Hjartarydi’s Belt
Wondrous Item, uncommon Touching this blood-red leather belt fills you with a sense of comfort. While you have the belt equipped, you have Advantage on saving throws against the Charmed and Frightened conditions.
Wondrous Item, uncommon Touching this blood-red leather belt fills you with a sense of comfort. While you have the belt equipped, you have Advantage on saving throws against the Charmed and Frightened conditions.
Wondrous Item, Uncommon Touching this blood-red leather belt fills you with a sense of comfort. While you have the belt equipped, you have Advantage on saving throws against the Charmed and Frightened conditions.
Wondrous Item, common While wearing this belt and standing on a solid surface, you can begin to sit down in an open space as if there were a chair beneath you. When you do, you can take a Bonus Action to magically summon an Invisible, incorporeal chair, sitting on it instead of crouching or falling to the ground. The chair can be of any style you choose (such as a stool, recliner, throne, or…
Wondrous Item, rare (requires attunement by a Orc) This thick leather belt is reinforced with large rivets and secured with a heavy iron skull buckle. While wearing the belt, you can take a Magic action to let loose a powerful war cry that inspires you and up to five allies of your choice within 60 feet of you that can hear you. An inspired creature has Advantage on attack rolls until the start…
Wondrous Item, varies (requires attunement) While wearing this belt, your Strength score changes to a score granted by the belt. The item has no effect on you if your Strength without the belt is equal to or greater than the belt’s score. Six varieties of this belt exist, corresponding with and having rarity according to the six kinds of true giants. The belt of stone giant strength and the belt…
| 1d6 | Trinket |
|---|---|
| 1 | A broken harmonica |
| 2 | A powder compact with a hidden compartment … |
Wondrous Item, legendary (requires attunement) While wearing this belt, your Strength score changes to 29. The item has no effect on you if your Strength without the belt is equal to or greater than 29.
Wondrous Item, very rare (requires attunement) While wearing this belt, your Strength score changes to 23. The item has no effect on you if your Strength without the belt is equal to or greater than 23.
Harpers are secretive spies, sleuths, and skalds who oppose evil throughout the Forgotten Realms. Harpers believe that power, fortune, and knowledge should be shared by all rather than hoarded by the few. They are disinterested in fame and glory—whatever they do, they do for the common good, with no expectation of reward. Harpers employ magic, subterfuge, and wit to achieve their aims, preferably…
| 1d8 | Persona |
|---|---|
| 1 | Rusty Riba, a rowdy smith with a folksy accent, filthy fingernails, and a quick temper |
| 2 | Father Temino, a morose priest of Amaunator, Helm, Chauntea, or another well-known deity, who offers somber counsel in a monotone … |
Wondrous Item, rare (requires attunement) While wearing this belt, your Strength score changes to 21. The item has no effect on you if your Strength without the belt is equal to or greater than 21.
Type: Martial Melee Weapon Cost: 500 GP Weight: 3 lbs Damage: 1d4 Bludgeoning Properties: Damage, Double, Finesse, Reach, Two-Handed, Entangling Mastery of Advanced Weapons requires military training and skill. To use any of the special properties or the Weapon Mastery properties of the Fighting Chain, Hook, you must take the Advanced Weapon Proficiency feat. This weapon has the following Mastery…
Weapon (shortsword), very rare (requires attunement) When you hit with an attack roll using this magic weapon, the target takes an extra 1d6 Cold damage. In addition, while you hold the weapon, you have Resistance to Fire damage. In freezing temperatures, the weapon sheds Bright Light in a 10-foot radius and Dim Light for an additional 10 feet. When you draw this weapon, you can extinguish all…
Wondrous Item, rare (requires attunement by a Barbarian with the Reckless Attack Class Feature) While wearing this wolf-hide belt, you can choose to use the following feature each time you activate your Rage class feature: Foolhardy Rage. While you are Raging, you gain an extra Bonus Action each turn that you can only use to extend your Rage or to take the Dash action. If you use it to take the…
Wondrous Item, very rare (requires attunement) While wearing this belt, your Strength score changes to 23. The item has no effect on you if your Strength without the belt is equal to or greater than 23.
Barbed chains ending in meat hooks burst from the ground from a point you can see within range, flailing in a 20-foot-radius Sphere. Each creature in the area makes a Dexterity saving throw. On a failed save, it takes 8d6 Piercing damage and has the Restrained condition. The first time a creature enters the chain’s area on a turn or starts its turn there, it must succeed on a Dexterity saving…
Magic Items for Starting Characters If you’re starting a campaign for characters above level 1, the Player’s Handbook offers suggestions for how many magic items such characters should start with and the rarity of those items. Consider these approaches to determining the items each character receives: DM Choice: Choose items for each character using your own judgment. Player Choice: Let the…
Wondrous Item, very rare (requires attunement) While wearing this belt, your Strength score changes to 25. The item has no effect on you if your Strength without the belt is equal to or greater than 25.
Type: Adventuring Gear Cost: 15 GP Weight: 6 lbs Fine Clothes are made of expensive fabrics and adorned with expertly crafted details. Some events and locations admit only people wearing these clothes.
Weapon (glaive, greatsword, longsword, rapier, scimitar, or shortsword), very rare (requires attunement) When you hit with an attack roll using this magic weapon, the target takes an extra 1d6 Cold damage. In addition, while you hold the weapon, you have Resistance to Fire damage. In freezing temperatures, the weapon sheds Bright Light in a 10-foot radius and Dim Light for an additional 10 feet.…
Armor (ring mail), common Wisps of harmless, odorless smoke rise from this armor while it is worn. This armor is leather armor with heavy rings sewn into it. The rings help reinforce the armor against blows from swords and axes. Ring mail is inferior to chain mail, and it's usually worn only by those who can't afford better armor.
Armor (chain shirt), common Wisps of harmless, odorless smoke rise from this armor while it is worn. Made of interlocking metal rings, a chain shirt is worn between layers of clothing or leather. This armor offers modest protection to the wearer's upper body and allows the sound of the rings rubbing against one another to be muffled by outer layers.
Fine Clothes are made of expensive fabrics and adorned with expertly crafted details. Some events and locations admit only people wearing these clothes.
Wondrous Item, Uncommon This 10-foot-long rope smells of sulfur and crackles with embers when moved. As a Magic action, you can lay the rope down in a line next to you on solid ground and use a command word to set it ablaze. When you do, the rope becomes a 15-foot-tall wall of fire along its length. The flames are visible, but not opaque, and are 1 inch thick. Creatures other than you within 5…
Armor (half plate), rare (requires attunement) You have Resistance to Thunder damage while you wear this armor. Half plate consists of shaped metal plates that cover most of the wearer's body. It does not include leg protection beyond simple greaves that are attached with leather straps.
Armor (shield), uncommon While holding this Shield, you have Advantage on Initiative rolls and Wisdom (Perception) checks. The Shield is emblazoned with a symbol of an eye. Shields require the Utilize action to Don or Doff. You gain the Armor Class benefit of a Shield only if you have training with it.
Armor (chain shirt), rare (requires attunement) You have Resistance to Thunder damage while you wear this armor. Made of interlocking metal rings, a chain shirt is worn between layers of clothing or leather. This armor offers modest protection to the wearer's upper body and allows the sound of the rings rubbing against one another to be muffled by outer layers.
Armor (Chain Mail or Chain Shirt), Rare You gain a +1 bonus to Armor Class while you wear this armor. You are considered trained with this armor even if you lack training with Medium or Heavy armor.
Ring, Rare This roughly crafted metal ring seems to have an otherworldly pull on other metallic items. While touching an object with the hand that bears this ring, you can spend 1 hour forging a magical bond between the ring and the object, provided the object weighs no more than 25 pounds and is at least 50 percent metal. Only one object can be bound to the ring in this way at a time. While…
This magic item is part of the Northlands Worldbook. You can unlock it by purchasing the book in our marketplace.