Not sure if this has already been requested / suggested (although I doubt I'm the first one to think of this), but it would be amazing if Monster Stat Blocks could be updated so that limited use abilities (such as spells), had a togglable checkbox for tracking slots used in the Encounter Builder / Combat Tracker... Something like the below:
Additionally / Alternatively - it would also be great if we could also add these checkboxes to homebrew monster stat blocks, just like we can add rollable buttons for "To Hit", "Damage", etc...
There's no indication that anyone from DNDBeyond is reading this forum / thread, does anyone know of any other (better) ways to request new features? The only other one I know of, that might be relevant to the above, is the Encounter Builder / Combat Tracker Feedback link...
Edited to add: If you like the above idea, go ahead and click this link to open the Encounter Builder Feedback Portal on productboard, directly on the "Monster Resource Management" suggestion - maybe if it gets traction there, they might make it a higher priority...
There's no indication that anyone from DNDBeyond is reading this forum / thread, does anyone know of any other (better) ways to request new features? The only other one I know of, that might be relevant to the above, is the Encounter Builder / Combat Tracker Feedback link...
Edited to add: If you like the above idea, go ahead and click this link to open the Encounter Builder Feedback Portal on productboard, directly on the "Monster Resource Management" suggestion - maybe if it gets traction there, they might make it a higher priority...
I had requested an enhancement request system. Someone mentioned that there used to be one. Of course, I requested it here, so...
I’d like to be able to switch off more sources when creating and and editing characters and campaigns, and for the sources I switch off to actually have their stuff removed from the lists.
if I’m not running a Critical Role campaign, I don’t want the language list cluttered with things like Zemnian, or the Chronurgist making Diviner obsolete. Ravnica stuff is the same as Exandria; it shows up even if you turn it off.
If I’m not running Acquisitions Incorporated, I don’t want the spell list cluttered with its jokes.
If I'm not running Spelljammer, I don't need Dralasites Plasmoids and Yazirians Hadozee showing up on character creation lists, requiring me to yet again explain to players why I'm not using everythingever published in every single game.
If all you run is Forgotten Realms, then anything goes because the theme is 'gonzo' and the flavor is 'NutraLoaf', but for any other setting, ingredients left out can be as important as those included.
The nameless Basic versions of spells aren’t necessary when the original Mordenkainen et. al. versions are present. The Baldur’s Gate backgrounds are unnecessary duplicates most of the time, and again assume everything is FR.
If you can’t get the filter switches to work, could you at least more clearly mark sources?
it would be even better if these filter switches could be set as account-wide and campaign-wide defaults. If someone creates a character from my campaign page or imports their previously-created character, the material I’m not using should be removed.
Recently, Mike Shea / Sly Flourish pointed out this problem with too many sources that aren't all appropriate for all settings. He was running a Midgard campaign and one player was so caught up in their preconceived 'build' that they forgot the allowed sources and showed up with a subclass at odds with the setting's intended tone. Now the game is either delayed while the player fixes it, the session moves on without them, or the DM makes the exception that paves the path to more.
We need switches to turn off unused content for characters, spells, encounters, etc. and for those switches to actually do what they're supposed to.
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"There might yet be a heaven, but it isn't going to be 'perfect', and we're going to have to build it ourselves." - Philhellenes, Science Saved My Soul
Are the devs even looking at this? I mean, there’s been no responses to these.
well they say they have bots scanning these things and pushing ideas to the DEVs, so i guess their systems may have warned them... but i dont think they actively look at these treads.
what i would like is for the managing of books and filtering of books in the campaign manager would actually remove the options from the character builder. not just the compendium. i am in a game where the DM doesn't use all books, but even if we do manage the books, it only removes the compendium and not the character builder stuff. so we have had to make sure everyone was using stuff they can.
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DM of two gaming groups. Likes to create stuff. Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games --> One Shot Adventure - House of Artwood (DM) (Completed)
I'd like a perpetual changelog for all the updates on the sources. For example there were quite a few updates recently to the Spelljammer book on my iPhone and iPad. I'd like to see the reason why and what was changed if there were user-facing changes. In the app, as well as here on DDB (similar to https://www.dndbeyond.com/changelog).
What I would like to see is simple. I would like to have a tab in the Character section that shows me my characters divided by campaigns they are assigned to. Or to have the campaign section redone to show all associated Characters and Encounters so I don't have to have multiple tabs.
Would absolutely love a general store section where players could make purchases and the coin would be deducted from their total automatically instead of having to do the math.
When making Homebrew at times it will tell you that licensed content and private Homebrew is in it so it can’t be released to the public it is very inconvenient to look through every small detail to find the one detail dragging it all down and i was hoping that maybe we could make it so it points us in the direction of where the problem is.
When making Homebrew at times it will tell you that licensed content and private Homebrew is in it so it can’t be released to the public it is very inconvenient to look through every small detail to find the one detail dragging it all down and i was hoping that maybe we could make it so it points us in the direction of where the problem is.
It’s always a spell. If you check out the General Homebrew FAQ #Ω-3 you can find a link to the complete list of acceptable spells. Stick to that list and you’ll never see that warning again.
I would love a campaign management update that added a folder or somthing for NPC notes. Like if I wanted to have notes for the local barron, the nosey tavern owner and the urchin kid who the party has grown attached too. Right now the notes section for is super super bare bones, but if this system had the option to have a NPC statblock attached to it as well as a notes section that would be cool
A lot of simple items (e.g., healer's kit) have a set number of uses, but there's no way to mark them easily (other than in the notes feature). Given non-magical items like that a number of "charge" or "uses" would be helpful.
Please let us homebrew classes. I know there are no rules in the sourcebooks for this, but with One D&D being playtested, you may well start to lose subscribers as everyone in a campaign switches to the UA classes and can't get them here. The thought has already crossed my mind.
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Reality is more amazing than we are often led to believe.
I would really love to be able to tweak monsters in the encounter builder. There are so many times when I want my baddy to just be able to cast a spell or something not worth going through the whole homebrew process for. It would help a lot if I could just add a spell or tweak a stat on the fly.
With the knowledge we will be getting a virtual tabletop on DND Beyond in the coming years please make sure it allows uploading basic STL files to the tabletop so that people can use their own miniatures from something like hero forge for example.
Please let us homebrew classes. I know there are no rules in the sourcebooks for this, but with One D&D being playtested, you may well start to lose subscribers as everyone in a campaign switches to the UA classes and can't get them here. The thought has already crossed my mind.
This has been a request for many years now, with varied responses from the team, from the feature being too difficult to consider due to the nature of the old framework to it being planned for some ambiguous time in the future after promising developments with the new framework. I'd be really surprised if we see this feature come to the platform anytime soon, though, since—as you pointed out—there, unsurprisingly, isn't any inherent class homebrew guidance or structure in the official rules and Wizards is going to want to focus more on the new stuff they're actually developing. That being said, I'd be surprised if we don't start seeing UA content coming back to D&D Beyond at some point in the relatively near future given that they're now owned by Wizards of the Coast and some of the cited reasons for pulling back from that, such as having to scramble too quickly because there wasn't any heads up from Wizards about new playtest content, would presumably no longer be an issue.
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There's no indication that anyone from DNDBeyond is reading this forum / thread, does anyone know of any other (better) ways to request new features? The only other one I know of, that might be relevant to the above, is the Encounter Builder / Combat Tracker Feedback link...
Edited to add: If you like the above idea, go ahead and click this link to open the Encounter Builder Feedback Portal on productboard, directly on the "Monster Resource Management" suggestion - maybe if it gets traction there, they might make it a higher priority...
They are pretty active on discord and take feedback.
I had requested an enhancement request system. Someone mentioned that there used to be one. Of course, I requested it here, so...
Recently, Mike Shea / Sly Flourish pointed out this problem with too many sources that aren't all appropriate for all settings. He was running a Midgard campaign and one player was so caught up in their preconceived 'build' that they forgot the allowed sources and showed up with a subclass at odds with the setting's intended tone. Now the game is either delayed while the player fixes it, the session moves on without them, or the DM makes the exception that paves the path to more.
We need switches to turn off unused content for characters, spells, encounters, etc. and for those switches to actually do what they're supposed to.
"There might yet be a heaven, but it isn't going to be 'perfect', and we're going to have to build it ourselves." - Philhellenes, Science Saved My Soul
Backgrounds • Feats • Magic Items • Monsters •
Ancestries• Spells •SubclassesAre the devs even looking at this? I mean, there’s been no responses to these.
It pronounced Den Sake. It is not Japanese.
Website character sheet not working fix (Hopefully)
Semi-Expert at homebrew, just ask for my help.
I've sent private messages to a couple of moderators asking that, but they haven't responded.
well they say they have bots scanning these things and pushing ideas to the DEVs, so i guess their systems may have warned them... but i dont think they actively look at these treads.
what i would like is for the managing of books and filtering of books in the campaign manager would actually remove the options from the character builder. not just the compendium.
i am in a game where the DM doesn't use all books, but even if we do manage the books, it only removes the compendium and not the character builder stuff. so we have had to make sure everyone was using stuff they can.
DM of two gaming groups.
Likes to create stuff.
Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses
If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games
--> One Shot Adventure - House of Artwood (DM) (Completed)
I'd like a perpetual changelog for all the updates on the sources. For example there were quite a few updates recently to the Spelljammer book on my iPhone and iPad. I'd like to see the reason why and what was changed if there were user-facing changes. In the app, as well as here on DDB (similar to https://www.dndbeyond.com/changelog).
https://www.dndbeyond.com/sources/sais/changelog basically.
Didn't know which one to post at, so this is a duplicate of this post.
What I would like to see is simple. I would like to have a tab in the Character section that shows me my characters divided by campaigns they are assigned to. Or to have the campaign section redone to show all associated Characters and Encounters so I don't have to have multiple tabs.
Would absolutely love a general store section where players could make purchases and the coin would be deducted from their total automatically instead of having to do the math.
When making Homebrew at times it will tell you that licensed content and private Homebrew is in it so it can’t be released to the public it is very inconvenient to look through every small detail to find the one detail dragging it all down and i was hoping that maybe we could make it so it points us in the direction of where the problem is.
yes please! that would be great
It’s always a spell. If you check out the General Homebrew FAQ #Ω-3 you can find a link to the complete list of acceptable spells. Stick to that list and you’ll never see that warning again.
I hope that helps.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
I would love a campaign management update that added a folder or somthing for NPC notes. Like if I wanted to have notes for the local barron, the nosey tavern owner and the urchin kid who the party has grown attached too. Right now the notes section for is super super bare bones, but if this system had the option to have a NPC statblock attached to it as well as a notes section that would be cool
A lot of simple items (e.g., healer's kit) have a set number of uses, but there's no way to mark them easily (other than in the notes feature). Given non-magical items like that a number of "charge" or "uses" would be helpful.
Please improve the search function.
Please let us homebrew classes. I know there are no rules in the sourcebooks for this, but with One D&D being playtested, you may well start to lose subscribers as everyone in a campaign switches to the UA classes and can't get them here. The thought has already crossed my mind.
Reality is more amazing than we are often led to believe.
|| How to add tooltips || How to use snippet codes ||
I would really love to be able to tweak monsters in the encounter builder. There are so many times when I want my baddy to just be able to cast a spell or something not worth going through the whole homebrew process for. It would help a lot if I could just add a spell or tweak a stat on the fly.
With the knowledge we will be getting a virtual tabletop on DND Beyond in the coming years please make sure it allows uploading basic STL files to the tabletop so that people can use their own miniatures from something like hero forge for example.
Gloomstalker Superiority
This has been a request for many years now, with varied responses from the team, from the feature being too difficult to consider due to the nature of the old framework to it being planned for some ambiguous time in the future after promising developments with the new framework. I'd be really surprised if we see this feature come to the platform anytime soon, though, since—as you pointed out—there, unsurprisingly, isn't any inherent class homebrew guidance or structure in the official rules and Wizards is going to want to focus more on the new stuff they're actually developing. That being said, I'd be surprised if we don't start seeing UA content coming back to D&D Beyond at some point in the relatively near future given that they're now owned by Wizards of the Coast and some of the cited reasons for pulling back from that, such as having to scramble too quickly because there wasn't any heads up from Wizards about new playtest content, would presumably no longer be an issue.