Secrets Table
Adjusting the Scene Here are suggestions for adjusting this scene: Less Challenging: Reduce the DC of each check by 2. More Challenging: Increase the DC of each check by 2.
Adjusting the Scene Here are suggestions for adjusting this scene: Less Challenging: Reduce the DC of each check by 2. More Challenging: Increase the DC of each check by 2.
Level 13 Bastion Facility Prerequisite: None Space: Roomy Hirelings: 1 Order: Research This facility is an office for an inquisitive agency—either the headquarters of an agency you control or a branch office for a larger agency (such as Information Acquisition or Karr’Aashta’s Investigations, both of which are discussed in chapter 4). Its one hireling is a secretary who maintains an extensive…
CN male (he/him) human (Oeridian/Flan) Chase is broad-shouldered for a teen, with a streak of stubbornness that sometimes borders on recklessness. His skin is a warm, medium-brown, and his dark hair is cropped short. His clothes are ragged but well-mended, and he carries a battered shortsword as if for comfort as much as protection. Quick to pick a fight when cornered, he’s fiercely loyal to…
The Plea. Chase requests the party’s assistance, as the Guild has called on Caset to do something that would jeopardize the future the siblings have worked so hard for, and ignoring the indenture would place a target on both siblings. We Are Family. Chase considers characters bearing the We Are Family mark of prestige from Castle Greyhawk part of their patchwork family and will remind them of…
Karr’Aashta, a human investigator affiliated with the Finders Guild, runs a small agency in the Deathsgate district whose inquisitives can find out just about anything a client wants to know. Karr’Aashta takes on cases that other Finders Guild inquisitives won’t touch; he specializes in jobs involving the Cogs far below the towers of Sharn. This willingness to venture into the depths of the earth…
When the party is stuck, or a clue leads to a vague location, players can lean on their characters’ familiarity with the Free City to find a solution. Once per adventure within the Domain of Greyhawk, each character may say, “I know someone.” When they do, they establish contact with someone that character already knows who can provide relevant information about the clue, offer a lead on where to…
It’s easy to spot the fishmonger Yesk amongst those on the docks as they are already haggling with the fishers who are unloading their catch. The party can wait for Yesk to finish their dealings with the fishers or interrupt, potentially posing as rival fishmongers. If the characters try to intimidate or attack Yesk, they call for their security agent with a loud whistle, and a Spy who has been…
Characters who have adventured within the Domain of Greyhawk before will likely be familiar with Miklos Dare (Medium, Chaotic Good Warrior Veteran), the affable innkeeper, and his employee, Chase (Medium, Chaotic Neutral Tough). Both are Friendly, though Chase may be Indifferent following any failure during A Measure of Debt, at your discretion. Neither will seek out the party for…
Thuranne d’Velderan, a human investigator, operates an inquisitive agency in the Warden Towers district as part of her house’s Finders Guild. Her greatest asset is an extensive network of contacts within the Watch garrison that keeps order throughout the entire Menthis Plateau. Thuranne specializes in criminal investigation and frequently consults for the Watch to repay the many favors her…
You and up to five willing creatures within 5 feet of you instantly teleport to a previously designated sanctuary. You and any creatures that teleport with you appear in the nearest unoccupied space to the spot you designated when you prepared your sanctuary (see below). If you cast this spell without first preparing a sanctuary, the spell has no effect. You must designate a location, such as a…
Refer to the Oakshore Docks Map and identify the Suggested Start Area for the Player Characters. Don't reveal the rest of the dock's contents yet, as they aren't initially visible to the characters. To begin the investigation, read or paraphrase: Oakshore’s dockside neighborhood consists of six single-story homes and businesses separated by dingy alleys. Shells in intricate geometrical patterns…
Origin Feat You gain the following benefits. Thieves’ Cant. You know Thieves’ Cant. Instrument Training. You gain proficiency with a Musical Instrument of your choice. Distracting Melody. When you take the Help action to assist an ally’s attack roll, the enemy you’re distracting can be within 30 feet of you, rather than within 5 feet of you, provided the enemy can see or hear you. Notes: Thieves’…
General Feat (Prerequisite: Level 4+, Syndicate Smuggler background) Rising in the ranks of the Ebon Syndicate has taught you the clandestine skills of spycraft, valuable in your trade as a racketeer. You gain the following benefits. Locksmith. You have proficiency with Thieves’ Tools. If you already have proficiency in it, you gain Expertise in it. While holding Thieves’ Tools, you can craft a…
For the duration, you sense the presence of curses within 30 feet of yourself. If you sense a curse, you can take the Magic action to see a faint aura around any visible creature or object in the area that bears the curse, and if a curse was bestowed by an item or spell, you learn what item or spell caused it and its rarity or spell level. This spell is blocked by 1 foot of stone, dirt, or wood;…
The characters’ interactions with the Free Swords can range from uncomfortable interactions while on competing missions to full membership. Unaffiliated characters can find themselves hired by the company to fix urgent issues or to assist in times when extra hands are needed. Those in service to political powers or small settlements may find that the Free Company has been hired as an opposing…
If the characters confront Postmaster Theodora Mayville—who is actually the Pigeon Hag * Golub Graygullet in disguise—before she kills Geneva, she attempts to dissuade the characters from their accusation and alleviate suspicion. In truth, Theodora is dead and her skin is being worn for a flawless shapeshifted form (as detailed in “ Golub Graygullet ” previously). If the characters persist in…
Depending on what levels of the City of Towers an inquisitive agency focuses on, its members might get involved in very different sorts of investigations. Lower Sharn means poor clients and lawless streets. Middle Sharn means merchant rivalries and better pay. Upper Sharn means uncovering the secrets hidden behind the veneer of respectability. See the “ Sharn Neighborhoods ” section later in this…
Choose a creature within range. The target speaks a message up to 100 words long, which is recorded on the paper used as a Material component in the spell’s casting and then sealed in the envelope with the ball of wax. While holding the envelope, the intended recipient (designated when you cast the spell) can open it as a Magic action. The envelope can also be opened if it’s targeted by a Knock…
The characters have received a summons to go to the Civic Festhall and apply for a job with the Society of Sensation. Have each player decide why their character is out of work, what their dream job would be, and what would be the absolute worst job they would be willing to accept.
You contact a deity of the Cthulhu Mythos. You can ask the entity 1d6 questions that can be answered with yes or no. You must ask your questions before the spell ends. You receive a correct answer for each question. Old Ones aren’t necessarily omniscient, so you might receive “unclear” as an answer if a question pertains to information that lies beyond the Old One’s knowledge. In a case where a…
The characters may travel to Murkwater Bend of their own volition, but this adventure starts with Adela Druskenvald seeking the characters’ help after her bad deal with Mister Crossroads.
This content is part of the Legends of Greyhawk: Dreams of the Chained God. You can unlock it by purchasing the book in our marketplace.