some people seems to forget that first you can keep concentration during a short rest
a short rest does not require casting any spells or cause damagemaking you incapacitated or killing yourself or cause any environmental shitstorm it does not end concentration
and second familiar cannot attack unless you forgo your own attack and only one would be able to attack as a reaction those are 4 different entity just killing one wouldn't break the spell so why should only one attack sacrified would allow all of them to attack? and you are missing the point of this spell in battle it literally allow you to give advantage to everyone because I don't think there is more than 4 player
you want your chainlock familiars to attack? go buy wands of "abracafuqyou" but I don't think you got the money for this if you whine so much about this spell it's not like a casting of magic missile could just end it there oh wait it can even a cast of "shatter" can kill them since to give advantage they got to be near allies one aoe and poof gone and the party member also get caugh in the blast
The spell is good, but not OP. As others have stated, Find Familiar is about as free as you can get, except for a minor cost to cast. Flock costs a TON of valuable resources - concentration, spell slots, and casting time,
I’m a DM and after reading these comments... do your DMs never target the Familiar that’s giving your allies the Help action EVERY ROUND?! I mean... the Wizard in my group uses Familiars to scout the cave but he goes through like 9-10 Familiars per cave, costing him a small fortune in Incense each adventure (and tying up a lot of his gold in Incense to begin with).
I swear I read this stuff sometimes and wonder why your DMs are so easy on you. The only super-reliable form of help that doesn’t get smacked in my games is the AT class feature Versatile Trickster and Mastermind Rogue class feature Master of Tactics. The rest get Magic Missiled, attacked, AoE’d in the first or second round of those shenanigans.
On a side note:
I love Flock of Familiars for a different reason. Cast by a Warlock, you can track your enemies up to a mile away. You can deliver touch spells when they try to sleep. You can use Dream on the ones that do sleep. You can literally whittle an entire caravan down until they have almost nothing left every couple hours of each day... with no fear of reprisal.
My NPC BBEG did exactly that - and only attacked once the PCs were on their last legs, trying to get an ounce of rest each night, avoid Dreaming, healing each morning, taking exhaustion as needed...
You bet my PCs kill Familiars on sight now, just like my NPCs do.
I love Flock of Familiars for a different reason. Cast by a Warlock, you can track your enemies up to a mile away. You can deliver touch spells when they try to sleep. You can use Dream on the ones that do sleep. You can literally whittle an entire caravan down until they have almost nothing left every couple hours of each day... with no fear of reprisal.
My NPC BBEG did exactly that - and only attacked once the PCs were on their last legs, trying to get an ounce of rest each night, avoid Dreaming, healing each morning, taking exhaustion as needed...
You bet my PCs kill Familiars on sight now, just like my NPCs do.
Flock of Familiar extends the range of telepathic communication and sense sharing to 1 mile from 100 feet but it doesn't extend the range of channeling touch spells.
Find Familiar defines the ranges of both of those effects at 100 feet but it defines those ranges separately so extending the scouting range doesn't extend the touch spell range.
So you totally can deliver touch spells while the targets sleep but the caster must be within 100 feet RAW.
I love Flock of Familiars for a different reason. Cast by a Warlock, you can track your enemies up to a mile away. You can deliver touch spells when they try to sleep. You can use Dream on the ones that do sleep. You can literally whittle an entire caravan down until they have almost nothing left every couple hours of each day... with no fear of reprisal.
My NPC BBEG did exactly that - and only attacked once the PCs were on their last legs, trying to get an ounce of rest each night, avoid Dreaming, healing each morning, taking exhaustion as needed...
You bet my PCs kill Familiars on sight now, just like my NPCs do.
Flock of Familiar extends the range of telepathic communication and sense sharing to 1 mile from 100 feet but it doesn't extend the range of channeling touch spells.
Find Familiar defines the ranges of both of those effects at 100 feet but it defines those ranges separately so extending the scouting range doesn't extend the touch spell range.
So you totally can deliver touch spells while the targets sleep but the caster must be within 100 feet RAW.
Sorry, I didn’t clarify - yeah, you track them from a mile away, Dream as necessary, and anyone not sleeping you can get close and harass. It’s great because if they don’t hunt down every single flock of birds in the area, it’s a fruitless endeavour. (And they never know whether you’re close, or far away at any specific time).
I'd rule that the reason why you are able to send a spells is because of the telepathic link so you do get a boost of 1 mile when using flock of familiar
here is a few line directly from the book
"While your familiar is within 100 feet of you, you can communicate with it telepathically. Additionally, as an action, you can see through your familiar's eyes and hear what it hears until the start of your next turn, gaining the benefits of any special senses that the familiar has. During this time, you are deaf and blind with regard to your own senses.
As an action, you can temporarily dismiss your familiar. It disappears into a pocket dimension where it awaits your summons. Alternatively, you can dismiss it forever. As an action while it is temporarily dismissed, you can cause it to reappear in any unoccupied space within 30 feet of you.
You can't have more than one familiar at a time. If you cast this spell while you already have a familiar, you instead cause it to adopt a new form. Choose one of the forms from the above list. Your familiar transforms into the chosen creature.
Finally, when you cast a spell with a range of touch, your familiar can deliver the spell as if it had cast the spell. Your familiar must be within 100 feet of you, and it must use its reaction to deliver the spell when you cast it. If the spell requires an attack roll, you use your attack modifier for the roll."
I’m a DM and after reading these comments... do your DMs never target the Familiar that’s giving your allies the Help action EVERY ROUND?! I mean... the Wizard in my group uses Familiars to scout the cave but he goes through like 9-10 Familiars per cave, costing him a small fortune in Incense each adventure (and tying up a lot of his gold in Incense to begin with).
I swear I read this stuff sometimes and wonder why your DMs are so easy on you. The only super-reliable form of help that doesn’t get smacked in my games is the AT class feature Versatile Trickster and Mastermind Rogue class feature Master of Tactics. The rest get Magic Missiled, attacked, AoE’d in the first or second round of those shenanigans.
On a side note:
I love Flock of Familiars for a different reason. Cast by a Warlock, you can track your enemies up to a mile away. You can deliver touch spells when they try to sleep. You can use Dream on the ones that do sleep. You can literally whittle an entire caravan down until they have almost nothing left every couple hours of each day... with no fear of reprisal.
My NPC BBEG did exactly that - and only attacked once the PCs were on their last legs, trying to get an ounce of rest each night, avoid Dreaming, healing each morning, taking exhaustion as needed...
You bet my PCs kill Familiars on sight now, just like my NPCs do.
If your BBEG did this, then they should have consumed spell slots and depending on what they are, probably taken the very same exhaustion because the spell only lasts an hour, to keep it up all night means your BBEG needs to be spell casting all night long too. Familiar can also stealth, at that point, unless the creatures have a specific reason to suspect they only have their passive perception to try and detect the familiar. If a familiar has something like pass without trace or guidance, their stealth can get high enough that very few things would ever detect them. It's unlikely that a troll is going to try and chase down every rat in their cave.
In battle, attacking a familiar takes an action or an attack, very few enemies would have magic missile normally and creatures should be played as they are rather than war gamed, a big brutish Orc is extremely unlikely to attack an owl while the large hulking goliath barbarian at front of the party is trying to half them with a great axe. And in regards to owl specifically, owl can't be opportunity attacked when it leaves an enemies range which mean when using melee weapons those creatures will only be able to use a readied action to attack. Really it needs a more intelligent or wise type of creature to realize the importance of taking down familiar.
If your BBEG did this, then they should have consumed spell slots and depending on what they are, probably taken the very same exhaustion because the spell only lasts an hour, to keep it up all night means your BBEG needs to be spell casting all night long too. Familiar can also stealth, at that point, unless the creatures have a specific reason to suspect they only have their passive perception to try and detect the familiar. If a familiar has something like pass without trace or guidance, their stealth can get high enough that very few things would ever detect them. It's unlikely that a troll is going to try and chase down every rat in their cave.
In battle, attacking a familiar takes an action or an attack, very few enemies would have magic missile normally and creatures should be played as they are rather than war gamed, a big brutish Orc is extremely unlikely to attack an owl while the large hulking goliath barbarian at front of the party is trying to half them with a great axe. And in regards to owl specifically, owl can't be opportunity attacked when it leaves an enemies range which mean when using melee weapons those creatures will only be able to use a readied action to attack. Really it needs a more intelligent or wise type of creature to realize the importance of taking down familiar.
The BBEG was a Warlock. So it resulted in more Familiars in the Flock, more attacks per day, and multiple Dream Spells as well... in addition to getting enough rest.
And I’ve never kowtowed to the idea on how people tell me how Monsters “should” play. A Familiar offering help every single round? You bet that Orc is going to smack it. You bet that Roper is going to eat it. You bet that everything in the game is going to swat a Familiar. Any DM that doesn’t has to accept that he’s empowering a 1st level spell quite significantly.
An Orc is certainly wise enough to attack the thing that’s flying in it’s face constantly.
That assumes the familiar is helping each round and nevertheless assumes they are doing so from within reach rather than, say, dropping rocks, or shrieking at the orc, or any number of other ways they could help and still stay out of reach. Or if they are small enough, the classic of running up and down the creature forcing it to risk hitting itself to harm the little creature plaguing them.
I’m not sure what you’re arguing here? Are these examples of how Orcs shouldn’t attack Familiars? Or just examples of how you can flavour Familiar Help actions?
Orcs can attack Familiars all day long. A sentient being will attack what bothers it. Like that time my dog ate a fly buzzing around her head. This idea that “Only creatures above a certain wisdom score would do X” seems like a plea from a PC that doesn’t want to face consequences rather than a rational argument.
That assumes the familiar is helping each round and nevertheless assumes they are doing so from within reach rather than, say, dropping rocks, or shrieking at the orc, or any number of other ways they could help and still stay out of reach. Or if they are small enough, the classic of running up and down the creature forcing it to risk hitting itself to harm the little creature plaguing them.
Mmmm, except the Help action can only be done within 5 feet of the creature you're trying to grant advantage against. So, no. Only an owl familiar really has the option to use the Help action and stay out of reach without provoking opportunity attacks.
So if a mouse familar is dancing around the creature's back, the creature can easily hit it? Getting under the clothes, etc? One can be touching and be nigh untouchable.
Yes. This is a game with rules and mechanics, and doing what you suggest isn't even a possibility.
There's no mechanical reason the familiar shouldn't be as easy to hit as it always is, and ruling otherwise would be hugely overpowering the spell. Per the Moving Around Other Creatures rules, the familiar cannot share the same space as another creature, and a mouse familiar - likely using the Rat statblock - has an AC of 10. If it tries to move in and use the Help action to grant advantage on the next attack against a creature, it can't move away without provoking an opportunity attack. If it stays within reach after using the Help action, it's probably gonna get squished.
The rules for Mounted Combat are specific rules that supersede the general rules described under the Moving Around Other Creatures heading. They are irrelevant to this discussion; a familiar cannot mount an enemy, because in order to mount a creature the creature must be willing.
And although the enemy in this situation would be too big to grapple, there are also the 'climbing on larger creature' rules in the DMG. A medium creature is 2 sizes larger than a tiny creature, so qualifies. It may be an optional rule, but there IS a rule that covers this.
If someone cannot mount a less than completely friendly horse, it makes breaking in a horse impossible. Furthermore grappling rules also break that 'cannot end in the same space' rule.
Breaking in a wild horse is done with Wisdom(Animal Handling) checks. Your DM can narrate this as you riding the horse and calming it down, but since at the time it's not willing you can't - technically - mount it until it is.
I have no idea what you mean with your grappling reference; you don't drag a creature into your space when you grapple it, it stays in its space beside you. Even if you did, it would be a specific rule that is superseding the general rule. But it's not, so moot point.
And although the enemy in this situation would be too big to grapple, there are also the 'climbing on larger creature' rules in the DMG. A medium creature is 2 sizes larger than a tiny creature, so qualifies. It may be an optional rule, but there IS a rule that covers this.
As you said, the Climb onto a Bigger Creature action is not part of the core rules; it is an optional rule in the Dungeon Master's Workshop section of the DMG. If your DM wants to use it, then there are certainly possibilities, but there is no way for a familiar to climb onto an enemy per the core rules of DnD 5e.
It is possible with an optional rule, but then again, so is everything. Optional rules should not be cited as rules arguments.
The rules for Mounted Combat are specific rules that supersede the general rules described under the Moving Around Other Creatures heading. They are irrelevant to this discussion; a familiar cannot mount an enemy, because in order to mount a creature the creature must be willing.
If someone cannot mount a less than completely friendly horse, it makes breaking in a horse impossible. Furthermore grappling rules also break that 'cannot end in the same space' rule.
And although the enemy in this situation would be too big to grapple, there are also the 'climbing on larger creature' rules in the DMG. A medium creature is 2 sizes larger than a tiny creature, so qualifies. It may be an optional rule, but there IS a rule that covers this.
Note that the rules for Mounted Combat are designed specifically for mounted combat not for every conceivable situation when you get on a horse. Generally speaking the middle of a fight seems like a terrible time to try to start taming a wild horse. Not that it's an inconceivable situation, but it seems a rare enough occurrence to not have it be specifically covered in the rules for mounted combat in the player's handbook.
So, you figure when you grapple someone, you someone maintain 5' space between you and them? You have either never watched wrestling or you seem to be reading things into the rules that are not there.
I don't "figure" anything; I am simply stating the rules. You are the one "reading things into the rules that are not there." Specifically, the rules do not say that when you grapple a creature they enter your space (or vice versa), so they don't. That's all there is to it. If you think they do, you are wrong, and I invite you to quote (and provide a link) where the rules say otherwise. This is a game, and how things work in real life has nothing to do with how the mechanics of a game work.
That it is not a 'core rule' is equivocating. The main risk (and only risk mentioned) is that allowing such rules 'might slow down play.'
The options found in the Dungeon Master's Workshop are not part of the core rules of DnD 5e. They are options, meaning optional, which all homebrew rules are, as are all the published books besides the PHB, DMG, and MM. "The options in this section provide alternative ways to handle combat. The main risk of adding some of these rules is slowing down play." They are optional rules that you need to add, not part of the core game, and have no merit towards rules discussions.
Do you not even understand what the word 'grapple' means?
I fully understand what the word grapple means. The definition of the word doesn't have anything to do with the mechanics of this (or any) game. Do you understand what grappling via the Attack action does, and what the grappled condition does? I would suggest rereading those rules, and when you do please point out to me where it says you share a space with a creature you grapple.
The optional rules presented in the DMG and other official books aren't homebrew, but homebrew rules are optional ;)
Technically anywhere outside AL, the DM has to agree for any rule tobe included, including core.
Nope. A DM has to choose to include optional rules, but they have to choose to exclude core rules. There is a big difference, and that difference is why optional rules aren't conclusive to finding answers to questions raised by the core rules, which this particular discussion - can a familiar climb an enemy - is trying to do. They are certainly worth mentioning, and can answer many questions - I certainly use them, I love XgtE - but even if they do provide a solution, that solution is optional, and not conclusive to how things should be handled per the core rules.
The question is "can I do this thing," (familiar climb an enemy) and the answer - per the core rules - is no. If the question were "can I do this thing by using this optional rule," the answer would be yes. But that can be asked of literally anything, and with the right optional rule (official or homebrew) the answer can always, potentially, be yes.
I'm a little confused about who is on what side here. But the "climbing onto larger enemies" is no less core than feats, multiclassing, or using a grid. It's a published rule within the core rulebooks, and very different from a houserule.
It's ok that it's better than Bless. Level 2 spells should be better than level 1 spells.
My homebrew subclasses (full list here)
(Artificer) Swordmage | Glasswright | (Barbarian) Path of the Savage Embrace
(Bard) College of Dance | (Fighter) Warlord | Cannoneer
(Monk) Way of the Elements | (Ranger) Blade Dancer
(Rogue) DaggerMaster | Inquisitor | (Sorcerer) Riftwalker | Spellfist
(Warlock) The Swarm
some people seems to forget that first you can keep concentration during a short rest
a short rest does not require casting any spells or cause damagemaking you incapacitated or killing yourself or cause any environmental shitstorm it does not end concentration
and second familiar cannot attack unless you forgo your own attack and only one would be able to attack as a reaction those are 4 different entity just killing one wouldn't break the spell so why should only one attack sacrified would allow all of them to attack? and you are missing the point of this spell in battle it literally allow you to give advantage to everyone because I don't think there is more than 4 player
you want your chainlock familiars to attack? go buy wands of "abracafuqyou" but I don't think you got the money for this if you whine so much about this spell it's not like a casting of magic missile could just end it there oh wait it can even a cast of "shatter" can kill them since to give advantage they got to be near allies one aoe and poof gone and the party member also get caugh in the blast
The spell is good, but not OP. As others have stated, Find Familiar is about as free as you can get, except for a minor cost to cast. Flock costs a TON of valuable resources - concentration, spell slots, and casting time,
I’m a DM and after reading these comments... do your DMs never target the Familiar that’s giving your allies the Help action EVERY ROUND?! I mean... the Wizard in my group uses Familiars to scout the cave but he goes through like 9-10 Familiars per cave, costing him a small fortune in Incense each adventure (and tying up a lot of his gold in Incense to begin with).
I swear I read this stuff sometimes and wonder why your DMs are so easy on you. The only super-reliable form of help that doesn’t get smacked in my games is the AT class feature Versatile Trickster and Mastermind Rogue class feature Master of Tactics. The rest get Magic Missiled, attacked, AoE’d in the first or second round of those shenanigans.
On a side note:
I love Flock of Familiars for a different reason. Cast by a Warlock, you can track your enemies up to a mile away. You can deliver touch spells when they try to sleep. You can use Dream on the ones that do sleep. You can literally whittle an entire caravan down until they have almost nothing left every couple hours of each day... with no fear of reprisal.
My NPC BBEG did exactly that - and only attacked once the PCs were on their last legs, trying to get an ounce of rest each night, avoid Dreaming, healing each morning, taking exhaustion as needed...
You bet my PCs kill Familiars on sight now, just like my NPCs do.
Flock of Familiar extends the range of telepathic communication and sense sharing to 1 mile from 100 feet but it doesn't extend the range of channeling touch spells.
Find Familiar defines the ranges of both of those effects at 100 feet but it defines those ranges separately so extending the scouting range doesn't extend the touch spell range.
So you totally can deliver touch spells while the targets sleep but the caster must be within 100 feet RAW.
Sorry, I didn’t clarify - yeah, you track them from a mile away, Dream as necessary, and anyone not sleeping you can get close and harass. It’s great because if they don’t hunt down every single flock of birds in the area, it’s a fruitless endeavour. (And they never know whether you’re close, or far away at any specific time).
I'd rule that the reason why you are able to send a spells is because of the telepathic link so you do get a boost of 1 mile when using flock of familiar
here is a few line directly from the book
"While your familiar is within 100 feet of you, you can communicate with it telepathically. Additionally, as an action, you can see through your familiar's eyes and hear what it hears until the start of your next turn, gaining the benefits of any special senses that the familiar has. During this time, you are deaf and blind with regard to your own senses.
As an action, you can temporarily dismiss your familiar. It disappears into a pocket dimension where it awaits your summons. Alternatively, you can dismiss it forever. As an action while it is temporarily dismissed, you can cause it to reappear in any unoccupied space within 30 feet of you.
You can't have more than one familiar at a time. If you cast this spell while you already have a familiar, you instead cause it to adopt a new form. Choose one of the forms from the above list. Your familiar transforms into the chosen creature.
Finally, when you cast a spell with a range of touch, your familiar can deliver the spell as if it had cast the spell. Your familiar must be within 100 feet of you, and it must use its reaction to deliver the spell when you cast it. If the spell requires an attack roll, you use your attack modifier for the roll."
If your BBEG did this, then they should have consumed spell slots and depending on what they are, probably taken the very same exhaustion because the spell only lasts an hour, to keep it up all night means your BBEG needs to be spell casting all night long too. Familiar can also stealth, at that point, unless the creatures have a specific reason to suspect they only have their passive perception to try and detect the familiar. If a familiar has something like pass without trace or guidance, their stealth can get high enough that very few things would ever detect them. It's unlikely that a troll is going to try and chase down every rat in their cave.
In battle, attacking a familiar takes an action or an attack, very few enemies would have magic missile normally and creatures should be played as they are rather than war gamed, a big brutish Orc is extremely unlikely to attack an owl while the large hulking goliath barbarian at front of the party is trying to half them with a great axe. And in regards to owl specifically, owl can't be opportunity attacked when it leaves an enemies range which mean when using melee weapons those creatures will only be able to use a readied action to attack. Really it needs a more intelligent or wise type of creature to realize the importance of taking down familiar.
The BBEG was a Warlock. So it resulted in more Familiars in the Flock, more attacks per day, and multiple Dream Spells as well... in addition to getting enough rest.
And I’ve never kowtowed to the idea on how people tell me how Monsters “should” play. A Familiar offering help every single round? You bet that Orc is going to smack it. You bet that Roper is going to eat it. You bet that everything in the game is going to swat a Familiar. Any DM that doesn’t has to accept that he’s empowering a 1st level spell quite significantly.
An Orc is certainly wise enough to attack the thing that’s flying in it’s face constantly.
I’m not sure what you’re arguing here? Are these examples of how Orcs shouldn’t attack Familiars? Or just examples of how you can flavour Familiar Help actions?
Orcs can attack Familiars all day long. A sentient being will attack what bothers it. Like that time my dog ate a fly buzzing around her head. This idea that “Only creatures above a certain wisdom score would do X” seems like a plea from a PC that doesn’t want to face consequences rather than a rational argument.
Mmmm, except the Help action can only be done within 5 feet of the creature you're trying to grant advantage against. So, no. Only an owl familiar really has the option to use the Help action and stay out of reach without provoking opportunity attacks.
Yes. This is a game with rules and mechanics, and doing what you suggest isn't even a possibility.
There's no mechanical reason the familiar shouldn't be as easy to hit as it always is, and ruling otherwise would be hugely overpowering the spell. Per the Moving Around Other Creatures rules, the familiar cannot share the same space as another creature, and a mouse familiar - likely using the Rat statblock - has an AC of 10. If it tries to move in and use the Help action to grant advantage on the next attack against a creature, it can't move away without provoking an opportunity attack. If it stays within reach after using the Help action, it's probably gonna get squished.
Them's the breaks.
The rules for Mounted Combat are specific rules that supersede the general rules described under the Moving Around Other Creatures heading. They are irrelevant to this discussion; a familiar cannot mount an enemy, because in order to mount a creature the creature must be willing.
Yup.
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
Epic Boons on DDB
Breaking in a wild horse is done with Wisdom(Animal Handling) checks. Your DM can narrate this as you riding the horse and calming it down, but since at the time it's not willing you can't - technically - mount it until it is.
I have no idea what you mean with your grappling reference; you don't drag a creature into your space when you grapple it, it stays in its space beside you. Even if you did, it would be a specific rule that is superseding the general rule. But it's not, so moot point.
As you said, the Climb onto a Bigger Creature action is not part of the core rules; it is an optional rule in the Dungeon Master's Workshop section of the DMG. If your DM wants to use it, then there are certainly possibilities, but there is no way for a familiar to climb onto an enemy per the core rules of DnD 5e.
It is possible with an optional rule, but then again, so is everything. Optional rules should not be cited as rules arguments.
Note that the rules for Mounted Combat are designed specifically for mounted combat not for every conceivable situation when you get on a horse. Generally speaking the middle of a fight seems like a terrible time to try to start taming a wild horse. Not that it's an inconceivable situation, but it seems a rare enough occurrence to not have it be specifically covered in the rules for mounted combat in the player's handbook.
I don't "figure" anything; I am simply stating the rules. You are the one "reading things into the rules that are not there." Specifically, the rules do not say that when you grapple a creature they enter your space (or vice versa), so they don't. That's all there is to it. If you think they do, you are wrong, and I invite you to quote (and provide a link) where the rules say otherwise. This is a game, and how things work in real life has nothing to do with how the mechanics of a game work.
The options found in the Dungeon Master's Workshop are not part of the core rules of DnD 5e. They are options, meaning optional, which all homebrew rules are, as are all the published books besides the PHB, DMG, and MM. "The options in this section provide alternative ways to handle combat. The main risk of adding some of these rules is slowing down play." They are optional rules that you need to add, not part of the core game, and have no merit towards rules discussions.
I fully understand what the word grapple means. The definition of the word doesn't have anything to do with the mechanics of this (or any) game. Do you understand what grappling via the Attack action does, and what the grappled condition does? I would suggest rereading those rules, and when you do please point out to me where it says you share a space with a creature you grapple.
The optional rules presented in the DMG and other official books aren't homebrew, but homebrew rules are optional ;)
Nope. A DM has to choose to include optional rules, but they have to choose to exclude core rules. There is a big difference, and that difference is why optional rules aren't conclusive to finding answers to questions raised by the core rules, which this particular discussion - can a familiar climb an enemy - is trying to do. They are certainly worth mentioning, and can answer many questions - I certainly use them, I love XgtE - but even if they do provide a solution, that solution is optional, and not conclusive to how things should be handled per the core rules.
The question is "can I do this thing," (familiar climb an enemy) and the answer - per the core rules - is no. If the question were "can I do this thing by using this optional rule," the answer would be yes. But that can be asked of literally anything, and with the right optional rule (official or homebrew) the answer can always, potentially, be yes.
I didn't say it was wrong to discuss it here, I literally said the opposite: "they are certainly worth mentioning, and can answer many questions."
I'm a little confused about who is on what side here. But the "climbing onto larger enemies" is no less core than feats, multiclassing, or using a grid. It's a published rule within the core rulebooks, and very different from a houserule.
dndbeyond.com forum tags
I'm going to make this way harder than it needs to be.