"Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine"
I was always under the impression that all Adamantine Weapons were magical. Or does this mean that not only does the weapon have to be magic, it also has to be Adamantine?
Thanks in advance.
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"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
Xanathar's Guide includes new coverage of adamantine weapons (they auto-crit against objects). Adamantine Armor is magical, but weapons made of adamantine are not necessarily magical. An adamantine weapon can bypass a golem's damage immunity in the same way as a magic weapon.
Think of adamantine as a strong, rare, and valuable alloy. Like Valyrian steel in GoT. Not inherently magical, but a cut above steel weapons and armor.
When it says it auto crits on objects, it doesn't mean creatures right?
It also doesn't affect constructs (which are still creatures anyway).
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You don't know what fear is until you've witnessed a drunk bird divebombing you while carrying a screaming Kobold throwing fire anywhere and everywhere.
When it says it auto crits on objects, it doesn't mean creatures right?
It very specifically means not creatures. So if you're attacking a door, for example, you automatically crit.
Which gives me a thought. Adamantine Ram. No building or doorway would be safe.
Could still have a lot of HP, but yeah, just a matter of time. UNLESS said door or building was magical.
Or unless said door/building was also adamantine.
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You don't know what fear is until you've witnessed a drunk bird divebombing you while carrying a screaming Kobold throwing fire anywhere and everywhere.
I'm picturing a siege corp with an Adamantine Ram, the pride of the corp, rushing a door that is actually an illusion and just falling straight through like a Carry On scene.
It was always my impression that Adamantine weapons were designed for people that wanted to run a campaign with little or no magic items. While magic items are technically optional, so many monsters have resistance against non-magical attacks that weapon users are seriously disadvantaged without a way around it.
There's very few monsters that are vulnerable to adamantine specifically; it's just golems, two earth-type elementals, and helmed horrors. If you add silvered weapons to the mix you can also cover devils and lycanthropes, but that still leaves a significant number of enemies with resistance or immunity to nonmagical weapons though, including demons, elementals, and many undead.
I've never played in a low magic item campaign but I'd expect Magic Weapon to still be an absolute necessity if you don't want the martial characters sitting in the sidelines.
"Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine"
I was always under the impression that all Adamantine Weapons were magical. Or does this mean that not only does the weapon have to be magic, it also has to be Adamantine?
Thanks in advance.
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
Adamantine is a material and not inherently "magical", you could have, for instance, a +1 adamantine longsword.
This resistance means that either a magical weapon or an adamantine weapon deals normal damage, it does not need to be both.
Subclass: Dwarven Defender - Dragonborn Paragon
Feats: Artificer Apprentice
Monsters: Sheep - Spellbreaker Warforged Titan
Magic Items: Whipier - Ring of Secret Storage - Collar of the Guardian
Monster template: Skeletal Creature
Xanathar's Guide includes new coverage of adamantine weapons (they auto-crit against objects). Adamantine Armor is magical, but weapons made of adamantine are not necessarily magical. An adamantine weapon can bypass a golem's damage immunity in the same way as a magic weapon.
Even a blind squirrel finds a nut once in awhile.
Think of adamantine as a strong, rare, and valuable alloy. Like Valyrian steel in GoT. Not inherently magical, but a cut above steel weapons and armor.
see what I did there?
"Not all those who wander are lost"
When it says it auto crits on objects, it doesn't mean creatures right?
It very specifically means not creatures. So if you're attacking a door, for example, you automatically crit.
Which gives me a thought. Adamantine Ram. No building or doorway would be safe.
It also doesn't affect constructs (which are still creatures anyway).
You don't know what fear is until you've witnessed a drunk bird divebombing you while carrying a screaming Kobold throwing fire anywhere and everywhere.
Could still have a lot of HP, but yeah, just a matter of time. UNLESS said door or building was magical.
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
Or unless said door/building was also adamantine.
You don't know what fear is until you've witnessed a drunk bird divebombing you while carrying a screaming Kobold throwing fire anywhere and everywhere.
Or unless said door or building was also...
a creature.
Or unless said door...
didnt exist (that spell that makes you see worst nightmare, if you’re afraid of doors :) )
Extended Signature! Yay! https://www.dndbeyond.com/forums/off-topic/adohands-kitchen/3153-extended-signature-thread?page=2#c21
Haven’t used this account in forever. Still a big fan of crawling claws.
GROND! GROND! GROND!
Sorry, couldn't resist :)
I'm picturing a siege corp with an Adamantine Ram, the pride of the corp, rushing a door that is actually an illusion and just falling straight through like a Carry On scene.
I think you mean hit that door so hard it instantly atomised, giving it the illusion of being an illusion.
Adamantine weapons are rare. Few consider them worth the 500gp cost. But adamantine armor is well worth it. No more crits on you!
So... how hard to I have to slap the chicken to cook it?
It was always my impression that Adamantine weapons were designed for people that wanted to run a campaign with little or no magic items. While magic items are technically optional, so many monsters have resistance against non-magical attacks that weapon users are seriously disadvantaged without a way around it.
My homebrew subclasses (full list here)
(Artificer) Swordmage | Glasswright | (Barbarian) Path of the Savage Embrace
(Bard) College of Dance | (Fighter) Warlord | Cannoneer
(Monk) Way of the Elements | (Ranger) Blade Dancer
(Rogue) DaggerMaster | Inquisitor | (Sorcerer) Riftwalker | Spellfist
(Warlock) The Swarm
There's very few monsters that are vulnerable to adamantine specifically; it's just golems, two earth-type elementals, and helmed horrors. If you add silvered weapons to the mix you can also cover devils and lycanthropes, but that still leaves a significant number of enemies with resistance or immunity to nonmagical weapons though, including demons, elementals, and many undead.
I've never played in a low magic item campaign but I'd expect Magic Weapon to still be an absolute necessity if you don't want the martial characters sitting in the sidelines.
Almost no creatures are immune to weapon damage. They have resistance, and when I played that game they simply accepted the half damage.