You have been changed through magic, science, or a volatile blend of the two. You have a blatant physical augmentation of your choice from the options below. The augmentation is obviousโsuch as with stitches, grafts of other creatureโs body parts, or implantsโunless disguised. Aquatic Adaptation. You have gills or mucus membranes that allow you to breathe water, and you have webbed extremitiesโฆ
This spell instantly transports you and up to eight willing creatures that you can see within range, or a single object that you can see within range, to a destination you select. If you target an object, it must be Large or smaller, and it canโt be held or carried by an unwilling creature. The destination you choose must be known to you, and it must be on the same plane of existence as you. Yourโฆ
Familiarity. Here are the meanings of the terms in the tableโs Familiarity column:
Weapon (halberd or handaxe and quarterstaff), very rare (requires attunement) This Halberdโs haft is made of rough, dark wood and is miraculously easy to heft. The bladed end of the Halberd looks like a hatchet thatโs been absorbed by the hewn wood. While holding the Halberd with two hands, you can use a command word as a Bonus Action to magically split the weapon into its more basic components.โฆ
No one is born intent on bringing evil into this world, yet many lives are transformed by the suffering inflicted upon them. Warriors of Regret are haunted by the shadows of evil deeds done. Through training and reflection, Warriors of Regret accept their past canโt be erased. Instead, they focus on forging remorse and grief into a weapon against their foes Though their misdeeds follow theirโฆ
For the duration, your appearance becomes otherworldly and alluring. One creature of your choice that you can see within 60 feet of you must succeed on a Charisma saving throw or have the Charmed condition for the duration. While Charmed, the target has the Incapacitated condition, and if the target is more than 5 feet away from you, it moves on its turn toward you by the most direct route,โฆ
You are connected to one of the dragonmarked houses, but you havenโt (yet) manifested a dragonmark. You might be a member of the family by birth or an employee of the house with no familial connection. Youโve earned your living by doing the business of the house, serving as the hands, feet, and eyes of house leadership in the world. You might have many old friends, mentors, and rivals in theโฆ
You and up to five willing creatures within 5 feet of you instantly teleport to a previously designated sanctuary. You and any creatures that teleport with you appear in the nearest unoccupied space to the spot you designated when you prepared your sanctuary (see below). If you cast this spell without first preparing a sanctuary, the spell has no effect. You must designate a location, such as aโฆ
You gain the service of a familiar, a spirit that takes an animal form you choose: Bat, Cat, Frog, Hawk, Lizard, Octopus, Owl, Rat, Raven, Spider, Weasel, or another Beast that has a Challenge Rating of 0. Appearing in an unoccupied space within range, the familiar has the statistics of the chosen form, though it is a Celestial, Fey, or Fiend (your choice) instead of a Beast. Yourโฆ
You touch a corpse and leave a magical mark. You can choose to make it a visible mark that appears as a rune or word written on the flesh, or you can choose to make the mark Invisible. A creature that takes the Study action to specifically examine a corpse automatically detects it, whether visible or Invisible. Available For: Bard (Legacy), Sorcerer (Legacy), Warlock (Legacy), Wizard (Legacy),โฆ
Ankylier Karls are the lowest members of Ankylier society, fulfilling menial tasks and hard labour. Karls are not generally treated with much respect, but are paid appropriately for their efforts by their Ankylier bosses. This allows for wealth to not necessarily be a reflection of social status within Ankylier society. Through an exceptional work ethic or extensive experience, Karls will beโฆ
You suggest a course of activityโdescribed in no more than 25 wordsโto one creature you can see within range that can hear and understand you. The suggestion must sound achievable and not involve anything that would obviously deal damage to the target or its allies. For example, you could say, โFetch the key to the cultโs treasure vault, and give the key to me.โ Or you could say, โStop fighting,โฆ
Shiftersโsometimes called โweretouchedโโdescend from people who contracted full or partial lycanthropy. Humanoids with a bestial aspect, shifters canโt change shape fully, but they can enhance their animalistic features temporarily in a process they call โshifting.โ Shifters resemble humans in height and build but are typically more lithe and flexible. Their facial features have a bestial cast,โฆ
Ankylier Enchanters utilise their magical skills to add further value to the merchandise that the Ankylier forges produce. By commercialising their knowledge, they are able to imbue mystical energies into a piece of armour or weapon, granting it magical properties. Despite their magical abilities, Ankylier Enchanters are not generally turned to for guidance or wisdom. Instead, they are seen asโฆ
You hail from Lorwyn, a land of eternal sunshine, or you have studied the place with great intensity. You consider the majestic creature Eirdu the living embodiment of the sun, and you love embarking on whimsical adventures. You hold your loved ones close, even if only emotionally, for youโve seen some venture into Shadowmoor or beyond and become faded versions of themselves. Youโre neverthelessโฆ
Multiattack. Keldar makes two attacks using Longsword or Handaxe in any combination. She can replace one of her attacks with a use of Spellcasting. Longsword. Melee Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) Slashing damage plus 7 (2d6) Thunder damage. Handaxe. Melee or Ranged Attack: +5 to hit, reach 5 ft. or range 20/60 ft. Hit: 6 (1d6 + 3) Slashing damage plus 5 (2d4) Thunderโฆ
You launch a lightning bolt toward a target you can see within range. Three bolts then leap from that target to as many as three other targets of your choice, each of which must be within 30 feet of the first target. A target can be a creature or an object and can be targeted by only one of the bolts. Each target makes a Dexterity saving throw, taking 10d8 Lightning damage on a failed save orโฆ
Youโve made your bones on games of chance, and one day your games crossed the line into something far more serious. You might have played for your soul against a Fiend, matched wits with ancient forest Fey in a riddle contest, or rolled dice with the fabled Mister Crossroads. Feat: Fate Gambler Skill Proficiencies: Deception, Insight Tool Proficiencies: Choose one kind of Gaming Set Equipment:โฆ
Kindred are an ancient line of vampires who have existed since the first days of humanity. These vampires are innately social creatures who form their own socio-political sects and divisions, often based on clans and bloodlines. They gather for camaraderie and safety among the only beings who can understand the eternal hunger within. Kindred draw their abilities, collectively known as vampiricโฆ
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