful, too.
DM: The Cult of the Crystal Spider (Currently playing Storm King's Thunder)
Player: The Knuckles of Arth - Lemire (Tiefling Rogue 5/Fighter 1)
Hey guys, liking the one pane look. I noticed that the damage for my cantrips isn't adjusting properly for level when in the "Actions" tab. If I move over to spells it is fine, but that could cause some confusion during play.
Thanks Again for all the hard work, it has really helped my new players get a handle on their characters since we swithced from 3.5e to 5e.
Can I get a link to your character please?, I'm glad everyone seems to be liking the direction we went with this update! We tried to incorporate a lot of the feedback we saw.
https://ddb.ac/characters/319679/BD7JkY
Every other ‘rule’ in the Actions panel is calculated, including my Claw attack, don’t see why unarmed should be any different. If you want to see the rule, it comes up in the sidebar.
Just wondering if it's possible to toggle that you can cast spells at higher levels on, and off. While it's great and I use it sometimes I need to see just the spells of that level.
Thanks for that! I found the issue and the fix will go out with the next code deploy.
Basically any item, class feature, race, or feat spell that used character level as scaling would not scale in the Actions section. (missing character level data in that context)
It's definitely a thing we see as feedback from the community. We will most likely work on getting some more preferences for ways to display things in the various UIs. (just like we do for ability scores swapping scores/modifiers)
HAving a slight issue with the new one pane view (I do love it honest) but the spells are over flowing off the sheet
example
Loex - A Lizardfolk Lvl 4/6/4 Hexblade Profane Blood Hunter/ Battlesmith Artificer/ Cleric of the Forge
Arborea - A Warforged Lvl 1 Hexblade Warlock
DM - "Malign Intelligence"
what device, operating system and browser are you using?
Not having this issue. What browser are you using? Do you have any style editors active (such as Stylus)?
I love the newest desktop layout (as of July 12)! It keeps getting better!
More suggestions based on what I'm seeing right now:
DESKTOP view
EQUIPMENT: Attuned items are the very bottom of the Equipment list. To easily access them, I feel there should be a "ATTUNEMENT" bottom (similar to the MANAGE EQUIPMENT button) at the top that would anchor/link to that section (decreasing the size of the search box a bit).
Empty ATTUNEMENT slots still say: "Choose an Item from Below" (on desktop, they're on the right side now)
FEATS: I feel feats that have limited use (e.g. Martial Adept battle maneuvers) should also appear in the new LIMITED USE section of the ACTION tab.
CLERIC CHANNEL DIVINITY features: limited use boxes should be in its own space beside "CHANNEL DIVINITY", not under TURN UNDEAD (since other Channel Divinity features use the same number of uses that reset on a short rest). (Bold cause I think it's pretty important)
CONCENTRATION: In the "CONDITIONS" sidebar, under the conditions (or some other clever, handy place) maybe add a ON/OFF counter for Concentration (ideally which would switch on automatically when casting a spell that requires concentration, and adding a "popup" that warns the player if already concentrating on something....)
CUSTOM CONDITIONS: pretty please...
EXHAUSTION LEVELS: I know they're coming... :)
ACTION tab: "Actions in Combat". It would be great if clicking on "Attack" would also reveal the rules for grappling, and shoving/pushing in the sidebar.
CUSTOM ACTIONS fields: missing custom "to hit" "damage" bonuses, as well as number of uses and reset type options.
CUSTOM SKILLS: playing around with custom skills still cause popups of RED WINDOWS OF ERRORS.
NOTES: I feel the BACKSTORY section should appear at the top of the notes or have its own tab, not at the end... (backstory, allies, enemies, organizations, other). Perhaps the ability to toggle each section on and off (like a spoiler). This way, we only see what we need to see. (Edit: discussed further a few comments below)
SIDEBAR HEIGHT ADJUSTMENT: others have pointed it out, but I thought I would signal this as well. I feel it should be raised or lowered a notch, aesthetic wise.
FEATS: Add racial requirements in brackets (sidebar)
APPEARANCE section (under DESCRIPTION) : Add the possibility to upload an image of the character that would appear in the sidebar.
ON MOBILE format: Please add "SHORT REST" "LONG REST" buttons in HIT POINTS management window.
Many thanks for the updates and keep on the amazing work!
My Homebrew: Magic Items | Monsters | Spells | Subclasses | My house rules
Playing D&D since 1st edition. DMs Guild Author: B.A. Morrier Twitter: @benmorrier he/him
Found the issue if you are using Edge, and any other browsers that have issues with the way I was handling that overflow. The fix will go out with the other things I mentioned above in the next code deploy.
Thanks for the report, and glad to hear you are loving the new updates!
Also having this issue (Windows 10, latest Firefox).
It no longer shows the number of attacks per action. Unless I'm missing it.
Loving the update, though!
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Some GREAT suggestions here!
Only one thing I slightly disagree with. I don't think Backstory is that important while you're mid-game. Considering how often people actually need to look at their Proficiencies & Languages, having so much screen real-estate devoted to that all the time makes little sense. Personally, I would love to see that area be tabbed with at least NOTES>OTHER so you can jot down pertinent names, clues, etc mid-adventure. Having enemies/allies etc in that area could work too, but OTHER should be at the top so it's useful! (probably should be renamed in that case though). Yes, you can write that stuff down on paper, but that's exactly what I'd like to avoid by using DDB. Look at how often Critical Role players take notes!