Just out of curiosity. I can't find the equivalent of this advice from the 2014 DMG (p. 248) in the new books. Did I miss it?
Monsters and Critical Hits A monster follows the same rule for critical hits as a player character. That said, if you use a monster’s average damage, rather than rolling, you might wonder how to handle a critical hit. When the monster scores a critical hit, roll all the damage dice associated with the hit and add them to the average damage. For example, if a goblin normally deals 5 (1d6 + 2) slashing damage on a hit and scores a critical hit, it deals 5 + 1d6 slashing damage.
I think it's useful for people who are just starting with 5e. I was expecting something like that in the new DMG or MM, but this is all I found:
- DMG, Tips. Damage. Use the average damage specified in a monster's stat block (but it's related to Mobs) - MM, Damage Notation. A stat block usually provides both a number and a die expression for each instance of damage. For example, an attack might deal 4 (1d4 + 2) damage on a hit. You decide whether to use the number or the die expression in parentheses; don’t use both.
For equality, we max out the damage di (example d6 =6 plus an extra d6 + any attribute damage) which we do with our characters rolls. (For crits) we figure it makes crits more valuable.
as example: 6 +3(random choice) + 3(str) = 12 damage
So damage would range 10- 15 points in the example above
Just out of curiosity. I can't find the equivalent of this advice from the 2014 DMG (p. 248) in the new books. Did I miss it?
Monsters and Critical Hits A monster follows the same rule for critical hits as a player character. That said, if you use a monster’s average damage, rather than rolling, you might wonder how to handle a critical hit. When the monster scores a critical hit, roll all the damage dice associated with the hit and add them to the average damage. For example, if a goblin normally deals 5 (1d6 + 2) slashing damage on a hit and scores a critical hit, it deals 5 + 1d6 slashing damage.
I think it's useful for people who are just starting with 5e. I was expecting something like that in the new DMG or MM, but this is all I found:
- DMG, Tips. Damage. Use the average damage specified in a monster's stat block (but it's related to Mobs) - MM, Damage Notation. A stat block usually provides both a number and a die expression for each instance of damage. For example, an attack might deal 4 (1d4 + 2) damage on a hit. You decide whether to use the number or the die expression in parentheses; don’t use both.
The reason monster critical hits is not present is because some don’t like the fact that given certain combat setups, a low leveled party could be TPKed by an enemy that crits.
2024 does it’s best to not infer that monsters can crit, but they certainly can and it’s more about ensuring players don’t get discouraged.
The 2014 DMG rule was made for mass monster attacks and crits faster to calculate. 2024 assumes more of a one-on-few combat experience then a one-on-many setup.
Rollback Post to RevisionRollBack
" Darkvision doesn’t work in Magical darkness, and if something is magical, Never Trust it acts the same way as a non-magical version of that same thing!”- Discotech Mage over a cup of joe.
Just out of curiosity. I can't find the equivalent of this advice from the 2014 DMG (p. 248) in the new books. Did I miss it?
I think it's useful for people who are just starting with 5e. I was expecting something like that in the new DMG or MM, but this is all I found:
- DMG, Tips. Damage. Use the average damage specified in a monster's stat block (but it's related to Mobs)
- MM, Damage Notation. A stat block usually provides both a number and a die expression for each instance of damage. For example, an attack might deal 4 (1d4 + 2) damage on a hit. You decide whether to use the number or the die expression in parentheses; don’t use both.
Seems left out. I never really used it though, i prefer to roll damage.
In a sense, if anyway you are to roll 1d6+5, might as well just roll 2d6+2 i think.
This Is The Way, my friend.
Did they say monsters don't crit?
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
Nope
For equality, we max out the damage di (example d6 =6 plus an extra d6 + any attribute damage) which we do with our characters rolls. (For crits) we figure it makes crits more valuable.
as example: 6 +3(random choice) + 3(str) = 12 damage
So damage would range 10- 15 points in the example above
The reason monster critical hits is not present is because some don’t like the fact that given certain combat setups, a low leveled party could be TPKed by an enemy that crits.
2024 does it’s best to not infer that monsters can crit, but they certainly can and it’s more about ensuring players don’t get discouraged.
The 2014 DMG rule was made for mass monster attacks and crits faster to calculate. 2024 assumes more of a one-on-few combat experience then a one-on-many setup.
" Darkvision doesn’t work in Magical darkness, and if something is magical, Never Trust it acts the same way as a non-magical version of that same thing!”- Discotech Mage over a cup of joe.
Not only monsters can score Critical Hit, but some even have specific effects when doing so, such as Githyanki Knight for example.