Changes for July 16th, 2018

July 16th, 2018

 

Greetings Beyonder's!

 

We've had another batch of updates and fixes roll out over the past few days! Here's the recap:

 

Changes:

 

After a lot of good feedback, we've consolidated the right-side panes on the character sheet into a single pane:

 

 

This provides for a more workable area and better presentation of the lists of data. In this view, we also consolidated the previous combat section into the Actions tab and brought back the grouped Limited Use tab.

 

With removing the combat section we've made the Initiative, AC, and Defenses / Conditions sections always present.

 

With this update, we also brought more full page views onto various tablet layouts:

 

 

And added more sub-filters into other sections, like equipment:

 

 

And added in a new section to help in managing currency:

 

 

We appreciate all the feedback we've gotten to date, and hope that as these usability improvements get deployed, everyone's experience with the new character sheet continues to improve.

 

We've also had a big batch of fixes get deployed as well:

 

  • "Bonus > Melee Reach" modifiers for things such as bugbear trait are working again
  • Fixed spells needing specllcasting ability modifier for all item, race, feat, and class feature spells, this also fixed the same problem with a sorcerer equipping a Staff of Healing
  • Fixed Spell Sniper not doubling the range for all item, race, feat, and class feature spells
  • Fixed item costs that come in bundles (ball bearings, arrows, bolts...)
  • Added abilityScore to available snippet variables, it behaves the same way as modifier which means you could do "abilityScore:wis,int,cha" to get the highest score from the possibilities
  • Implemented the "Stealth Disadvanatge > Remove" modifier for armor
  • Updated The Powerful Build of Goliath, Firbolg and other to work with the Variant Encumbrance as well as the normal Encumbrance.
  • Updated spells that are on items that are not attuned or equipped will no longer show up
  • Improved pact weapon adds the +1 if there isn't already an existing magic bonus
  • Removed more bbcode tags finding their way into sidebar descriptive text
  • Update breadcrumbs on LimitedUse form when entering data bound to Racial Traits
  • Allow negative values in custom skill overrides
  • Fix issue with Unarmed Strike, Talons, etc., not showing on exported PDF
  • Add Attacks per Action back to character sheet

 

We're still cranking away on all the great feedback, and should have another batch of updates soon. Thanks again!

 

And happy dragon slaying!

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