Ketgrinn are catlike Fey spirits who delight in puzzles, riddles, and bargains. They have large, bright eyes and too-wide grins that gleam starkly even in shadows. Ketgrinn are tricksters and spies, often sent by those they serve to steal the voices of a rival’s minions to sow chaos and confusion. Secret. Ketgrinn can’t resist a puzzle or riddle, and a difficult one can send a ketgrinn’s mind…
Armor (ring mail), legendary You have a +3 bonus to AC while wearing this armor. This armor is leather armor with heavy rings sewn into it. The rings help reinforce the armor against blows from swords and axes. Ring mail is inferior to chain mail, and it's usually worn only by those who can't afford better armor.
Weapon (dart), very rare You have a +3 bonus to attack and damage rolls made with this magic weapon. Proficiency with a Dart allows you to add your proficiency bonus to the attack roll for any attack you make with it. This weapon has the following mastery property. To use this property, you must have a feature that lets you use it. Vex. If you hit a creature with this weapon and deal damage to…
You touch a corpse and leave a magical mark. You can choose to make it a visible mark that appears as a rune or word written on the flesh, or you can choose to make the mark Invisible. A creature that takes the Study action to specifically examine a corpse automatically detects it, whether visible or Invisible. Available For: Bard (Legacy), Sorcerer (Legacy), Warlock (Legacy), Wizard (Legacy),…
Armor (ring mail), very rare You have a +2 bonus to AC while wearing this armor. This armor is leather armor with heavy rings sewn into it. The rings help reinforce the armor against blows from swords and axes. Ring mail is inferior to chain mail, and it's usually worn only by those who can't afford better armor.
Armor (ring mail), rare You have a +1 bonus to AC while wearing this armor. This armor is leather armor with heavy rings sewn into it. The rings help reinforce the armor against blows from swords and axes. Ring mail is inferior to chain mail, and it's usually worn only by those who can't afford better armor.
Make a Deal with the Lower Planes Your pact draws on the Lower Planes, the realms of perdition. You might forge a bargain with a demon lord such as Demogorgon or Orcus; an archdevil such as Asmodeus; or a pit fiend, balor, yugoloth, or night hag that is especially mighty. That patron’s aims are evil—the corruption or destruction of all things, ultimately including you—and your path is defined by…
Characters earn an advancement toward their next level. If they decline the advancement, they do not earn any treasure but remain eligible to earn marks of prestige or other non-treasure rewards.
Manipulate Time with Help from the Future Your patron is you in a decades-distant future. Perhaps your future self found an artifact of great power connecting them to the past, which they must now lead you to discover, or perhaps they were taught the mystic arts by their future self long ago, a cycle you will have to continue someday. Your future self has forgotten the fine details of some things…
Wondrous Item, rare (requires attunement) This cube is about an inch across. Each face has a distinct marking on it. You can press one of those faces, expend the number of charges required for it, and thereby cast the spell associated with it (save DC 17), as shown in the Cube of Force Faces table. The cube starts with 10 charges, and it regains 1d6 expended charges daily at dawn. Cube of Force…
You touch a willing creature and choose a skill. Until the spell ends, the creature adds 1d4 to any ability check using the chosen skill. Spell Tags: Buff Available For: Cleric (Legacy), Druid (Legacy), Artificer (Legacy), Cleric, Druid, Artificer, Druid - Circle of the Symbiote
Inspired by the ideas that series DM Jasmine Bhullar prepared for the session, the encounters reflect preparation that occurred behind the screen for Campaign 1. As is the case in any D&D; adventure, the characters may take unexpected paths or make choices that lead the story in a different direction. The encounters in this pack have been adapted for play rather than designed to recreate exact…
You touch a machine, temporarily powering it and allowing it to function as if it were whelmed by a spirit or permanently enchanted. A machine targeted by this spell stays powered for the duration before shutting off. For a machine to function using this spell, it must still be in working condition. Using a Higher-Level Spell Slot. The spell’s duration increases with a spell slot of level 3–4 (1…
You take control of the weather within 5 miles of you for the duration. You must be outdoors to cast this spell, and it ends early if you go indoors. When you cast the spell, you change the current weather conditions, which are determined by the DM. You can change precipitation, temperature, and wind. It takes 1d4 × 10 minutes for the new conditions to take effect. Once they do so, you can change…
Inspired by the ideas that series DM Jasmine Bhullar prepared for the session, these encounters reflect preparation that occurred behind the screen for Campaign 2. As is the case in any D&D; adventure, the characters may take unexpected paths or make choices that lead the story in a different direction. Each encounter has been adapted for play rather than designed to recreate exact scenes from…
You peer backward through the fabric of time. You see visions of events that occurred within range throughout the past 10 years, racing by at approximately 1 day per second. Throughout the spell’s duration, you can freely slow down, pause, rewind, or fast-forward through these visions. Available For: Wizard (Legacy), Wizard
To play D&D; with these adventures, you need two to four people to play as characters and one person to be the Dungeon Master, or DM.
Ez d’Avenir first encountered monsters among her manipulative family, the Radanaviches, who posed as Vistani to prey on travelers. Among their foul deeds, the Radanavich family kidnapped Erasmus van Richten, the son of Rudolph van Richten (detailed in Ravenloft: The Horrors Within) and sold him to his death at the hands of the vampire Baron Metus. In the brief time Ez knew Erasmus, the youth…
You briefly slow time for a creature of your choice that you can see within range. The target must succeed on a Wisdom saving throw or be moved to last place in the Initiative order from the start of the next round onwards. Spell Tags: Chronomancy Available For: Bard (Legacy), Sorcerer (Legacy), Wizard (Legacy), Bard, Sorcerer, Wizard, Warlock - Future You Patron
This content is part of the Player’s Handbook. You can unlock it by purchasing the book in our marketplace.